public YarnState( String ConversationFile, String StartNode, Yarn.MemoryVariableStore Memory) : base(Game, "YarnState", GameState.Game.StateManager) { YarnEngine = new YarnEngine(ConversationFile, StartNode, Memory, this); }
public YarnState( WorldManager world, String ConversationFile, String StartNode, Yarn.MemoryVariableStore Memory) : base(Game) { World = world; YarnEngine = new YarnEngine(ConversationFile, StartNode, Memory, this); }