Пример #1
0
 public override void OnEnteredForeground()
 {
     if (!IsSim() && m_listener != null)
     {
     }
     State = EB.Sparx.SubSystemState.Connected;
 }
Пример #2
0
 public override void OnEnteredBackground()
 {
     if (!IsSim() && m_listener != null)
     {
         m_listener.BroadcastMessage("PauseCombat");
     }
     State = EB.Sparx.SubSystemState.Disconnected;
 }
Пример #3
0
        public override void Disconnect(bool isLogout)
        {
            State      = EB.Sparx.SubSystemState.Disconnected;
            startObj   = null;
            hasRequest = false;

            if (s_simEndpoint != null)
            {
                UnRegisterSimulatorEndpoint();
                s_simEndpoint = null;
            }

            if (m_listener != null)
            {
                UnRegisterListener();
            }
        }
Пример #4
0
 public override void Connect()
 {
     State = EB.Sparx.SubSystemState.Connected;
 }