public ParticleSystem() { hasDeadParticles = false; integrator = new VerletIntegrator(this); particles = new List<Particle>(); springs = new List<ParticleSpring>(); gravity = new XYZ(0, 0, DEFAULT_GRAVITY); drag = DEFAULT_DRAG; }
public ParticleSystem() { hasDeadParticles = false; integrator = new VerletIntegrator(this); particles = new List <Particle>(); springs = new List <ParticleSpring>(); gravity = new XYZ(0, 0, DEFAULT_GRAVITY); drag = DEFAULT_DRAG; }