Пример #1
0
        public Explosion(Hero h, Enemy e)
        {
            splash         = new XNACS1Circle(e.getPosition().Center, splashRadius);
            timer          = new Timer(duration);
            splash.Color   = h.getColor();
            splash.Visible = false;
            splash.RemoveFromAutoDrawSet();

            emitter = new ExplosionEmitter(e.getPosition().Center, duration, 0.6f, h.getColor());
            emitter.DrawHalo(20);
            emitter.AutoRemoveDeadParticles = true;
        }
Пример #2
0
        // fire the weapon
        public virtual void fire()
        {
            XNACS1Circle bullet = new XNACS1Circle(hero.getPosition().Center, bulletSize);

            bullet.Color = hero.getColor();
            bullets.Enqueue(bullet);
        }
Пример #3
0
        public override void update()
        {
            // kill the hero at the death wall
            if (hero.getColor() != color && deathGate.Collided(hero.getPosition()))
            {
                hero.kill();
            }

            // kill any enemies at the death wall
            foreach (Enemy e in enemies)
            {
                if (e.getColor() != color && deathGate.Collided(e.getPosition()))
                {
                    e.kill();
                }
            }

            // dye the hero
            if (contains(hero.getPosition()))
            {
                hero.setColor(color);
            }

            // dye any enemies
            foreach (Enemy e in enemies)
            {
                if (contains(e.getPosition()))
                {
                    e.setColor(color);
                }
            }
        }
        public Explosion(Hero h, Enemy e)
        {
            splash = new XNACS1Circle(e.getPosition().Center, splashRadius);
            timer = new Timer(duration);
            splash.Color = h.getColor();
            splash.Visible = false;
            splash.RemoveFromAutoDrawSet();

            emitter = new ExplosionEmitter(e.getPosition().Center, duration, 0.6f, h.getColor());
            emitter.DrawHalo(20);
            emitter.AutoRemoveDeadParticles = true;
        }