/// <summary> /// Immediately stop a specific played sound. /// [iOS] One of the total 32 OpenAL sources will stop. /// [Android] One of all AudioTrack will stop. /// </summary> public void Stop() { #if UNITY_IOS NativeAudio._StopAudio(instanceIndex); #elif UNITY_ANDROID NativeAudio.AndroidNativeAudio.CallStatic(NativeAudio.AndroidStopAudio, instanceIndex); #endif }
/// <summary> /// Immediately stop a source that was used to play the sound. /// [iOS] One of all OpenAL sources that was used to play this sound will stop. /// [Android] One of all SLAndroidSimpleBufferQueue that was used to play this sound will stop. /// </summary> public void Stop() { #if UNITY_IOS NativeAudio._StopAudio(InstanceIndex); #elif UNITY_ANDROID NativeAudio.stopAudio(InstanceIndex); #endif }
/// <summary> /// Immediately stop a source that was selected to play the sound. /// [iOS] One of all OpenAL sources that was used to play this sound will stop. /// [Android] One of all SLAndroidSimpleBufferQueue that was used to play this sound will stop. /// </summary> public void Stop() { AssertInitialized(); #if UNITY_IOS NativeAudio._StopAudio(InstanceIndex); #elif UNITY_ANDROID NativeAudio.stopAudio(InstanceIndex); #endif }