/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public RandomQuest(Game1 GameRef) { TimeCurrentRandomQuestDialog=Environment.TickCount; Game1Reference = GameRef; SageQuestInitiated = false; RandomQuestFlag = 0; }
public Network(Game1 GameReference) { game1 = GameReference; TimeLastPosUpdate = Environment.TickCount; packetWriter = new PacketWriter(); packetReader = new PacketReader(); TimeSinceLastJoinGame = Environment.TickCount; }