public CreditsMenu(GraphicsContext g, Vector2 scales) : base(g, scales, new Vector4(0, 0, 0, 255)) { this.font = new Font(new Vector4(255, 255, 255, 255), true, scales, g); this.y = 0; music = new MP3Player("/Application/res/sound/credits.mp3"); music.play(); }
public TitleMenu(GraphicsContext g, Vector2 scales) : base(g, scales, new Vector4(73, 102, 192, 255)) { font1 = new Font(new Vector4(255, 255, 255, 255), true, scales, g); font2 = new Font(new Vector4(255, 255, 0, 255), true, scales, g); sl = new SpriteLoader(); sl.cargarImagen(cursor); sl.setImage(sl.getImage().Resize(new ImageSize((int)(sl.getImage().Size.Width*scales.X), (int)(sl.getImage().Size.Height*scales.Y)))); cu = sl.ImageToSprite(g); sl.cargarImagen(background); sl.setImage(sl.getImage().Resize(new ImageSize((int)(sl.getImage().Size.Width*scales.X), (int)(sl.getImage().Size.Height*scales.Y)))); bg = sl.ImageToSprite(g); sl.cargarImagen(dyna); sl.setImage(sl.getImage().Resize(new ImageSize((int)(sl.getImage().Size.Width*scales.X), (int)(sl.getImage().Size.Height*scales.Y)))); dy = sl.ImageToSprite(g); sl.cargarImagen(blaster); sl.setImage(sl.getImage().Resize(new ImageSize((int)(sl.getImage().Size.Width*scales.X), (int)(sl.getImage().Size.Height*scales.Y)))); bl = sl.ImageToSprite(g); backgroundColor = Textures.CreateTexture(g.Screen.Width, g.Screen.Height, g, bgColor); bg.Position.X = graphics.Screen.Width / 2 - bg.Width / 2; bg.Position.Y = graphics.Screen.Height; this.sound = new MP3Player("/Application/res/sound/title.mp3"); sound.play(); }
public MapMenu(int level, int map, GraphicsContext g, Vector2 scales) : base(g, scales, new Vector4(0, 0, 0, 255)) { this.sl = new SpriteLoader(); this.sl.cargarImagen(sprites); this.sl.setImage(sl.getImage().Resize(new ImageSize((int)(sl.getImage().Size.Width *scales.X), (int)(sl.getImage().Size.Height *scales.Y)))); this.ss = new SpriteSheet(this.sl.getImage()); this.stage = ss.obtenerSprite(0, 0, (int)(79 * scales.X), (int)(13 * scales.Y), g); this.game_start = ss.obtenerSprite(0, (int)(14 * scales.Y), (int)(107 * scales.X), (int)(13 * scales.Y), g); this.level = ss.obtenerSprite((int)(8 * level * scales.X), (int)(28 * scales.Y), (int)(6 * scales.X), (int)(13 * scales.Y), g); this.map = ss.obtenerSprite((int)(8 * map * scales.X), (int)(28 * scales.Y), (int)(6 * scales.X), (int)(13 * scales.Y), g); sound = new MP3Player("/Application/res/sound/map_start.mp3"); sound.play(); //MP3Player.map_start.play(); this.clock = new Stopwatch(); this.clock.Start(); }
public LevelMenu(int level, GraphicsContext g, Vector2 scales) : base(g, scales, new Vector4(0, 0, 0, 0)) { this.lev = level; this.sl = new SpriteLoader(); this.sl.cargarImagen(sprites); this.sl.setImage(sl.getImage().Resize(new ImageSize((int)(sl.getImage().Size.Width *scales.X), (int)(sl.getImage().Size.Height *scales.Y)))); this.ss = new SpriteSheet(this.sl.getImage()); this.bg = ss.obtenerSprite(0, 0, (int)(256 * scales.X), (int)(160 * scales.Y), g); this.round = ss.obtenerSprite((int)(76 * scales.X), (int)(161 * scales.Y), (int)(49 * scales.X), (int)(14 * scales.Y), g); this.level = ss.obtenerSprite((int)(12 * (level - 1) * scales.X + 134 * scales.X), (int)(160 * scales.Y), (int)(12 * scales.X), (int)(14 * scales.Y), g); // TODO Arreglar parpadeo de ronda y nivel int scale = 2; Sprite levelaux = ss.obtenerSprite(12 * (level - 1) * scale + 134 * scale, 160 * scale, 12 * scale, 14 * scale, g); levelaux.SetColor(new Vector4(0, 0, 0, 255)); Sprite roundaux = ss.obtenerSprite(76 * scale, 161 * scale, 49 * scale, 14 * scale, g); roundaux.SetColor(new Vector4(0, 0, 0, 255)); Sprite[] roundFlicker = { this.round, roundaux }; Sprite[] levelFlicker = { this.level, levelaux }; Sprite[] head = { ss.obtenerSprite(1, (int)(160 * scales.Y), (int)(23 * scales.X), (int)(23 * scales.Y), g), ss.obtenerSprite((int)(23 * scales.X), (int)(160 * scales.Y), (int)(24 * scales.X), (int)(23 * scales.Y), g), ss.obtenerSprite((int)(48 * scales.X), (int)(160 * scales.Y), (int)(24 * scales.X), (int)(23 * scales.Y), g) }; this.head = new Animation(head, 12); this.roundFlicker = new Animation(roundFlicker, 5); this.levelFlicker = new Animation(levelFlicker, 5); switch (level) { case 1: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 18 * scales.X); this.y = (int)(134 * scales.Y); break; case 2: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 48 * scales.X); this.y = (int)(112 * scales.Y); break; case 3: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 66 * scales.X); this.y = (int)(168 * scales.Y); break; case 4: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 104 * scales.X); this.y = (int)(128 * scales.Y); break; case 5: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 154 * scales.X); this.y = (int)(120 * scales.Y); break; case 6: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 210 * scales.X); this.y = (int)(138 * scales.Y); break; case 7: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 210 * scales.X); this.y = (int)(104 * scales.Y); break; case 8: this.x = (int)(graphics.Screen.Width / 2 - this.bg.Width / 2 + 210 * scales.X); this.y = (int)(62 * scales.Y); break; } this.head.start(); this.roundFlicker.start(); this.levelFlicker.start(); //MP3Player.level_start.play(); this.sound = new MP3Player("/Application/res/sound/level_start.mp3"); this.sound.play(); this.clock = new Stopwatch(); this.clock.Start(); }