/// <summary>
        /// 绘制节点
        /// </summary>
        private static void DrawNode(Node node)
        {
            if (node != null)
            {
                Rect rect = new Rect(node.Rect.x, node.Rect.y, node.Rect.width, node.Rect.height);

                //节点背景
                if (CurrentNode != null)
                {
                    if (CurrentNode == node)
                    {
                        EditorGUI.DrawRect(rect, Config.SelectNode);
                    }
                    else
                    {
                        EditorGUI.DrawRect(rect, Config.NormalNode);
                    }
                }
                else
                {
                    EditorGUI.DrawRect(rect, Config.NormalNode);
                }
                //节点类型
                switch (node.Type)
                {
                case NodeType.中间节点:
                    DrawUpButton(node);
                    DrawDownButton(node);
                    break;

                case NodeType.起始节点:
                    DrawDownButton(node);
                    break;

                case NodeType.结局节点:
                    DrawUpButton(node);
                    break;

                default:
                    break;
                }

                //编号
                EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 5, 30, 16), "周目");
                int round = EditorGUI.IntField(new Rect(rect.x + 5, rect.y + 25, 30, 16), node.ID.Round);
                EditorGUI.LabelField(new Rect(rect.x + 40, rect.y + 5, 30, 16), "章节");
                int chapter = EditorGUI.IntField(new Rect(rect.x + 40, rect.y + 25, 30, 16), node.ID.Chapter);
                EditorGUI.LabelField(new Rect(rect.x + 75, rect.y + 5, 30, 16), "场景");
                int scene = EditorGUI.IntField(new Rect(rect.x + 75, rect.y + 25, 30, 16), node.ID.Scene);
                EditorGUI.LabelField(new Rect(rect.x + 110, rect.y + 5, 30, 16), "片段");
                int part = EditorGUI.IntField(new Rect(rect.x + 110, rect.y + 25, 30, 16), node.ID.Part);
                EditorGUI.LabelField(new Rect(rect.x + 145, rect.y + 5, 30, 16), "分支");
                int    branch = EditorGUI.IntField(new Rect(rect.x + 145, rect.y + 25, 30, 16), node.ID.Branch);
                NodeID id     = new NodeID(round, chapter, scene, part, branch);
                if (!id.Equals(node.ID))
                {
                    CurrentStory.SetNodeID(node, id);
                }
                //通过
                bool ispass = EditorGUI.ToggleLeft(new Rect(rect.x + rect.width - 45, rect.y + 5, 100, 16), "通过", node.IsPassed);
                if (ispass != node.IsPassed)
                {
                    node.IsPassed = ispass;
                }
                //主线
                bool ismain = EditorGUI.ToggleLeft(new Rect(rect.x + rect.width - 45, rect.y + 25, 100, 16), "主线", node.IsMainNode);
                if (ismain != node.IsMainNode)
                {
                    node.IsMainNode = ismain;
                }

                //内容
                EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 45, 40, 16), "内容");
                node.Content = (ScriptableContent)EditorGUI.ObjectField(new Rect(rect.x + 40, rect.y + 45, 153, 16), node.Content, typeof(ScriptableContent));
                ScriptableContent sc = node.Content;
                if (sc != null)
                {
                    //形式
                    EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 65, 40, 16), "形式");
                    sc.Type = (ContentType)EditorGUI.EnumPopup(new Rect(rect.x + 40, rect.y + 65, 135, 20), GUIContent.none, sc.Type);
                    //阅读
                    sc.IsReaded = EditorGUI.ToggleLeft(new Rect(rect.x + rect.width - 45, rect.y + 65, 45, 16), "阅读", sc.IsReaded);
                    //时间
                    EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 85, 40, 16), "时间");
                    int y  = EditorGUI.IntField(new Rect(rect.x + 40, rect.y + 85, 35, 16), sc.Time.Year);
                    int mo = EditorGUI.IntField(new Rect(rect.x + 78f, rect.y + 85, 30, 16), sc.Time.Month);
                    int d  = EditorGUI.IntField(new Rect(rect.x + 111, rect.y + 85, 30, 16), sc.Time.Day);
                    int h  = EditorGUI.IntField(new Rect(rect.x + 145, rect.y + 85, 30, 16), sc.Time.Hour);
                    int mi = EditorGUI.IntField(new Rect(rect.x + 180, rect.y + 85, 30, 16), sc.Time.Minute);
                    int s  = EditorGUI.IntField(new Rect(rect.x + 215, rect.y + 85, 30, 16), sc.Time.Second);
                    sc.Time = new DateTime(y, mo, d, h, mi, s);
                    //地点
                    EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 105, 40, 16), "地点");
                    sc.Position = EditorGUI.TextField(new Rect(rect.x + 40, rect.y + 105, rect.width - 45, 16), sc.Position);
                    //概述
                    EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 125, 40, 16), "概述");
                    sc.Summary = EditorGUI.TextArea(new Rect(rect.x + 40, rect.y + 125, rect.width - 45, 42), sc.Summary);
                }
                else
                {
                    EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 65, rect.width - 83, 16), "请创建或引用一个节点内容");
                }

                int baseHeight = RefreshNodeHeight(node);

                //后续节点
                if (node.NextNodes != null)
                {
                    for (int i = 0; i < node.NextNodes.Count; i++)
                    {
                        NodeID nextNodeID = node.NextNodes[i].ID;
                        if (CurrentStory.ContainsID(nextNodeID))
                        {
                            string label    = nextNodeID.Round + "-" + nextNodeID.Chapter + "-" + nextNodeID.Scene + "-" + nextNodeID.Part + "-" + nextNodeID.Branch;
                            int    addWidth = (nextNodeID.Round / 10 + nextNodeID.Chapter / 10 + nextNodeID.Scene / 10 + nextNodeID.Part / 10 + nextNodeID.Branch / 10) * 7;
                            EditorGUI.LabelField(new Rect(rect.x + 5, rect.y + 20 * i + baseHeight, 60 + addWidth, 16), label);
                            node.NextNodes[i].Describe = EditorGUI.TextField(new Rect(rect.x + 65 + addWidth, rect.y + 20 * i + baseHeight, rect.width - 95 - addWidth, 16), node.NextNodes[i].Describe);
                            if (GUI.Button(new Rect(rect.x + rect.width - 25, rect.y + 20 * i + baseHeight, 20, 16), "X"))
                            {
                                node.NextNodes.RemoveAt(i);
                                i--;
                            }
                        }
                        else
                        {
                            node.NextNodes.RemoveAt(i);
                        }
                    }
                }
            }
        }
Пример #2
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.LabelField("【故事描述】");
            Target.Describe = EditorGUILayout.TextArea(Target.Describe);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("【故事进度】");
            Target.IsPassed = EditorGUILayout.Toggle("是否已通关", Target.IsPassed);
            EditorGUILayout.TextField("全节点通过百分比", (Target.GetAllNodesPassPercentage() * 100).ToString("f2") + "% (" + Target.GetAllNodesPassFraction() + ")");
            EditorGUILayout.TextField("全结局解锁百分比", (Target.GetAllEndingNodesPassPercentage() * 100).ToString("f2") + "% (" + Target.GetAllEndingNodesPassFraction() + ")");

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("【故事节点】");
            if (Target.Nodes.Count > 0)
            {
                if (Target.GetStartNode() == null)
                {
                    EditorGUILayout.HelpBox("请设置一个起始节点", MessageType.Warning);
                }
                if (Target.GetEndingNodes().Count == 0)
                {
                    EditorGUILayout.HelpBox("请至少设置一个结局节点", MessageType.Warning);
                }
                foreach (Node item in Target.Nodes)
                {
                    item.IsFold = EditorGUILayout.Foldout(item.IsFold, item.ID.Round + "-" + item.ID.Chapter + "-" + item.ID.Scene + "-" + item.ID.Part + "-" + item.ID.Branch, true);
                    if (item.IsFold)
                    {
                        EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
                        //节点编号
                        EditorGUILayout.LabelField("节点编号 {周目-章节-场景-片段-分支}");
                        EditorGUILayout.BeginHorizontal();
                        int round   = EditorGUILayout.IntField(item.ID.Round);
                        int chapter = EditorGUILayout.IntField(item.ID.Chapter);
                        int scene   = EditorGUILayout.IntField(item.ID.Scene);
                        int part    = EditorGUILayout.IntField(item.ID.Part);
                        int branch  = EditorGUILayout.IntField(item.ID.Branch);
                        EditorGUILayout.EndHorizontal();
                        NodeID id = new NodeID(round, chapter, scene, part, branch);
                        if (!id.Equals(item.ID))
                        {
                            Target.SetNodeID(item, id);
                        }
                        //节点布局
                        EditorGUILayout.LabelField("节点布局 {X坐标-Y坐标-宽-高}");
                        EditorGUILayout.BeginHorizontal();
                        int x = EditorGUILayout.IntField(item.Rect.x);
                        int y = EditorGUILayout.IntField(item.Rect.y);
                        int w = EditorGUILayout.IntField(item.Rect.width);
                        int h = EditorGUILayout.IntField(item.Rect.height);
                        EditorGUILayout.EndHorizontal();
                        item.Rect = new RectInt(x, y, w, h);
                        //节点类型
                        NodeType type = (NodeType)EditorGUILayout.EnumPopup("节点类型", item.Type);
                        Target.SetNodeType(item, type);
                        //节点内容
                        item.Content = (ScriptableContent)EditorGUILayout.ObjectField("节点内容", item.Content, typeof(ScriptableContent));
                        //是否已通过
                        item.IsPassed = EditorGUILayout.Toggle("是否已通过", item.IsPassed);
                        //是否为主线
                        item.IsMainNode = EditorGUILayout.Toggle("是否为主线", item.IsMainNode);
                        //后续节点
                        int i = 0;
                        if (item.NextNodes != null)
                        {
                            i = item.NextNodes.Count;
                        }
                        EditorGUILayout.LabelField("后续节点 (" + i + ")");
                        EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
                        if (i > 0)
                        {
                            for (int j = 0; j < item.NextNodes.Count; j++)
                            {
                                NextNode nn = item.NextNodes[j];
                                EditorGUILayout.LabelField("选项 " + (j + 1).ToString() + " (" + nn.ID.Round + "-" + nn.ID.Chapter + "-" + nn.ID.Scene + "-" + nn.ID.Part + "-" + nn.ID.Branch + ")");
                                nn.Describe = EditorGUILayout.TextArea(nn.Describe);
                            }
                        }
                        EditorGUILayout.EndVertical();
                        EditorGUILayout.EndVertical();
                    }
                }
            }
            else
            {
                EditorGUILayout.HelpBox("请至少创建二个节点", MessageType.Warning);
            }
        }