private void LoadLevel(SerializeUtils <LevelData> levelData) { models.Clear(); foreach (GameModel model in levelData.Data.models) { string name = GetName(); Model modelType = Content.Load <Model>(name); DrawableModel newModel = new DrawableModel(modelType, Matrix.Identity); newModel.Position = model.position; models.Add(newModel); form.AddToListBox(newModel); form.Prop_ChangeSelected(newModel); } form.IncrementProgressBar(50); }