StartProcessingMessages() публичный Метод

public StartProcessingMessages ( ) : void
Результат void
Пример #1
0
        public async Task ConnectPlayerAsync(ConnectionType connectionType, IProgress <string> prog)
        {
            if (m_user != null)
            {
                return;
            }

            IConnection connection;

            switch (connectionType)
            {
            case ConnectionType.Tcp:
                connection = await TcpConnection.ConnectAsync(this.NetStats, "CNet");

                break;

            case ConnectionType.Direct:
                connection = DirectConnection.Connect(m_server.Game);
                break;

            case ConnectionType.Pipe:
                connection = PipeConnection.Connect();
                break;

            default:
                throw new Exception();
            }

            var user = new ClientUser(connection);

            user.DisconnectEvent += OnDisconnected;

            await user.LogOn("tomba", prog);

            m_user = user;

            if (this.UserConnected != null)
            {
                this.UserConnected(user);
            }

            user.StartProcessingMessages();
        }
Пример #2
0
		public async Task ConnectPlayerAsync(ConnectionType connectionType, IProgress<string> prog)
		{
			if (m_user != null)
				return;

			IConnection connection;

			switch (connectionType)
			{
				case ConnectionType.Tcp:
					connection = await TcpConnection.ConnectAsync(this.NetStats, "CNet");
					break;

				case ConnectionType.Direct:
					connection = DirectConnection.Connect(m_server.Game);
					break;

				case ConnectionType.Pipe:
					connection = PipeConnection.Connect();
					break;

				default:
					throw new Exception();
			}

			var user = new ClientUser(connection);
			user.DisconnectEvent += OnDisconnected;

			await user.LogOn("tomba", prog);

			m_user = user;

			if (this.UserConnected != null)
				this.UserConnected(user);

			user.StartProcessingMessages();
		}