public void addNewDDToVas(SickLettersDraggableDD dd)
        {
            if (dd.isCorrect)
            {
                game.Poof(dd.transform);
                dd.resetCorrectDD();
                game.onWrongMove();
                StartCoroutine(onDroppingCorrectDD());
            }
            else if (!dd.isInVase)
            {
                //dd.deattached = true;

                game.onCorrectMove(dd);

                //game.checkForNextRound();
            }
        }
        void poofDD()
        {
            game.Poof(transform);

            if (game.roundsCount == 0 && !isInVase)
            {
                if (isCorrect)
                {
                    resetCorrectDD();
                }
                else
                {
                    resetWrongDD();
                }

                game.onWrongMove();
                game.tut.doTutorial();
                return;
            }

            if (!isInVase)
            {
                game.onWrongMove();
            }

            if (isCorrect)
            {
                StartCoroutine(game.scale.onDroppingCorrectDD());
                resetCorrectDD();
            }
            else
            {
                if (!deattached)
                {
                    deattached = true;
                    game.checkForNextRound();
                }

                Destroy(gameObject, 0.0f);
            }
        }
        IEnumerator coJumpOut(float delay, bool endGame)
        {
            letterAnimator.SetBool("dancing", false);
            yield return(new WaitForSeconds(delay));

            letterAnimator.Play("LL_idle_1", -1);
            game.manager.holeON();
            yield return(new WaitForSeconds(0.25f));

            letterView.Falling = true;
            GetComponent <CapsuleCollider>().isTrigger = true;

            yield return(new WaitForSeconds(.25f));

            game.Poof(transform).position += Vector3.up * 8.5f - Vector3.forward;
            showLLMesh(false);
            yield return(new WaitForSeconds(.75f));

            if (!endGame)
            {
                transform.position = new Vector3(statPos.x, 29.04f, statPos.z);
                StartCoroutine(coJumpIn());
            }
        }