/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); serviceManager = new ServiceManager(); // TODO: use this.Content to load your game content GameObject obj = new GameObject(); GameObject obj2 = new GameObject(); obj.AddComponent <SpriteRenderer>(); obj.GetComponent <SpriteRenderer>().sprite.Image = Content.Load <Texture2D>("Test_CobbleStoneTile"); obj.GetComponent <SpriteRenderer>().sprite.Scale = new Vector2(3.0f, 3.0f); //scales the sprite obj.transform.Scale(new Vector2(3.0f, 3.0f)); //scales the Object obj2.transform.Scale(new Vector2(5.0f, 5.0f)); obj.transform.Rotate(45.0f, AngleType.DEGREES); obj.AddComponent <InputController>(); obj.AddComponent <Camera>(); obj2.AddComponent <SpriteRenderer>(); obj2.GetComponent <SpriteRenderer>().sprite.Image = Content.Load <Texture2D>("Test_CobbleStoneTile"); obj.Load(); obj2.Load(); //obj.SetChild(obj2); //Button Testing //Texture2D[] buttonSprites = { Content.Load<Texture2D>("Test_Button_Unpressed"), Content.Load<Texture2D>("Test_Button_Pressed") }; //ButtonClicked btn = new ButtonClicked(Action); //Button button = new Button(buttonSprites, new Vector2(0, 0)); //button.GetComponent<ButtonController>().buttonClicked += Action; //uiObjects.Add(button); //////////////// /// //*****DEBUG: Collision Testing***** floor = new GameObject(); object1 = new GameObject(); Vector2[] floorVertices = new Vector2[3]; Vector2[] objectVertices = new Vector2[4]; floorVertices[0] = new Vector2(0, 0); floorVertices[1] = new Vector2(15, 0); floorVertices[2] = new Vector2(15, 15); //floorVertices[3] = new Vector2(0, 15); objectVertices[0] = new Vector2(0, 0); objectVertices[1] = new Vector2(4, 0); objectVertices[2] = new Vector2(4, 4); objectVertices[3] = new Vector2(0, 4); object1.Components.Add(new Hitbox(objectVertices, object1)); object1.Components.Add(new CollisionComponent(object1)); //object1.AddComponent<SpriteRenderer>(); object1.transform.SetPosition(new Vector2(0.0f, 0.0f)); floor.Components.Add(new Hitbox(floorVertices, floor)); floor.Components.Add(new CollisionComponent(floor, true)); floor.AddComponent <SpriteRenderer>(); floor.transform.SetPosition(new Vector2(2.0f, 2.0f)); object1.Load(); floor.Load(); //******************End collision testing***************** serviceManager.GetService <CameraManager>().SetMainCamera(obj.GetComponent <Camera>()); }