Пример #1
0
 public Engine(IGameController gameController, IRenderer renderer, ISpaceUnitFactory spaceUnitFactory, int canvasRows, int canvasColumns)
 {
     this.gameController = gameController;
     this.renderer = renderer;
     this.spaceUnitFactory = spaceUnitFactory;
     this.gameObjects = new List<GameObject>();
     this.spaceUnits = new List<SpaceUnit>();
     this.producedSpaceUnits = new List<SpaceUnit>();
     this.healthUi = null;
     this.scoreUi = null;
     this.player = null;
     this.randomGenerator = new Random();
     this.lastSpawnedEnemy = DateTime.Now;
     this.canvasRows = canvasRows;
     this.canvasCols = canvasColumns;
 }
Пример #2
0
        public Game()
        {
            this.mode = GameMode.MainMenu;
            this.menuItems = ConsoleUI.MainMenuItems;
            this.menuItemIndex = 0;
            this.cursorMoved = false;
            this.keyboard = new KeyboardController();
            this.renderer = new Renderer(ConsoleUI.BufferRows, ConsoleUI.BufferCols, new Coordinate(ConsoleUI.BufferPositionRow, ConsoleUI.BufferPositionCol));
            this.spaceUnitFactory = new SpaceUnitFactory();

            this.gameLogo = new GameObject(new Coordinate(ConsoleUI.LogoPositionRow, ConsoleUI.LogoPositionCol), ConsoleUI.LogoBody);
            this.bottomWall = new GameObject(new Coordinate(ConsoleUI.BottomWallPositionRow, ConsoleUI.BottomWallPositionCol), ConsoleUI.BottomWallBody);
            this.cursor = new GameObject(new Coordinate(ConsoleUI.MainMenuCursorPositionRow, ConsoleUI.MainMenuCursorPositionCol), ConsoleUI.CursorBody);
            this.mainMenu = new GameObject(new Coordinate(ConsoleUI.MainMenuPositionRow, ConsoleUI.MainMenuPositionCol), ConsoleUI.MainMenuBody);
            this.controlsMenu = new GameObject(new Coordinate(ConsoleUI.ConstrolsMenuPositionRow, ConsoleUI.ConstrolsMenuPositionCol), ConsoleUI.ControlsMenuBody);
            this.highScoreMenu = new GameObject(new Coordinate(ConsoleUI.HighScoreMenuPositionRow, ConsoleUI.HighScoreMenuPositionCol), ConsoleUI.HighScoreMenuBody);
            this.gameOverMenu = new GameObject(new Coordinate(ConsoleUI.GameOverMenuPositionRow, ConsoleUI.GameOverMenuPositionCol), ConsoleUI.GameOverMenuBody);
            this.hittedHighScore = new GameObject(new Coordinate(ConsoleUI.HittedHighScorePositionRow, ConsoleUI.HittedHighScorePositionCol), ConsoleUI.HittedHighScoreBody);

            this.highScore = FileManager.ParseHighScore();
            this.gameEngine = null;
            this.player = null;
        }
Пример #3
0
 public void AddPlayer(Player player)
 {
     this.player = player;
     this.AddGameObject(player.Spaceship);
 }
Пример #4
0
        private void Play()
        {
            this.PrintGameLogo();

            this.mode = GameMode.Play;

            SpaceUnitType playerSpaceshipType = SpaceUnitType.Banshee;
            Coordinate playerSpaceshipPosition = new Coordinate(ConsoleUI.PlayerInitPositionRow, ConsoleUI.PlayerInitPositionCol);
            Coordinate playerSpaceshipSpeed = new Coordinate(ConsoleUI.PlayerInitSpeedRow, ConsoleUI.PlayerInitSpeedCol);
            string playerSpacesheepCollisionGroup = "player";
            Spaceship playerSpaceship = this.spaceUnitFactory.ProduceSpaceUnit(playerSpaceshipType, playerSpaceshipPosition, playerSpaceshipSpeed, playerSpacesheepCollisionGroup) as Spaceship;
            this.player = new Player(playerSpaceship);

            GameObject healthUi = new GameObject(new Coordinate(ConsoleUI.HealthPositionRow, ConsoleUI.HealthPositionCol), ConsoleUI.HealthBody);
            GameObject scoreUi = new GameObject(new Coordinate(ConsoleUI.ScorePositionRow, ConsoleUI.ScorePositionCol), ConsoleUI.ScoreBody);

            this.gameEngine = new Engine(this.keyboard, this.renderer, this.spaceUnitFactory, ConsoleUI.CanvasRows - this.gameLogo.BodyHeight, ConsoleUI.CanvasCols);

            this.gameEngine.AddPlayer(this.player);
            this.gameEngine.AddHealthUI(healthUi);
            this.gameEngine.AddScoreUi(scoreUi);

            this.gameEngine.Run();

            this.mode = GameMode.GameOver;
        }