/// <summary> /// Internal method that synchronously updates a specific node /// </summary> /// <param name="node"></param> private void RenderSpecificNodeSync(NodeModel node) { node.UpdateRenderPackage(); }
/// <summary> /// Internal method that synchronously updates a specific node /// </summary> /// <param name="node"></param> private void RenderSpecificNodeSync(NodeModel node, int maxTesselationDivs) { node.UpdateRenderPackage(maxTesselationDivs); }