/// <summary>
 /// Create a new MessageQueue object.
 /// </summary>
 /// <param name="messageQueueID">Initial value of the MessageQueueID property.</param>
 /// <param name="type_MessageQueueTypeID">Initial value of the Type_MessageQueueTypeID property.</param>
 /// <param name="status_MessageQueueStatusID">Initial value of the Status_MessageQueueStatusID property.</param>
 /// <param name="messageBody">Initial value of the MessageBody property.</param>
 /// <param name="active">Initial value of the Active property.</param>
 /// <param name="createdBy_UserID">Initial value of the CreatedBy_UserID property.</param>
 /// <param name="createdOn">Initial value of the CreatedOn property.</param>
 /// <param name="modifiedBy_UserID">Initial value of the ModifiedBy_UserID property.</param>
 /// <param name="modifiedOn">Initial value of the ModifiedOn property.</param>
 public static MessageQueue CreateMessageQueue(global::System.Int32 messageQueueID, global::System.Int32 type_MessageQueueTypeID, global::System.Int32 status_MessageQueueStatusID, global::System.String messageBody, global::System.Boolean active, global::System.Int32 createdBy_UserID, global::System.DateTime createdOn, global::System.Int32 modifiedBy_UserID, global::System.DateTime modifiedOn)
 {
     MessageQueue messageQueue = new MessageQueue();
     messageQueue.MessageQueueID = messageQueueID;
     messageQueue.Type_MessageQueueTypeID = type_MessageQueueTypeID;
     messageQueue.Status_MessageQueueStatusID = status_MessageQueueStatusID;
     messageQueue.MessageBody = messageBody;
     messageQueue.Active = active;
     messageQueue.CreatedBy_UserID = createdBy_UserID;
     messageQueue.CreatedOn = createdOn;
     messageQueue.ModifiedBy_UserID = modifiedBy_UserID;
     messageQueue.ModifiedOn = modifiedOn;
     return messageQueue;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the MessageQueues EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToMessageQueues(MessageQueue messageQueue)
 {
     base.AddObject("MessageQueues", messageQueue);
 }