Пример #1
0
        public void AddToBuffer(GameObject gameObject)
        {
            Coordinate objectTopLeftPosition = gameObject.TopLeftPosition;

            char[,] objectBody = gameObject.Body;

            int objectBodyStartRow = gameObject.TopLeftPosition.Row;
            int objectBodyStartCol = gameObject.TopLeftPosition.Col;

            int objectBodyEndRow = gameObject.TopLeftPosition.Row + gameObject.BodyHeight - 1;
            int objectBodyEndCol = gameObject.TopLeftPosition.Col + gameObject.BodyWidth - 1;

            int objectBodyCurrentRow = 0;

            for (int row = objectBodyStartRow; row <= objectBodyEndRow; row++)
            {
                int objectBodyCurrentCol = 0;

                for (int col = objectBodyStartCol; col <= objectBodyEndCol; col++)
                {
                    if (row >= 0 && row < buffer.GetLength(0) && col >= 0 && col < buffer.GetLength(1))
                    {
                        if (objectBody[objectBodyCurrentRow, objectBodyCurrentCol] != EmptyCellChar)
                        {
                            buffer[row, col] = objectBody[objectBodyCurrentRow, objectBodyCurrentCol];
                        }
                    }

                    objectBodyCurrentCol++;
                }

                objectBodyCurrentRow++;
            }
        }
Пример #2
0
        public void AddGameObject(GameObject gameObject)
        {
            if (gameObject is SpaceUnit)
            {
                this.spaceUnits.Add(gameObject as SpaceUnit);
            }

            this.gameObjects.Add(gameObject);
        }
Пример #3
0
 public Engine(IGameController gameController, IRenderer renderer, ISpaceUnitFactory spaceUnitFactory, int canvasRows, int canvasColumns)
 {
     this.gameController = gameController;
     this.renderer = renderer;
     this.spaceUnitFactory = spaceUnitFactory;
     this.gameObjects = new List<GameObject>();
     this.spaceUnits = new List<SpaceUnit>();
     this.producedSpaceUnits = new List<SpaceUnit>();
     this.healthUi = null;
     this.scoreUi = null;
     this.player = null;
     this.randomGenerator = new Random();
     this.lastSpawnedEnemy = DateTime.Now;
     this.canvasRows = canvasRows;
     this.canvasCols = canvasColumns;
 }
Пример #4
0
        public override bool CanShootAt(GameObject other)
        {
            int targetCol = other.TopLeftPosition.Col;

            for (int col = 0; col < other.BodyWidth; col++)
            {
                if (this.GetShootingPoint().Col == targetCol && this.IsReadyForShooting())
                {
                    this.loopTicks = 0;
                    return true;
                }

                targetCol++;
            }

            return false;
        }
        public virtual bool CanShootAt(GameObject other)
        {
            if (this.CollisionGroupString == "player")
            {
                return true;
            }

            int targetRow = other.TopLeftPosition.Row;

            for (int row = 0; row < other.BodyHeight; row++)
            {
                if (this.GetShootingPoint().Row == targetRow && this.IsReadyForShooting() && this.TopLeftPosition.Col > other.TopLeftPosition.Col)
                {
                    this.loopTicks = 0;
                    return true;
                }

                targetRow++;
            }

            return false;
        }
Пример #6
0
        public Game()
        {
            this.mode = GameMode.MainMenu;
            this.menuItems = ConsoleUI.MainMenuItems;
            this.menuItemIndex = 0;
            this.cursorMoved = false;
            this.keyboard = new KeyboardController();
            this.renderer = new Renderer(ConsoleUI.BufferRows, ConsoleUI.BufferCols, new Coordinate(ConsoleUI.BufferPositionRow, ConsoleUI.BufferPositionCol));
            this.spaceUnitFactory = new SpaceUnitFactory();

            this.gameLogo = new GameObject(new Coordinate(ConsoleUI.LogoPositionRow, ConsoleUI.LogoPositionCol), ConsoleUI.LogoBody);
            this.bottomWall = new GameObject(new Coordinate(ConsoleUI.BottomWallPositionRow, ConsoleUI.BottomWallPositionCol), ConsoleUI.BottomWallBody);
            this.cursor = new GameObject(new Coordinate(ConsoleUI.MainMenuCursorPositionRow, ConsoleUI.MainMenuCursorPositionCol), ConsoleUI.CursorBody);
            this.mainMenu = new GameObject(new Coordinate(ConsoleUI.MainMenuPositionRow, ConsoleUI.MainMenuPositionCol), ConsoleUI.MainMenuBody);
            this.controlsMenu = new GameObject(new Coordinate(ConsoleUI.ConstrolsMenuPositionRow, ConsoleUI.ConstrolsMenuPositionCol), ConsoleUI.ControlsMenuBody);
            this.highScoreMenu = new GameObject(new Coordinate(ConsoleUI.HighScoreMenuPositionRow, ConsoleUI.HighScoreMenuPositionCol), ConsoleUI.HighScoreMenuBody);
            this.gameOverMenu = new GameObject(new Coordinate(ConsoleUI.GameOverMenuPositionRow, ConsoleUI.GameOverMenuPositionCol), ConsoleUI.GameOverMenuBody);
            this.hittedHighScore = new GameObject(new Coordinate(ConsoleUI.HittedHighScorePositionRow, ConsoleUI.HittedHighScorePositionCol), ConsoleUI.HittedHighScoreBody);

            this.highScore = FileManager.ParseHighScore();
            this.gameEngine = null;
            this.player = null;
        }
Пример #7
0
 public void AddScoreUi(GameObject scoreUi)
 {
     this.scoreUi = scoreUi;
 }
Пример #8
0
 public void AddHealthUI(GameObject healthUi)
 {
     this.healthUi = healthUi;
 }
Пример #9
0
 private bool IsOutOfCanvas(GameObject gameObject)
 {
     return gameObject.TopLeftPosition.Col < -gameObject.BodyWidth ||
            gameObject.TopLeftPosition.Row < -gameObject.BodyHeight ||
            gameObject.TopLeftPosition.Col >= this.canvasCols ||
            gameObject.TopLeftPosition.Row >= this.canvasRows;
 }
Пример #10
0
        private void Play()
        {
            this.PrintGameLogo();

            this.mode = GameMode.Play;

            SpaceUnitType playerSpaceshipType = SpaceUnitType.Banshee;
            Coordinate playerSpaceshipPosition = new Coordinate(ConsoleUI.PlayerInitPositionRow, ConsoleUI.PlayerInitPositionCol);
            Coordinate playerSpaceshipSpeed = new Coordinate(ConsoleUI.PlayerInitSpeedRow, ConsoleUI.PlayerInitSpeedCol);
            string playerSpacesheepCollisionGroup = "player";
            Spaceship playerSpaceship = this.spaceUnitFactory.ProduceSpaceUnit(playerSpaceshipType, playerSpaceshipPosition, playerSpaceshipSpeed, playerSpacesheepCollisionGroup) as Spaceship;
            this.player = new Player(playerSpaceship);

            GameObject healthUi = new GameObject(new Coordinate(ConsoleUI.HealthPositionRow, ConsoleUI.HealthPositionCol), ConsoleUI.HealthBody);
            GameObject scoreUi = new GameObject(new Coordinate(ConsoleUI.ScorePositionRow, ConsoleUI.ScorePositionCol), ConsoleUI.ScoreBody);

            this.gameEngine = new Engine(this.keyboard, this.renderer, this.spaceUnitFactory, ConsoleUI.CanvasRows - this.gameLogo.BodyHeight, ConsoleUI.CanvasCols);

            this.gameEngine.AddPlayer(this.player);
            this.gameEngine.AddHealthUI(healthUi);
            this.gameEngine.AddScoreUi(scoreUi);

            this.gameEngine.Run();

            this.mode = GameMode.GameOver;
        }