Пример #1
0
        public override void OnVoxelsSelected(List <VoxelHandle> refs, InputManager.MouseButton button)
        {
            if (Command.Contains("Build/"))
            {
                string type = Command.Substring(6);
                var    room = RoomLibrary.CreateRoom(Player.Faction, type, Player.World);
                Player.Faction.RoomBuilder.DesignatedRooms.Add(room);
                RoomLibrary.CompleteRoomImmediately(room, refs);
            }
            if (Command.Contains("Spawn/"))
            {
                string type = Command.Substring(6);
                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (vox.IsEmpty)
                    {
                        var craftItem = CraftLibrary.GetCraftable(type);
                        var offset    = Vector3.Zero;

                        if (craftItem != null)
                        {
                            offset = craftItem.SpawnOffset;
                        }

                        var body = EntityFactory.CreateEntity <Body>(type, vox.WorldPosition + new Vector3(0.5f, 0.0f, 0.5f) + offset);
                        if (body != null)
                        {
                            body.PropogateTransforms();

                            if (craftItem != null)
                            {
                                if (craftItem.AddToOwnedPool)
                                {
                                    Player.Faction.OwnedObjects.Add(body);
                                }

                                if (craftItem.Moveable)
                                {
                                    body.Tags.Add("Moveable");
                                }

                                if (craftItem.Deconstructable)
                                {
                                    body.Tags.Add("Deconstructable");
                                }
                            }
                        }
                    }
                }
            }
            else if (Command.Contains("Rail/"))
            {
                string type     = Command.Substring("Rail/".Length);
                var    junction = new Rail.JunctionPiece
                {
                    RailPiece   = type,
                    Orientation = Rail.PieceOrientation.North,
                    Offset      = Point.Zero
                };

                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (vox.IsEmpty)
                    {
                        var entity = new Rail.RailEntity(Player.World.ComponentManager, vox, junction);
                        Player.World.ComponentManager.RootComponent.AddChild(entity);
                    }
                }
            }
            else if (Command.Contains("Grass/"))
            {
                var type = GrassLibrary.GetGrassType(Command.Substring(6));
                foreach (var vox in refs.Where(v => v.IsValid))
                {
                    var v = vox;
                    if (!vox.IsEmpty)
                    {
                        v.GrassType  = type.ID;
                        v.GrassDecay = type.InitialDecayValue;
                    }
                }
            }
            else if (Command.Contains("Decal/"))
            {
                var type = DecalLibrary.GetGrassType(Command.Substring(6));
                foreach (var vox in refs.Where(v => v.IsValid))
                {
                    var v = vox;
                    if (!vox.IsEmpty)
                    {
                        v.Decal = DecalType.EncodeDecal(DecalOrientation, type.ID);
                    }
                }
            }
            else
            {
                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (Command.Contains("Place/"))
                    {
                        string type = Command.Substring(6);
                        var    v    = vox;
                        v.Type = VoxelLibrary.GetVoxelType(type);
                        v.QuickSetLiquid(LiquidType.None, 0);

                        if (type == "Magic")
                        {
                            Player.World.ComponentManager.RootComponent.AddChild(
                                new DestroyOnTimer(Player.World.ComponentManager, Player.World.ChunkManager, vox)
                            {
                                DestroyTimer = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true)
                            });
                        }
                    }
                    else
                    {
                        switch (Command)
                        {
                        case "Delete Block":
                        {
                            var v = vox;
                            Player.World.Master.Faction.OnVoxelDestroyed(vox);
                            v.Type = VoxelLibrary.emptyType;
                            v.QuickSetLiquid(LiquidType.None, 0);
                        }
                        break;

                        case "Kill Block":
                            foreach (var selected in refs)
                            {
                                if (!selected.IsEmpty)
                                {
                                    Player.World.ChunkManager.KillVoxel(selected);
                                }
                            }
                            break;

                        case "Fill Water":
                        {
                            if (vox.IsEmpty)
                            {
                                var v = vox;
                                v.QuickSetLiquid(LiquidType.Water, WaterManager.maxWaterLevel);
                            }
                        }
                        break;

                        case "Fill Lava":
                        {
                            if (vox.IsEmpty)
                            {
                                var v = vox;
                                v.QuickSetLiquid(LiquidType.Lava, WaterManager.maxWaterLevel);
                            }
                        }
                        break;

                        case "Fire":
                        {
                            foreach (var flam2 in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Flammable>())
                            {
                                flam2.Heat = flam2.Flashpoint + 1;
                            }
                        }
                        break;

                        case "Kill Things":
                        {
                            foreach (var comp in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both))
                            {
                                comp.Die();
                            }
                        }
                        break;

                        case "Disease":
                        {
                            foreach (var creature in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Creature>())
                            {
                                var disease = Datastructures.SelectRandom(DiseaseLibrary.Diseases);
                                creature.AcquireDisease(disease.Name);
                            }
                            break;
                        }

                        default:
                            break;
                        }
                    }
                }
            }
        }
Пример #2
0
        public void SetupBuildRoomTab()
        {
            BuildRoomTab = new BuildTab()
            {
                Tab = Selector.AddTab("Rooms")
            };

            CreateBuildTab(BuildRoomTab, BuildType.Room);
            BuildRoomTab.BuildButton.OnClicked += BuildRoomButton_OnClicked;
            List <string> roomTypes = RoomLibrary.GetRoomTypes().ToList();

            int        numRooms   = roomTypes.Count();
            int        numColumns = 1;
            GridLayout layout     = new GridLayout(GUI, BuildRoomTab.Scroller, numRooms, numColumns)
            {
                LocalBounds    = new Rectangle(0, 0, 720, 40 * numRooms),
                EdgePadding    = 0,
                WidthSizeMode  = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;

            foreach (string roomType in roomTypes)
            {
                RoomData room = RoomLibrary.GetData(roomType);

                GridLayout roomLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode  = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding    = 0
                };

                if (i == 0)
                {
                    RoomTabOnClicked(room);
                }

                roomLayout.OnClicked += () => RoomTabOnClicked(room);
                int i1 = i;
                roomLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(roomLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, roomLayout, room.Icon)
                {
                    KeepAspectRatio = true,
                    MinWidth        = 32,
                    MinHeight       = 32
                };
                roomLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, roomLayout, room.Name, GUI.SmallFont)
                {
                    ToolTip = room.Description
                };
                roomLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Пример #3
0
        public GodModeTool(DwarfGUI gui, GameMaster master)
        {
            GUI    = gui;
            Player = master;

            SelectorPanel = new Window(GUI, gui.RootComponent)
            {
                LocalBounds = new Rectangle(5, 5, 300, 200)
            };

            Label label = new Label(GUI, SelectorPanel, "Cheat Mode!", GUI.DefaultFont)
            {
                LocalBounds = new Rectangle(10, 10, 250, 32)
            };

            SelectorBox = new ComboBox(GUI, SelectorPanel)
            {
                LocalBounds   = new Rectangle(10, 64, 250, 32),
                WidthSizeMode = GUIComponent.SizeMode.Fit
            };

            IsActive = false;
            Chunks   = Player.World.ChunkManager;


            foreach (string s in RoomLibrary.GetRoomTypes())
            {
                SelectorBox.AddValue("Build/" + s);
            }

            List <string> strings = EntityFactory.EntityFuncs.Keys.ToList();

            strings.Sort();
            foreach (string s in strings)
            {
                SelectorBox.AddValue("Spawn/" + s);
            }

            foreach (VoxelType type in VoxelLibrary.PrimitiveMap.Keys.Where(type => type.Name != "empty" && type.Name != "water"))
            {
                SelectorBox.AddValue("Place/" + type.Name);
            }


            SelectorBox.AddValue("Delete Block");
            SelectorBox.AddValue("Kill Block");
            SelectorBox.AddValue("Kill Things");
            SelectorBox.AddValue("Fill Water");
            SelectorBox.AddValue("Fill Lava");
            SelectorBox.AddValue("Fire");
            SelectorBox.OnSelectionModified += SelectorBox_OnSelectionModified;


            Button tradeButton = new Button(GUI, SelectorPanel, "Send Trade Envoy", GUI.DefaultFont,
                                            Button.ButtonMode.PushButton, null)
            {
                LocalBounds = new Rectangle(10, 128, 200, 50)
            };

            tradeButton.OnClicked += () =>
            {
                Faction toSend = null;
                foreach (var faction in Player.World.ComponentManager.Factions.Factions)
                {
                    if (faction.Value.Race.IsIntelligent && faction.Value.Race.IsNative)
                    {
                        toSend = faction.Value;
                        break;
                    }
                }
                if (toSend == null)
                {
                    return;
                }
                Player.World.ComponentManager.Diplomacy.SendTradeEnvoy(toSend, Player.World);
            };

            SelectorPanel.IsVisible = false;
        }
Пример #4
0
        public override void OnVoxelsSelected(List <Voxel> refs, InputManager.MouseButton button)
        {
            if (!IsActive)
            {
                return;
            }

            string command = SelectorBox.CurrentValue;

            if (command == "")
            {
                return;
            }

            HashSet <Point3> chunksToRebuild = new HashSet <Point3>();

            if (command.Contains("Build/"))
            {
                string         type = command.Substring(6);
                BuildRoomOrder des  = new BuildRoomOrder(RoomLibrary.CreateRoom(Player.Faction, type, refs, false, Player.World), Player.Faction, Player.World);
                Player.Faction.RoomBuilder.BuildDesignations.Add(des);
                Player.Faction.RoomBuilder.DesignatedRooms.Add(des.ToBuild);
                des.Build();
            }
            else if (command.Contains("Spawn/"))
            {
                string type = command.Substring(6);
                foreach (Voxel vox in refs.Where(vox => vox != null))
                {
                    if (vox.IsEmpty)
                    {
                        EntityFactory.CreateEntity <Body>(type, vox.Position + new Vector3(0.5f, 0.5f, 0.5f));
                    }
                }
            }
            else
            {
                foreach (Voxel vox in refs.Where(vox => vox != null))
                {
                    if (command.Contains("Place/"))
                    {
                        string type = command.Substring(6);
                        vox.Type   = VoxelLibrary.GetVoxelType(type);
                        vox.Water  = new WaterCell();
                        vox.Health = vox.Type.StartingHealth;

                        if (type == "Magic")
                        {
                            new VoxelListener(Player.World.ComponentManager, Player.World.ComponentManager.RootComponent,
                                              Player.World.ChunkManager, vox)
                            {
                                DestroyOnTimer = true,
                                DestroyTimer   = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true)
                            };
                        }


                        chunksToRebuild.Add(vox.ChunkID);
                    }
                    else
                    {
                        switch (command)
                        {
                        case "Delete Block":
                        {
                            Player.World.Master.Faction.OnVoxelDestroyed(vox);
                            vox.Chunk.NotifyDestroyed(new Point3(vox.GridPosition));
                            vox.Type  = VoxelType.TypeList[0];
                            vox.Water = new WaterCell();

                            vox.Chunk.Manager.KilledVoxels.Add(vox);
                        }
                        break;

                        case "Kill Block":
                            foreach (Voxel selected in refs)
                            {
                                if (!selected.IsEmpty)
                                {
                                    selected.Kill();
                                }
                            }
                            break;

                        case "Fill Water":
                        {
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = WaterManager.maxWaterLevel;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Water;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                        break;

                        case "Fill Lava":
                        {
                            Vector3 gridPos = vox.GridPosition;
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = WaterManager.maxWaterLevel;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Lava;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                        break;

                        case "Fire":
                        {
                            List <Body> components = new List <Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach (Flammable flam2 in components.Select(comp => comp.GetChildrenOfTypeRecursive <Flammable>()).Where(flam => flam.Count > 0).SelectMany(flam => flam))
                            {
                                flam2.Heat = flam2.Flashpoint + 1;
                            }
                        }
                        break;

                        case "Kill Things":
                        {
                            List <Body> components = new List <Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach (Body comp in components)
                            {
                                comp.Die();
                            }
                        }
                        break;

                        default:
                            break;
                        }
                    }
                }
            }

            foreach (Point3 chunk in chunksToRebuild)
            {
                Chunks.ChunkData.ChunkMap[chunk].NotifyTotalRebuild(false);
            }
        }
Пример #5
0
        public void OnVoxelsDragged(List <Voxel> refs, InputManager.MouseButton button)
        {
            if (Faction == null)
            {
                Faction = World.PlayerFaction;
            }

            if (displayObjects != null)
            {
                foreach (var thing in displayObjects)
                {
                    thing.Delete();
                }
            }

            if (CurrentRoomData == null)
            {
                return;
            }

            if (button == InputManager.MouseButton.Left)
            {
                if (Faction.FilterMinionsWithCapability(Faction.SelectedMinions, GameMaster.ToolMode.Build).Count == 0)
                {
                    World.ShowToolPopup("None of the selected units can build rooms.");
                }
                else if (CurrentRoomData.Verify(refs, Faction, World))
                {
                    List <Quantitiy <Resource.ResourceTags> > requirements =
                        CurrentRoomData.GetRequiredResources(refs.Count, Faction);

                    string tip = "Needs ";


                    if (requirements.Count == 0)
                    {
                        tip = "";
                    }
                    int i = 0;
                    foreach (var requirement in requirements)
                    {
                        i++;
                        tip += requirement.NumResources.ToString();
                        tip += " ";
                        tip += requirement.ResourceType;
                        tip += "\n";
                    }

                    World.ShowToolPopup("Release to build here.");

                    displayObjects = RoomLibrary.GenerateRoomComponentsTemplate(CurrentRoomData, refs, Faction.Components,
                                                                                World.ChunkManager.Content, World.ChunkManager.Graphics);

                    foreach (Body thing in displayObjects)
                    {
                        thing.SetActiveRecursive(false);
                        SetDisplayColor(thing, Color.Green);
                    }
                }
            }
        }
        /// <summary>
        /// Creates a flat, wooden balloon port for the balloon to land on, and Dwarves to sit on.
        /// </summary>
        /// <param name="roomDes">The player's BuildRoom designator (so that we can create a balloon port)</param>
        /// <param name="chunkManager">The terrain handler</param>
        /// <param name="x">The position of the center of the balloon port</param>
        /// <param name="z">The position of the center of the balloon port</param>
        /// <param name="size">The size of the (square) balloon port in voxels on a side</param>
        public Room GenerateInitialBalloonPort(RoomBuilder roomDes, ChunkManager chunkManager, float x, float z,
                                               int size)
        {
            var centerCoordinate = GlobalVoxelCoordinate.FromVector3(new Vector3(x, VoxelConstants.ChunkSizeY - 1, z));

            var accumulator = 0;
            var count       = 0;

            for (var offsetX = -size; offsetX <= size; ++offsetX)
            {
                for (var offsetY = -size; offsetY <= size; ++offsetY)
                {
                    var topVoxel = VoxelHelpers.FindFirstVoxelBelowIncludeWater(
                        new VoxelHandle(chunkManager.ChunkData,
                                        centerCoordinate + new GlobalVoxelOffset(offsetX, 0, offsetY)));

                    if (topVoxel.Coordinate.Y > 0)
                    {
                        accumulator += topVoxel.Coordinate.Y + 1;
                        count       += 1;
                    }
                }
            }

            var averageHeight = (int)Math.Round(((float)accumulator / (float)count));

            if (StartUnderground)
            {
                accumulator = 0;
                count       = 0;
                List <string> illegalTypes = new List <string>()
                {
                    "Sand", "Dirt", "DarkDirt", "Ice"
                };
                for (var offsetX = -size; offsetX <= size; ++offsetX)
                {
                    for (var offsetY = -size; offsetY <= size; ++offsetY)
                    {
                        var topVoxel = VoxelHelpers.FindFirstVoxelBelow(
                            new VoxelHandle(chunkManager.ChunkData,
                                            centerCoordinate + new GlobalVoxelOffset(offsetX, 0, offsetY)));

                        if (topVoxel.Coordinate.Y > 0)
                        {
                            var vox = topVoxel;
                            for (int dy = topVoxel.Coordinate.Y; dy > 0; dy--)
                            {
                                vox = new VoxelHandle(chunkManager.ChunkData, new GlobalVoxelCoordinate(topVoxel.Coordinate.X, dy, topVoxel.Coordinate.Z));
                                if (vox.IsValid && !vox.IsEmpty && !illegalTypes.Contains(vox.Type.Name))
                                {
                                    break;
                                }
                            }
                            accumulator += vox.Coordinate.Y + 1;
                            count       += 1;
                        }
                    }
                }
                averageHeight = Math.Max((int)Math.Round(((float)accumulator / (float)count)) - 5, 0);
            }

            // Next, create the balloon port by deciding which voxels to fill.
            var balloonPortDesignations = new List <VoxelHandle>();
            var treasuryDesignations    = new List <VoxelHandle>();

            for (int dx = -size; dx <= size; dx++)
            {
                for (int dz = -size; dz <= size; dz++)
                {
                    Vector3 worldPos = new Vector3(centerCoordinate.X + dx, centerCoordinate.Y, centerCoordinate.Z + dz);

                    var baseVoxel = VoxelHelpers.FindFirstVoxelBelow(new VoxelHandle(
                                                                         chunkManager.ChunkData, GlobalVoxelCoordinate.FromVector3(worldPos)));

                    if (!baseVoxel.IsValid)
                    {
                        continue;
                    }

                    var h          = baseVoxel.Coordinate.Y + 1;
                    var localCoord = baseVoxel.Coordinate.GetLocalVoxelCoordinate();

                    for (int y = averageHeight; y < (StartUnderground ? averageHeight + 2 : h); y++)
                    {
                        var v = new VoxelHandle(baseVoxel.Chunk,
                                                new LocalVoxelCoordinate((int)localCoord.X, y, (int)localCoord.Z));
                        v.RawSetType(VoxelLibrary.GetVoxelType(0));
                        v.RawSetIsExplored();
                        v.QuickSetLiquid(LiquidType.None, 0);
                    }

                    if (averageHeight < h)
                    {
                        h = averageHeight;
                    }

                    bool isPosX = (dx == size && dz == 0);
                    bool isPosZ = (dz == size & dx == 0);
                    bool isNegX = (dx == -size && dz == 0);
                    bool isNegZ = (dz == -size && dz == 0);
                    bool isSide = (isPosX || isNegX || isPosZ || isNegZ);

                    Vector3 offset = Vector3.Zero;

                    if (isSide)
                    {
                        if (isPosX)
                        {
                            offset = Vector3.UnitX;
                        }
                        else if (isPosZ)
                        {
                            offset = Vector3.UnitZ;
                        }
                        else if (isNegX)
                        {
                            offset = -Vector3.UnitX;
                        }
                        else if (isNegZ)
                        {
                            offset = -Vector3.UnitZ;
                        }
                    }

                    // Fill from the top height down to the bottom.
                    for (int y = Math.Max(0, h - 1); y < averageHeight && y < VoxelConstants.ChunkSizeY; y++)
                    {
                        var v = new VoxelHandle(baseVoxel.Chunk,
                                                new LocalVoxelCoordinate((int)localCoord.X, y, (int)localCoord.Z));
                        if (!v.IsValid)
                        {
                            throw new InvalidProgramException("Voxel was invalid while creating a new game's initial zones. This should not happen.");
                        }

                        v.RawSetType(VoxelLibrary.GetVoxelType("Scaffold"));
                        v.IsPlayerBuilt = true;
                        v.QuickSetLiquid(LiquidType.None, 0);

                        if (y == averageHeight - 1)
                        {
                            v.RawSetIsExplored();

                            if (dz >= 0)
                            {
                                balloonPortDesignations.Add(v);
                            }
                            else
                            {
                                treasuryDesignations.Add(v);
                            }
                        }

                        if (isSide)
                        {
                            var ladderPos = new Vector3(worldPos.X, y, worldPos.Z) + offset +
                                            Vector3.One * 0.5f;
                            var ladderVox = new VoxelHandle(chunkManager.ChunkData,
                                                            GlobalVoxelCoordinate.FromVector3(ladderPos));
                            if (ladderVox.IsValid && ladderVox.IsEmpty)
                            {
                                var ladder = EntityFactory.CreateEntity <Ladder>("Ladder", ladderPos);
                                Master.Faction.OwnedObjects.Add(ladder);
                                ladder.Tags.Add("Moveable");
                                ladder.Tags.Add("Deconstructable");
                            }
                        }
                    }
                }
            }

            // Actually create the BuildRoom.
            var toBuild = RoomLibrary.CreateRoom(PlayerFaction, "Balloon Port", this);

            roomDes.DesignatedRooms.Add(toBuild);
            RoomLibrary.CompleteRoomImmediately(toBuild, balloonPortDesignations);

            // Also add a treasury
            var treasury = RoomLibrary.CreateRoom(PlayerFaction, "Treasury", this);

            roomDes.DesignatedRooms.Add(treasury);
            RoomLibrary.CompleteRoomImmediately(treasury, treasuryDesignations);

            return(toBuild);
        }
Пример #7
0
        public void OnVoxelsDragged(List <VoxelHandle> refs, InputManager.MouseButton button)
        {
            if (Faction == null)
            {
                Faction = World.PlayerFaction;
            }

            if (displayObjects != null)
            {
                foreach (var thing in displayObjects)
                {
                    thing.Delete();
                }
            }

            foreach (BuildRoomOrder order in BuildDesignations)
            {
                order.SetTint(Color.White);
            }

            foreach (Room room in Faction.GetRooms())
            {
                room.SetTint(Color.White);
            }

            if (CurrentRoomData == null)
            {
                return;
            }

            if (button == InputManager.MouseButton.Left)
            {
                World.Tutorial("build " + CurrentRoomData.Name);
                if (CurrentRoomData.Verify(refs, Faction, World))
                {
                    List <Quantitiy <Resource.ResourceTags> > requirements =
                        CurrentRoomData.GetRequiredResources(refs.Count, Faction);

                    string tip = "Needs ";


                    if (requirements.Count == 0)
                    {
                        tip = "";
                    }
                    int i = 0;
                    foreach (var requirement in requirements)
                    {
                        i++;
                        tip += requirement.NumResources.ToString();
                        tip += " ";
                        tip += requirement.ResourceType;
                        tip += "\n";
                    }

                    World.ShowToolPopup("Release to build here.");

                    displayObjects = RoomLibrary.GenerateRoomComponentsTemplate(CurrentRoomData, refs,
                                                                                World.ComponentManager,
                                                                                World.ChunkManager.Content, World.ChunkManager.Graphics);

                    foreach (Body thing in displayObjects)
                    {
                        thing.SetFlagRecursive(GameComponent.Flag.Active, false);
                        SetDisplayColor(thing, Color.Green);
                    }
                }
            }
            else
            {
                foreach (var v in refs.Where(v => v.IsValid && !v.IsEmpty))
                {
                    if (IsBuildDesignation(v))
                    {
                        var order = GetBuildDesignation(v);
                        if (order == null || order.Order == null)
                        {
                            // TODO(mklingen): Don't know how this could happen, but we got a crash here...
                            continue;
                        }
                        if (!order.Order.IsBuilt)
                        {
                            order.Order.SetTint(Color.Red);
                        }
                        else
                        {
                            order.ToBuild.SetTint(Color.Red);
                        }
                        break;
                    }
                    else if (IsInRoom(v))
                    {
                        Room existingRoom = GetMostLikelyRoom(v);
                        if (existingRoom == null)
                        {
                            continue;
                        }
                        existingRoom.SetTint(Color.Red);
                        break;
                    }
                }
            }
        }
Пример #8
0
        private void BuildNewVoxels(IEnumerable <VoxelHandle> designations)
        {
            BuildRoomOrder order = null;

            foreach (var v in designations.Where(v => v.IsValid && !v.IsEmpty))
            {
                if (IsBuildDesignation(v) || IsInRoom(v))
                {
                    continue;
                }

                // This check should be rendered pointless by the call to Verify made just
                // before calling this function.
                var above = VoxelHelpers.GetVoxelAbove(v);
                if (above.IsValid && !above.IsEmpty)
                {
                    continue;
                }

                if (order == null)
                {
                    order = GetMostLikelyDesignation(v);
                }

                if (order != null && order.ToBuild.RoomData == CurrentRoomData && !order.IsBuilt)
                {
                    order.VoxelOrders.Add(new BuildVoxelOrder(order, order.ToBuild, v));
                }
                else if (order == null)
                {
                    if (CurrentRoomData == RoomLibrary.GetData("Stockpile"))
                    {
                        Stockpile toBuild = new Stockpile(Faction, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildStockpileOrder(toBuild, this.Faction);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                    else if (CurrentRoomData == RoomLibrary.GetData("Treasury"))
                    {
                        Treasury toBuild = new Treasury(Faction, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildRoomOrder(toBuild, this.Faction, Faction.World);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                    else
                    {
                        Room toBuild = RoomLibrary.CreateRoom(Faction, CurrentRoomData.Name, designations.ToList(), true, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildRoomOrder(toBuild, Faction, Faction.World);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                }
                else if (order.ToBuild.RoomData != CurrentRoomData || order.IsBuilt)
                {
                    order = null;
                }
            }

            if (order != null)
            {
                order.WorkObjects.AddRange(Fence.CreateFences(World.ComponentManager,
                                                              ContentPaths.Entities.DwarfObjects.constructiontape,
                                                              order.VoxelOrders.Select(o => o.Voxel),
                                                              true));
                foreach (var obj in order.WorkObjects)
                {
                    obj.Manager.RootComponent.AddChild(obj);
                }
                World.Master.TaskManager.AddTask(new BuildRoomTask(order));

                /*
                 * TaskManager.AssignTasks(new List<Task>()
                 * {
                 *  new BuildRoomTask(order)
                 * }, Faction.FilterMinionsWithCapability(World.Master.SelectedMinions, GameMaster.ToolMode.BuildZone));
                 */
            }
        }
Пример #9
0
 public Stockpile(string id, ChunkManager chunk) :
     base(false, new List <Voxel>(), RoomLibrary.GetData(StockpileName), PlayState.ChunkManager)
 {
     Boxes           = new List <Body>();
     ReplacementType = VoxelLibrary.GetVoxelType("Stockpile");
 }