public override void OnVoxelsSelected(List <VoxelHandle> refs, InputManager.MouseButton button) { if (Command.Contains("Build/")) { string type = Command.Substring(6); BuildRoomOrder des = new BuildRoomOrder(RoomLibrary.CreateRoom(Player.Faction, type, refs, false, Player.World), Player.Faction, Player.World); des.ToBuild.Designations = refs; Player.Faction.RoomBuilder.BuildDesignations.Add(des); Player.Faction.RoomBuilder.DesignatedRooms.Add(des.ToBuild); des.Build(); } if (Command.Contains("Spawn/")) { string type = Command.Substring(6); foreach (var vox in refs.Where(vox => vox.IsValid)) { if (vox.IsEmpty) { var craftItem = CraftLibrary.GetCraftable(type); var offset = Vector3.Zero; if (craftItem != null) { offset = craftItem.SpawnOffset; } var body = EntityFactory.CreateEntity <Body>(type, vox.WorldPosition + new Vector3(0.5f, 0.0f, 0.5f) + offset); if (body != null) { body.PropogateTransforms(); if (craftItem != null) { if (craftItem.AddToOwnedPool) { Player.Faction.OwnedObjects.Add(body); } if (craftItem.Moveable) { body.Tags.Add("Moveable"); } if (craftItem.Deconstructable) { body.Tags.Add("Deconstructable"); } } } } } } else if (Command.Contains("Rail/")) { string type = Command.Substring("Rail/".Length); var junction = new Rail.JunctionPiece { RailPiece = type, Orientation = Rail.PieceOrientation.North, Offset = Point.Zero }; foreach (var vox in refs.Where(vox => vox.IsValid)) { if (vox.IsEmpty) { var entity = new Rail.RailEntity(Player.World.ComponentManager, vox, junction); Player.World.ComponentManager.RootComponent.AddChild(entity); } } } else if (Command.Contains("Grass/")) { var type = GrassLibrary.GetGrassType(Command.Substring(6)); foreach (var vox in refs.Where(v => v.IsValid)) { var v = vox; if (!vox.IsEmpty) { v.GrassType = type.ID; } } } else if (Command.Contains("Decal/")) { var type = DecalLibrary.GetGrassType(Command.Substring(6)); foreach (var vox in refs.Where(v => v.IsValid)) { var v = vox; if (!vox.IsEmpty) { v.Decal = DecalType.EncodeDecal(DecalOrientation, type.ID); } } } else { foreach (var vox in refs.Where(vox => vox.IsValid)) { if (Command.Contains("Place/")) { string type = Command.Substring(6); var v = vox; v.Type = VoxelLibrary.GetVoxelType(type); v.QuickSetLiquid(LiquidType.None, 0); if (type == "Magic") { Player.World.ComponentManager.RootComponent.AddChild( new DestroyOnTimer(Player.World.ComponentManager, Player.World.ChunkManager, vox) { DestroyTimer = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true) }); } } else { switch (Command) { case "Delete Block": { var v = vox; Player.World.Master.Faction.OnVoxelDestroyed(vox); v.Type = VoxelLibrary.emptyType; v.QuickSetLiquid(LiquidType.None, 0); } break; case "Kill Block": foreach (var selected in refs) { if (!selected.IsEmpty) { Player.World.ChunkManager.KillVoxel(selected); } } break; case "Fill Water": { if (vox.IsEmpty) { var v = vox; v.QuickSetLiquid(LiquidType.Water, WaterManager.maxWaterLevel); } } break; case "Fill Lava": { if (vox.IsEmpty) { var v = vox; v.QuickSetLiquid(LiquidType.Lava, WaterManager.maxWaterLevel); } } break; case "Fire": { foreach (var flam2 in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Flammable>()) { flam2.Heat = flam2.Flashpoint + 1; } } break; case "Kill Things": { foreach (var comp in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both)) { comp.Die(); } } break; case "Disease": { foreach (var creature in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Creature>()) { var disease = Datastructures.SelectRandom(DiseaseLibrary.Diseases); creature.AcquireDisease(disease.Name); } break; } default: break; } } } } }
private void LoadThreaded() { DwarfGame.ExitGame = false; // Ensure we're using the invariant culture. Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture; LoadStatus = LoadingStatus.Loading; SetLoadingMessage("Initializing ..."); while (GraphicsDevice == null) { Thread.Sleep(100); } Thread.Sleep(1000); #if !DEBUG try { #endif bool fileExists = !string.IsNullOrEmpty(ExistingFile); SetLoadingMessage("Creating Sky..."); Sky = new SkyRenderer(); #region Reading game file if (fileExists) { SetLoadingMessage("Loading " + ExistingFile); gameFile = SaveGame.CreateFromDirectory(ExistingFile); if (gameFile == null) { throw new InvalidOperationException("Game File does not exist."); } // Todo: REMOVE THIS WHEN THE NEW SAVE SYSTEM IS COMPLETE. if (gameFile.Metadata.Version != Program.Version && !Program.CompatibleVersions.Contains(gameFile.Metadata.Version)) { throw new InvalidOperationException(String.Format("Game file is from version {0}. Compatible versions are {1}.", gameFile.Metadata.Version, TextGenerator.GetListString(Program.CompatibleVersions))); } Sky.TimeOfDay = gameFile.Metadata.TimeOfDay; Time = gameFile.Metadata.Time; WorldOrigin = gameFile.Metadata.WorldOrigin; WorldScale = gameFile.Metadata.WorldScale; WorldSize = gameFile.Metadata.NumChunks; GameID = gameFile.Metadata.GameID; if (gameFile.Metadata.OverworldFile != null && gameFile.Metadata.OverworldFile != "flat") { SetLoadingMessage("Loading world " + gameFile.Metadata.OverworldFile); Overworld.Name = gameFile.Metadata.OverworldFile; DirectoryInfo worldDirectory = Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + Path.DirectorySeparatorChar + Overworld.Name); var overWorldFile = new NewOverworldFile(worldDirectory.FullName); Overworld.Map = overWorldFile.Data.Data; Overworld.Name = overWorldFile.Data.Name; } else { SetLoadingMessage("Generating flat world.."); Overworld.CreateUniformLand(GraphicsDevice); } } #endregion #region Initialize static data { Vector3 origin = new Vector3(0, 0, 0); Vector3 extents = new Vector3(1500, 1500, 1500); OctTree = new OctTreeNode <Body>(origin - extents, origin + extents); PrimitiveLibrary.Initialize(GraphicsDevice, Content); InstanceRenderer = new InstanceRenderer(GraphicsDevice, Content); Color[] white = new Color[1]; white[0] = Color.White; pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(white); Tilesheet = AssetManager.GetContentTexture(ContentPaths.Terrain.terrain_tiles); AspectRatio = GraphicsDevice.Viewport.AspectRatio; DefaultShader = new Shader(Content.Load <Effect>(ContentPaths.Shaders.TexturedShaders), true); DefaultShader.ScreenWidth = GraphicsDevice.Viewport.Width; DefaultShader.ScreenHeight = GraphicsDevice.Viewport.Height; CraftLibrary.InitializeDefaultLibrary(); PotionLibrary.Initialize(); VoxelLibrary.InitializeDefaultLibrary(GraphicsDevice); GrassLibrary.InitializeDefaultLibrary(); DecalLibrary.InitializeDefaultLibrary(); bloom = new BloomComponent(Game) { Settings = BloomSettings.PresetSettings[5] }; bloom.Initialize(); SoundManager.Content = Content; if (PlanService != null) { PlanService.Restart(); } JobLibrary.Initialize(); MonsterSpawner = new MonsterSpawner(this); EntityFactory.Initialize(this); } #endregion SetLoadingMessage("Creating Planner ..."); PlanService = new PlanService(); SetLoadingMessage("Creating Shadows..."); Shadows = new ShadowRenderer(GraphicsDevice, 1024, 1024); SetLoadingMessage("Creating Liquids ..."); #region liquids WaterRenderer = new WaterRenderer(GraphicsDevice); #endregion SetLoadingMessage("Generating Initial Terrain Chunks ..."); if (!fileExists) { GameID = MathFunctions.Random.Next(0, 1024); } ChunkGenerator = new ChunkGenerator(VoxelLibrary, Seed, 0.02f) { SeaLevel = SeaLevel }; #region Load Components if (fileExists) { ChunkManager = new ChunkManager(Content, this, ChunkGenerator, WorldSize.X, WorldSize.Y, WorldSize.Z); Splasher = new Splasher(ChunkManager); ChunkRenderer = new ChunkRenderer(ChunkManager.ChunkData); SetLoadingMessage("Loading Terrain..."); gameFile.ReadChunks(ExistingFile); ChunkManager.ChunkData.LoadFromFile(ChunkManager, gameFile, SetLoadingMessage); SetLoadingMessage("Loading Entities..."); gameFile.LoadPlayData(ExistingFile, this); Camera = gameFile.PlayData.Camera; DesignationDrawer = gameFile.PlayData.Designations; Vector3 origin = new Vector3(WorldOrigin.X, 0, WorldOrigin.Y); Vector3 extents = new Vector3(1500, 1500, 1500); if (gameFile.PlayData.Stats != null) { Stats = gameFile.PlayData.Stats; } if (gameFile.PlayData.Resources != null) { foreach (var resource in gameFile.PlayData.Resources) { if (!ResourceLibrary.Resources.ContainsKey(resource.Key)) { ResourceLibrary.Add(resource.Value); } } } ComponentManager = new ComponentManager(gameFile.PlayData.Components, this); foreach (var component in gameFile.PlayData.Components.SaveableComponents) { if (!ComponentManager.HasComponent(component.GlobalID) && ComponentManager.HasComponent(component.Parent.GlobalID)) { // Logically impossible. throw new InvalidOperationException("Component exists in save data but not in manager."); } } ConversationMemory = gameFile.PlayData.ConversationMemory; Factions = gameFile.PlayData.Factions; ComponentManager.World = this; Sky.TimeOfDay = gameFile.Metadata.TimeOfDay; Time = gameFile.Metadata.Time; WorldOrigin = gameFile.Metadata.WorldOrigin; WorldScale = gameFile.Metadata.WorldScale; // Restore native factions from deserialized data. Natives = new List <Faction>(); foreach (Faction faction in Factions.Factions.Values) { if (faction.Race.IsNative && faction.Race.IsIntelligent && !faction.IsRaceFaction) { Natives.Add(faction); } } Diplomacy = gameFile.PlayData.Diplomacy; GoalManager = new Goals.GoalManager(); GoalManager.Initialize(new List <Goals.Goal>());// gameFile.PlayData.Goals); TutorialManager = new Tutorial.TutorialManager(); TutorialManager.SetFromSaveData(gameFile.PlayData.TutorialSaveData); } else { Time = new WorldTime(); Camera = new OrbitCamera(this, new Vector3(VoxelConstants.ChunkSizeX, VoxelConstants.ChunkSizeY - 1.0f, VoxelConstants.ChunkSizeZ), new Vector3(VoxelConstants.ChunkSizeY, VoxelConstants.ChunkSizeY - 1.0f, VoxelConstants.ChunkSizeZ) + Vector3.Up * 10.0f + Vector3.Backward * 10, MathHelper.PiOver4, AspectRatio, 0.1f, GameSettings.Default.VertexCullDistance); ChunkManager = new ChunkManager(Content, this, ChunkGenerator, WorldSize.X, WorldSize.Y, WorldSize.Z); Splasher = new Splasher(ChunkManager); ChunkRenderer = new ChunkRenderer(ChunkManager.ChunkData); Camera.Position = new Vector3(0, 10, 0) + new Vector3(WorldSize.X * VoxelConstants.ChunkSizeX, 0, WorldSize.Z * VoxelConstants.ChunkSizeZ) * 0.5f; Camera.Target = new Vector3(0, 10, 1) + new Vector3(WorldSize.X * VoxelConstants.ChunkSizeX, 0, WorldSize.Z * VoxelConstants.ChunkSizeZ) * 0.5f; ComponentManager = new ComponentManager(this); ComponentManager.SetRootComponent(new Body(ComponentManager, "root", Matrix.Identity, Vector3.Zero, Vector3.Zero)); if (Natives == null) // Todo: Always true?? { FactionLibrary library = new FactionLibrary(); library.Initialize(this, CompanyMakerState.CompanyInformation); Natives = new List <Faction>(); for (int i = 0; i < 10; i++) { Natives.Add(library.GenerateFaction(this, i, 10)); } } #region Prepare Factions foreach (Faction faction in Natives) { faction.World = this; if (faction.RoomBuilder == null) { faction.RoomBuilder = new RoomBuilder(faction, this); } } Factions = new FactionLibrary(); if (Natives != null && Natives.Count > 0) { Factions.AddFactions(this, Natives); } Factions.Initialize(this, CompanyMakerState.CompanyInformation); Point playerOrigin = new Point((int)(WorldOrigin.X), (int)(WorldOrigin.Y)); Factions.Factions["Player"].Center = playerOrigin; Factions.Factions["The Motherland"].Center = new Point(playerOrigin.X + 50, playerOrigin.Y + 50); #endregion Diplomacy = new Diplomacy(this); Diplomacy.Initialize(Time.CurrentDate); // Initialize goal manager here. GoalManager = new Goals.GoalManager(); GoalManager.Initialize(new List <Goals.Goal>()); TutorialManager = new Tutorial.TutorialManager(); TutorialManager.TutorialEnabled = !GameSettings.Default.TutorialDisabledGlobally; Tutorial("new game start"); foreach (var item in CraftLibrary.EnumerateCraftables()) { if (!String.IsNullOrEmpty(item.Tutorial)) { TutorialManager.AddTutorial(item.Name, item.Tutorial, item.Icon); } } } Camera.World = this; //Drawer3D.Camera = Camera; #endregion SetLoadingMessage("Creating Particles ..."); ParticleManager = new ParticleManager(ComponentManager); SetLoadingMessage("Creating GameMaster ..."); Master = new GameMaster(Factions.Factions["Player"], Game, ComponentManager, ChunkManager, Camera, GraphicsDevice); // If there's no file, we have to initialize the first chunk coordinate if (gameFile == null) { ChunkManager.GenerateInitialChunks(SpawnRect, new GlobalChunkCoordinate(0, 0, 0), SetLoadingMessage); } if (gameFile != null) { if (gameFile.PlayData.Tasks != null) { Master.NewArrivals = gameFile.PlayData.NewArrivals ?? new List <GameMaster.ApplicantArrival>(); Master.TaskManager = gameFile.PlayData.Tasks; Master.TaskManager.Faction = Master.Faction; } if (gameFile.PlayData.InitialEmbark != null) { InitialEmbark = gameFile.PlayData.InitialEmbark; } ChunkManager.World.Master.SetMaxViewingLevel(gameFile.Metadata.Slice > 0 ? gameFile.Metadata.Slice : ChunkManager.World.Master.MaxViewingLevel); } if (Master.Faction.Economy.Company.Information == null) { Master.Faction.Economy.Company.Information = new CompanyInformation(); } CreateInitialEmbarkment(); foreach (var chunk in ChunkManager.ChunkData.ChunkMap) { chunk.CalculateInitialSunlight(); } if (RevealSurface) { VoxelHelpers.InitialReveal(ChunkManager, ChunkManager.ChunkData, new VoxelHandle( ChunkManager.ChunkData.GetChunkEnumerator().FirstOrDefault(), new LocalVoxelCoordinate(0, VoxelConstants.ChunkSizeY - 1, 0))); } foreach (var chunk in ChunkManager.ChunkData.ChunkMap) { ChunkManager.InvalidateChunk(chunk); } SetLoadingMessage("Creating Geometry..."); ChunkManager.GenerateAllGeometry(); ChunkManager.StartThreads(); SetLoadingMessage("Presimulating ..."); ShowingWorld = false; OnLoadedEvent(); Thread.Sleep(1000); ShowingWorld = true; SetLoadingMessage("Complete."); // GameFile is no longer needed. gameFile = null; LoadStatus = LoadingStatus.Success; #if !DEBUG } catch (Exception exception) { Game.CaptureException(exception); LoadingException = exception; LoadStatus = LoadingStatus.Failure; ProgramData.WriteExceptionLog(exception); } #endif }
public static void GenerateCaveVegetation(VoxelChunk chunk, int x, int y, int z, int caveHeight, BiomeData biome, Vector3 vec, WorldManager world, Perlin NoiseGenerator) { var vUnder = new VoxelHandle(chunk, new LocalVoxelCoordinate(x, y - 1, z)); var wayUnder = new VoxelHandle(chunk, new LocalVoxelCoordinate(x, y - caveHeight, z)); wayUnder.RawSetType(VoxelLibrary.GetVoxelType(biome.SoilLayer.VoxelType)); var grassType = GrassLibrary.GetGrassType(biome.GrassDecal); if (grassType != null) { wayUnder.RawSetGrass(grassType.ID); } foreach (VegetationData veg in biome.Vegetation) { if (!MathFunctions.RandEvent(veg.SpawnProbability)) { continue; } if (NoiseGenerator.Noise(vec.X / veg.ClumpSize, veg.NoiseOffset, vec.Y / veg.ClumpSize) < veg.ClumpThreshold) { continue; } if (!vUnder.IsEmpty && vUnder.Type.Name == biome.SoilLayer.VoxelType) { vUnder.RawSetType(VoxelLibrary.GetVoxelType(biome.SoilLayer.VoxelType)); vUnder.RawSetGrass(0); float treeSize = MathFunctions.Rand() * veg.SizeVariance + veg.MeanSize; WorldManager.DoLazy(() => { if (!GameSettings.Default.FogofWar) { GameComponent entity = EntityFactory.CreateEntity <GameComponent>(veg.Name, vUnder.WorldPosition + new Vector3(0.5f, 1.0f, 0.5f), Blackboard.Create("Scale", treeSize)); } else { world.ComponentManager.RootComponent.AddChild(new ExploredListener( world.ComponentManager, vUnder) { EntityToSpawn = veg.Name, SpawnLocation = vUnder.WorldPosition + new Vector3(0.5f, 1.0f, 0.5f), BlackboardData = Blackboard.Create("Scale", treeSize) }); } }); } } float spawnLikelihood = (world.InitialEmbark.Difficulty + 0.1f); foreach (FaunaData animal in biome.Fauna) { if (y <= 0 || !(MathFunctions.Random.NextDouble() < animal.SpawnProbability * spawnLikelihood)) { continue; } FaunaData animal1 = animal; WorldManager.DoLazy(() => { if (!GameSettings.Default.FogofWar) { var entity = EntityFactory.CreateEntity <GameComponent>(animal1.Name, wayUnder.WorldPosition + Vector3.Up * 1.5f); } else { world.ComponentManager.RootComponent.AddChild(new ExploredListener (world.ComponentManager, new VoxelHandle(chunk, wayUnder.Coordinate.GetLocalVoxelCoordinate())) { EntityToSpawn = animal1.Name, SpawnLocation = wayUnder.WorldPosition + Vector3.Up * 1.5f }); } }); break; } }
public VoxelChunk GenerateChunk(Vector3 origin, WorldManager World, float maxHeight) { float waterHeight = NormalizeHeight(SeaLevel + 1.0f / VoxelConstants.ChunkSizeY, maxHeight); VoxelChunk c = new VoxelChunk(Manager, origin, GlobalVoxelCoordinate.FromVector3(origin).GetGlobalChunkCoordinate()); for (int x = 0; x < VoxelConstants.ChunkSizeX; x++) { for (int z = 0; z < VoxelConstants.ChunkSizeZ; z++) { Vector2 v = Overworld.WorldToOverworld(new Vector2(x + origin.X, z + origin.Z), World.WorldScale, World.WorldOrigin); var biome = Overworld.Map[(int)MathFunctions.Clamp(v.X, 0, Overworld.Map.GetLength(0) - 1), (int)MathFunctions.Clamp(v.Y, 0, Overworld.Map.GetLength(1) - 1)].Biome; BiomeData biomeData = BiomeLibrary.Biomes[biome]; Vector2 pos = Overworld.WorldToOverworld(new Vector2(x + origin.X, z + origin.Z), World.WorldScale, World.WorldOrigin); float hNorm = NormalizeHeight(Overworld.LinearInterpolate(pos, Overworld.Map, Overworld.ScalarFieldType.Height), maxHeight); float h = MathFunctions.Clamp(hNorm * VoxelConstants.ChunkSizeY, 0.0f, VoxelConstants.ChunkSizeY - 2); int stoneHeight = (int)(MathFunctions.Clamp((int)(h - (biomeData.SoilLayer.Depth + (Math.Sin(v.X) + Math.Cos(v.Y)))), 1, h)); int currentSubsurfaceLayer = 0; int depthWithinSubsurface = 0; for (int y = VoxelConstants.ChunkSizeY - 1; y >= 0; y--) { var voxel = new VoxelHandle(c, new LocalVoxelCoordinate(x, y, z)); if (y == 0) { voxel.RawSetType(VoxelLibrary.GetVoxelType("Bedrock")); continue; } if (y <= stoneHeight && stoneHeight > 1) { voxel.RawSetType(VoxelLibrary.GetVoxelType(biomeData.SubsurfaceLayers[currentSubsurfaceLayer].VoxelType)); depthWithinSubsurface++; if (depthWithinSubsurface > biomeData.SubsurfaceLayers[currentSubsurfaceLayer].Depth) { depthWithinSubsurface = 0; currentSubsurfaceLayer++; if (currentSubsurfaceLayer > biomeData.SubsurfaceLayers.Count - 1) { currentSubsurfaceLayer = biomeData.SubsurfaceLayers.Count - 1; } } } else if ((y == (int)h || y == stoneHeight) && hNorm > waterHeight) { if (biomeData.ClumpGrass && NoiseGenerator.Noise(pos.X / biomeData.ClumpSize, 0, pos.Y / biomeData.ClumpSize) > biomeData.ClumpTreshold) { voxel.RawSetType(VoxelLibrary.GetVoxelType(biomeData.SoilLayer.VoxelType)); if (!String.IsNullOrEmpty(biomeData.GrassDecal)) { var decal = GrassLibrary.GetGrassType(biomeData.GrassDecal); voxel.RawSetGrass(decal.ID); } } else if (!biomeData.ClumpGrass) { voxel.RawSetType(VoxelLibrary.GetVoxelType(biomeData.SoilLayer.VoxelType)); if (!String.IsNullOrEmpty(biomeData.GrassDecal)) { var decal = GrassLibrary.GetGrassType(biomeData.GrassDecal); voxel.RawSetGrass(decal.ID); } } else { voxel.RawSetType(VoxelLibrary.GetVoxelType(biomeData.SoilLayer.VoxelType)); } } else if (y > h && y > 0) { voxel.RawSetType(VoxelLibrary.emptyType); } else if (hNorm <= waterHeight) { voxel.RawSetType(VoxelLibrary.GetVoxelType(biomeData.ShoreVoxel)); } else { voxel.RawSetType(VoxelLibrary.GetVoxelType(biomeData.SoilLayer.VoxelType)); } } } } return(c); }
private void LoadThreaded() { // Ensure we're using the invariant culture. Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture; LoadStatus = LoadingStatus.Loading; SetLoadingMessage("Initializing ..."); while (GraphicsDevice == null) { Thread.Sleep(100); } Thread.Sleep(1000); #if CREATE_CRASH_LOGS try #endif #if !DEBUG try { #endif bool fileExists = !string.IsNullOrEmpty(ExistingFile); SetLoadingMessage("Creating Sky..."); Sky = new SkyRenderer( TextureManager.GetTexture(ContentPaths.Sky.moon), TextureManager.GetTexture(ContentPaths.Sky.sun), Content.Load <TextureCube>(ContentPaths.Sky.day_sky), Content.Load <TextureCube>(ContentPaths.Sky.night_sky), TextureManager.GetTexture(ContentPaths.Gradients.skygradient), Content.Load <Model>(ContentPaths.Models.sphereLowPoly), Content.Load <Effect>(ContentPaths.Shaders.SkySphere), Content.Load <Effect>(ContentPaths.Shaders.Background)); #region Reading game file if (fileExists) { SetLoadingMessage("Loading " + ExistingFile); gameFile = SaveGame.CreateFromDirectory(ExistingFile); if (gameFile == null) { throw new InvalidOperationException("Game File does not exist."); } // Todo: REMOVE THIS WHEN THE NEW SAVE SYSTEM IS COMPLETE. if (gameFile.Metadata.Version != Program.Version && !Program.CompatibleVersions.Contains(gameFile.Metadata.Version)) { throw new InvalidOperationException(String.Format("Game file is from version {0}. Compatible versions are {1}.", gameFile.Metadata.Version, TextGenerator.GetListString(Program.CompatibleVersions))); } Sky.TimeOfDay = gameFile.Metadata.TimeOfDay; Time = gameFile.Metadata.Time; WorldOrigin = gameFile.Metadata.WorldOrigin; WorldScale = gameFile.Metadata.WorldScale; WorldSize = gameFile.Metadata.NumChunks; GameID = gameFile.Metadata.GameID; if (gameFile.Metadata.OverworldFile != null && gameFile.Metadata.OverworldFile != "flat") { SetLoadingMessage("Loading world " + gameFile.Metadata.OverworldFile); Overworld.Name = gameFile.Metadata.OverworldFile; DirectoryInfo worldDirectory = Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + ProgramData.DirChar + Overworld.Name); var overWorldFile = new NewOverworldFile(worldDirectory.FullName); Overworld.Map = overWorldFile.Data.Data; Overworld.Name = overWorldFile.Data.Name; } else { SetLoadingMessage("Generating flat world.."); Overworld.CreateUniformLand(GraphicsDevice); } } #endregion #region Initialize static data { Vector3 origin = new Vector3(WorldOrigin.X, 0, WorldOrigin.Y); Vector3 extents = new Vector3(1500, 1500, 1500); CollisionManager = new CollisionManager(new BoundingBox(origin - extents, origin + extents)); CraftLibrary = new CraftLibrary(); new PrimitiveLibrary(GraphicsDevice, Content); NewInstanceManager = new NewInstanceManager(GraphicsDevice, new BoundingBox(origin - extents, origin + extents), Content); Color[] white = new Color[1]; white[0] = Color.White; pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(white); Tilesheet = TextureManager.GetTexture(ContentPaths.Terrain.terrain_tiles); AspectRatio = GraphicsDevice.Viewport.AspectRatio; DefaultShader = new Shader(Content.Load <Effect>(ContentPaths.Shaders.TexturedShaders), true); DefaultShader.ScreenWidth = GraphicsDevice.Viewport.Width; DefaultShader.ScreenHeight = GraphicsDevice.Viewport.Height; VoxelLibrary.InitializeDefaultLibrary(GraphicsDevice, Tilesheet); GrassLibrary.InitializeDefaultLibrary(); DecalLibrary.InitializeDefaultLibrary(); bloom = new BloomComponent(Game) { Settings = BloomSettings.PresetSettings[5] }; bloom.Initialize(); fxaa = new FXAA(); fxaa.Initialize(); SoundManager.Content = Content; if (PlanService != null) { PlanService.Restart(); } JobLibrary.Initialize(); MonsterSpawner = new MonsterSpawner(this); EntityFactory.Initialize(this); } #endregion SetLoadingMessage("Creating Planner ..."); PlanService = new PlanService(); SetLoadingMessage("Creating Shadows..."); Shadows = new ShadowRenderer(GraphicsDevice, 1024, 1024); SetLoadingMessage("Creating Liquids ..."); #region liquids WaterRenderer = new WaterRenderer(GraphicsDevice); LiquidAsset waterAsset = new LiquidAsset { Type = LiquidType.Water, Opactiy = 0.8f, Reflection = 1.0f, WaveHeight = 0.1f, WaveLength = 0.05f, WindForce = 0.001f, BumpTexture = TextureManager.GetTexture(ContentPaths.Terrain.water_normal), BaseTexture = TextureManager.GetTexture(ContentPaths.Terrain.cartoon_water), MinOpacity = 0.4f, RippleColor = new Vector4(0.6f, 0.6f, 0.6f, 0.0f), FlatColor = new Vector4(0.3f, 0.3f, 0.9f, 1.0f) }; WaterRenderer.AddLiquidAsset(waterAsset); LiquidAsset lavaAsset = new LiquidAsset { Type = LiquidType.Lava, Opactiy = 0.95f, Reflection = 0.0f, WaveHeight = 0.1f, WaveLength = 0.05f, WindForce = 0.001f, MinOpacity = 0.8f, BumpTexture = TextureManager.GetTexture(ContentPaths.Terrain.water_normal), BaseTexture = TextureManager.GetTexture(ContentPaths.Terrain.lava), RippleColor = new Vector4(0.5f, 0.4f, 0.04f, 0.0f), FlatColor = new Vector4(0.9f, 0.7f, 0.2f, 1.0f) }; WaterRenderer.AddLiquidAsset(lavaAsset); #endregion SetLoadingMessage("Generating Initial Terrain Chunks ..."); if (!fileExists) { GameID = MathFunctions.Random.Next(0, 1024); } ChunkGenerator = new ChunkGenerator(VoxelLibrary, Seed, 0.02f, this.WorldScale) { SeaLevel = SeaLevel }; #region Load Components if (fileExists) { ChunkManager = new ChunkManager(Content, this, Camera, GraphicsDevice, ChunkGenerator, WorldSize.X, WorldSize.Y, WorldSize.Z); ChunkRenderer = new ChunkRenderer(this, Camera, GraphicsDevice, ChunkManager.ChunkData); SetLoadingMessage("Loading Terrain..."); gameFile.ReadChunks(ExistingFile); ChunkManager.ChunkData.LoadFromFile(gameFile, SetLoadingMessage); ChunkManager.ChunkData.SetMaxViewingLevel(gameFile.Metadata.Slice > 0 ? gameFile.Metadata.Slice : ChunkManager.ChunkData.MaxViewingLevel, ChunkManager.SliceMode.Y); SetLoadingMessage("Loading Entities..."); gameFile.LoadPlayData(ExistingFile, this); Camera = gameFile.PlayData.Camera; ChunkManager.camera = Camera; ChunkRenderer.camera = Camera; DesignationDrawer = gameFile.PlayData.Designations; Vector3 origin = new Vector3(WorldOrigin.X, 0, WorldOrigin.Y); Vector3 extents = new Vector3(1500, 1500, 1500); CollisionManager = new CollisionManager(new BoundingBox(origin - extents, origin + extents)); if (gameFile.PlayData.Resources != null) { foreach (var resource in gameFile.PlayData.Resources) { if (!ResourceLibrary.Resources.ContainsKey(resource.Key)) { ResourceLibrary.Add(resource.Value); } } } ComponentManager = new ComponentManager(gameFile.PlayData.Components, this); foreach (var component in gameFile.PlayData.Components.SaveableComponents) { if (!ComponentManager.HasComponent(component.GlobalID) && ComponentManager.HasComponent(component.Parent.GlobalID)) { // Logically impossible. throw new InvalidOperationException("Component exists in save data but not in manager."); } } Factions = gameFile.PlayData.Factions; ComponentManager.World = this; Sky.TimeOfDay = gameFile.Metadata.TimeOfDay; Time = gameFile.Metadata.Time; WorldOrigin = gameFile.Metadata.WorldOrigin; WorldScale = gameFile.Metadata.WorldScale; // Restore native factions from deserialized data. Natives = new List <Faction>(); foreach (Faction faction in Factions.Factions.Values) { if (faction.Race.IsNative && faction.Race.IsIntelligent && !faction.IsRaceFaction) { Natives.Add(faction); } } Diplomacy = gameFile.PlayData.Diplomacy; GoalManager = new Goals.GoalManager(); GoalManager.Initialize(gameFile.PlayData.Goals); TutorialManager = new Tutorial.TutorialManager(Program.CreatePath("Content", "tutorial.txt")); TutorialManager.SetFromSaveData(gameFile.PlayData.TutorialSaveData); } else { Time = new WorldTime(); // WorldOrigin is in "map" units. Convert to voxels var globalOffset = new Vector3(WorldOrigin.X, 0, WorldOrigin.Y) * WorldScale; Camera = new OrbitCamera(this, new Vector3(VoxelConstants.ChunkSizeX, VoxelConstants.ChunkSizeY - 1.0f, VoxelConstants.ChunkSizeZ) + new Vector3(WorldOrigin.X, 0, WorldOrigin.Y) * WorldScale, new Vector3(VoxelConstants.ChunkSizeY, VoxelConstants.ChunkSizeY - 1.0f, VoxelConstants.ChunkSizeZ) + new Vector3(WorldOrigin.X, 0, WorldOrigin.Y) * WorldScale + Vector3.Up * 10.0f + Vector3.Backward * 10, MathHelper.PiOver4, AspectRatio, 0.1f, GameSettings.Default.VertexCullDistance); ChunkManager = new ChunkManager(Content, this, Camera, GraphicsDevice, ChunkGenerator, WorldSize.X, WorldSize.Y, WorldSize.Z); ChunkRenderer = new ChunkRenderer(this, Camera, GraphicsDevice, ChunkManager.ChunkData); var chunkOffset = GlobalVoxelCoordinate.FromVector3(globalOffset).GetGlobalChunkCoordinate(); //var chunkOffset = ChunkManager.ChunkData.RoundToChunkCoords(globalOffset); //globalOffset.X = chunkOffset.X * VoxelConstants.ChunkSizeX; //globalOffset.Y = chunkOffset.Y * VoxelConstants.ChunkSizeY; //globalOffset.Z = chunkOffset.Z * VoxelConstants.ChunkSizeZ; WorldOrigin = new Vector2(globalOffset.X, globalOffset.Z); Camera.Position = new Vector3(0, 10, 0) + globalOffset; Camera.Target = new Vector3(0, 10, 1) + globalOffset; // If there's no file, we have to initialize the first chunk coordinate if (gameFile == null) // Todo: Always true? { ChunkManager.GenerateInitialChunks( GlobalVoxelCoordinate.FromVector3(globalOffset).GetGlobalChunkCoordinate(), SetLoadingMessage); } ComponentManager = new ComponentManager(this); ComponentManager.SetRootComponent(new Body(ComponentManager, "root", Matrix.Identity, Vector3.Zero, Vector3.Zero, false)); if (Natives == null) // Todo: Always true?? { FactionLibrary library = new FactionLibrary(); library.Initialize(this, CompanyMakerState.CompanyInformation); Natives = new List <Faction>(); for (int i = 0; i < 10; i++) { Natives.Add(library.GenerateFaction(this, i, 10)); } } #region Prepare Factions foreach (Faction faction in Natives) { faction.World = this; if (faction.RoomBuilder == null) { faction.RoomBuilder = new RoomBuilder(faction, this); } if (faction.CraftBuilder == null) { faction.CraftBuilder = new CraftBuilder(faction, this); } } Factions = new FactionLibrary(); if (Natives != null && Natives.Count > 0) { Factions.AddFactions(this, Natives); } Factions.Initialize(this, CompanyMakerState.CompanyInformation); Point playerOrigin = new Point((int)(WorldOrigin.X), (int)(WorldOrigin.Y)); Factions.Factions["Player"].Center = playerOrigin; Factions.Factions["The Motherland"].Center = new Point(playerOrigin.X + 50, playerOrigin.Y + 50); #endregion Diplomacy = new Diplomacy(this); Diplomacy.Initialize(Time.CurrentDate); // Initialize goal manager here. GoalManager = new Goals.GoalManager(); GoalManager.Initialize(new List <Goals.Goal>()); TutorialManager = new Tutorial.TutorialManager(Program.CreatePath("Content", "tutorial.txt")); TutorialManager.TutorialEnabled = !GameSettings.Default.TutorialDisabledGlobally; Tutorial("new game start"); } Camera.World = this; //Drawer3D.Camera = Camera; #endregion ChunkManager.camera = Camera; SetLoadingMessage("Creating Particles ..."); ParticleManager = new ParticleManager(GraphicsDevice, ComponentManager); SetLoadingMessage("Creating GameMaster ..."); Master = new GameMaster(Factions.Factions["Player"], Game, ComponentManager, ChunkManager, Camera, GraphicsDevice); if (gameFile != null) { if (gameFile.PlayData.Spells != null) { Master.Spells = gameFile.PlayData.Spells; } if (gameFile.PlayData.Tasks != null) { Master.TaskManager = gameFile.PlayData.Tasks; } } if (Master.Faction.Economy.Company.Information == null) { Master.Faction.Economy.Company.Information = new CompanyInformation(); } CreateInitialEmbarkment(); foreach (var chunk in ChunkManager.ChunkData.ChunkMap) { chunk.CalculateInitialSunlight(); } VoxelHelpers.InitialReveal(ChunkManager.ChunkData, new VoxelHandle( ChunkManager.ChunkData.GetChunkEnumerator().FirstOrDefault(), new LocalVoxelCoordinate(0, VoxelConstants.ChunkSizeY - 1, 0))); foreach (var chunk in ChunkManager.ChunkData.ChunkMap) { ChunkManager.InvalidateChunk(chunk); } ChunkManager.StartThreads(); SetLoadingMessage("Presimulating ..."); ShowingWorld = false; OnLoadedEvent(); Thread.Sleep(1000); ShowingWorld = true; SetLoadingMessage("Complete."); // GameFile is no longer needed. gameFile = null; LoadStatus = LoadingStatus.Success; #if !DEBUG } catch (Exception exception) { Game.CaptureException(exception); LoadingException = exception; LoadStatus = LoadingStatus.Failure; } #endif }
private static void UpdateChunk(VoxelChunk chunk) { var addGrassToThese = new List <Tuple <VoxelHandle, byte> >(); for (var y = 0; y < VoxelConstants.ChunkSizeY; ++y) { // Skip empty slices. if (chunk.Data.VoxelsPresentInSlice[y] == 0) { continue; } for (var x = 0; x < VoxelConstants.ChunkSizeX; ++x) { for (var z = 0; z < VoxelConstants.ChunkSizeZ; ++z) { var voxel = new VoxelHandle(chunk, new LocalVoxelCoordinate(x, y, z)); // Allow grass to decay if (voxel.GrassType != 0) { var decal = GrassLibrary.GetGrassType(voxel.GrassType); if (decal.NeedsSunlight && !voxel.Sunlight) { voxel.GrassType = 0; } else if (decal.Decay) { voxel.GrassDecay -= 1; if (voxel.GrassDecay == 0) { var newDecal = GrassLibrary.GetGrassType(decal.BecomeWhenDecays); if (newDecal != null) { voxel.GrassType = newDecal.ID; } else { voxel.GrassType = 0; } } } } //#if false else if (voxel.Type.GrassSpreadsHere) { // Spread grass onto this tile - but only from the same biome. // Don't spread if there's an entity here. var entityPresent = chunk.Manager.World.EnumerateIntersectingObjects( new BoundingBox(voxel.WorldPosition + new Vector3(0.1f, 1.1f, 0.1f), voxel.WorldPosition + new Vector3(0.9f, 1.9f, 0.9f)), CollisionType.Static).Any(); if (entityPresent) { continue; } var biome = Overworld.GetBiomeAt(voxel.Coordinate.ToVector3(), chunk.Manager.World.WorldScale, chunk.Manager.World.WorldOrigin); var grassyNeighbors = VoxelHelpers.EnumerateManhattanNeighbors2D(voxel.Coordinate) .Select(c => new VoxelHandle(voxel.Chunk.Manager.ChunkData, c)) .Where(v => v.IsValid && v.GrassType != 0) .Where(v => biome == Overworld.GetBiomeAt(v.Coordinate.ToVector3(), chunk.Manager.World.WorldScale, chunk.Manager.World.WorldOrigin)) .ToList(); if (grassyNeighbors.Count > 0) { if (MathFunctions.RandEvent(0.1f)) { addGrassToThese.Add(Tuple.Create(voxel, grassyNeighbors[MathFunctions.RandInt(0, grassyNeighbors.Count)].GrassType)); } } } //#endif } } } foreach (var v in addGrassToThese) { var l = v.Item1; var grassType = GrassLibrary.GetGrassType(v.Item2); if (grassType.NeedsSunlight && !l.Sunlight) { continue; } l.GrassType = v.Item2; } }
public void RebuildMoteLayer(int Y) { BoundingBox box = GetBoundingBox(); box.Min.Y = Y; box.Max.Y = Y + 1; //Drawer3D.DrawBox(box, Color.Red, 0.1f, true); // Destroy old motes. if (MoteRecords[Y] != null) { foreach (var record in MoteRecords[Y]) { DestroyGrassMote(this.Manager.World, record.Type, record); } MoteRecords[Y].Clear(); } else { MoteRecords[Y] = new List <NewInstanceData>(); } // Enumerate voxels. for (var x = 0; x < VoxelConstants.ChunkSizeX; ++x) { for (var z = 0; z < VoxelConstants.ChunkSizeZ; ++z) { // Don't generate motes if above is not empty if (Y < VoxelConstants.ChunkSizeY - 1) { var voxelAbove = new VoxelHandle(this, new LocalVoxelCoordinate(x, Y + 1, z)); if (!voxelAbove.IsEmpty || voxelAbove.WaterCell.WaterLevel != 0) { continue; } } var v = new VoxelHandle(this, new LocalVoxelCoordinate(x, Y, z)); // Don't generate in empty voxels. if (v.IsEmpty) { continue; } if (!v.IsExplored) { continue; } // Find biome type. var biome = Overworld.Map[ (int)MathFunctions.Clamp(v.WorldPosition.X / Manager.World.WorldScale, 0, Overworld.Map.GetLength(0) - 1), (int)MathFunctions.Clamp(v.WorldPosition.Z / Manager.World.WorldScale, 0, Overworld.Map.GetLength(1) - 1)] .Biome; var biomeData = BiomeLibrary.Biomes[biome]; // Don't generate if not on grass type. if (v.GrassType == 0 || GrassLibrary.GetGrassType(v.GrassType).Name != biomeData.GrassDecal) { continue; } // Biomes can contain multiple types of mote. foreach (var moteDetail in biomeData.Motes) { // Lower mote if voxel is ramped. float vOffset = 0.0f; if (v.RampType != RampType.None) { vOffset = -0.5f; } var vPos = v.WorldPosition * moteDetail.RegionScale; float value = MoteNoise.Noise(vPos.X, vPos.Y, vPos.Z); if (!(Math.Abs(value) > moteDetail.SpawnThreshold)) { continue; } float s = MoteScaleNoise.Noise(vPos.X, vPos.Y, vPos.Z) * moteDetail.MoteScale; var smallNoise = ClampVector(VertexNoise.GetRandomNoiseVector(vPos * 20.0f) * 20.0f, 0.4f); smallNoise.Y = 0.0f; var mote = GenerateGrassMote( Manager.World, v.WorldPosition + new Vector3(0.5f, 1.0f + s * 0.5f + vOffset, 0.5f) + smallNoise, new Color(v.SunColor, 128, 0), s, moteDetail.Name); MoteRecords[Y].Add(mote); } } } }
override public void Update(DwarfTime gameTime, ChunkManager chunks, Camera camera) { base.Update(gameTime, chunks, camera); Storm.InitializeStatics(); BoundingBox box = chunks.Bounds; box.Expand(10.0f); if (GlobalTransform.Translation.X < box.Min.X || GlobalTransform.Translation.X > box.Max.X || GlobalTransform.Translation.Z < box.Min.Z || GlobalTransform.Translation.Z > box.Max.Z) { Die(); } bool generateRainDrop = MathFunctions.RandEvent(Raininess * 0.75f); if (generateRainDrop) { for (int i = 0; i < MaxRainDrops; i++) { if (!RainDrops[i].IsAlive) { RainDrops[i].IsAlive = true; RainDrops[i].Pos = MathFunctions.RandVector3Box(BoundingBox.Expand(5)); RainDrops[i].Pos = new Vector3(RainDrops[i].Pos.X, BoundingBox.Min.Y - 1, RainDrops[i].Pos.Z); RainDrops[i].Vel = Vector3.Down * Storm.Properties[TypeofStorm].RainSpeed + Velocity; break; } } } Storm.StormProperties stormProperties = Storm.Properties[TypeofStorm]; var rainEmitter = World.ParticleManager.Effects[stormProperties.RainEffect]; var hitEmitter = World.ParticleManager.Effects[stormProperties.HitEffect]; for (int i = 0; i < MaxRainDrops; i++) { if (!RainDrops[i].IsAlive) { continue; } RainDrops[i].Pos += RainDrops[i].Vel * DwarfTime.Dt; if (stormProperties.RainRandom > 0) { RainDrops[i].Vel.X += MathFunctions.Rand(-1, 1) * stormProperties.RainRandom * DwarfTime.Dt; RainDrops[i].Vel.Z += MathFunctions.Rand(-1, 1) * stormProperties.RainRandom * DwarfTime.Dt; } if (RainDrops[i].Pos.Y < 0) { RainDrops[i].IsAlive = false; } if (!RainDrops[i].IsAlive && RainDrops[i].Particle != null) { RainDrops[i].Particle.LifeRemaining = -1; RainDrops[i].Particle = null; } else if (RainDrops[i].IsAlive && RainDrops[i].Particle == null) { RainDrops[i].Particle = rainEmitter.Emitters[0].CreateParticle(RainDrops[i].Pos, RainDrops[i].Vel, Color.White); } else if (RainDrops[i].IsAlive && RainDrops[i].Particle != null) { RainDrops[i].Particle.Position = RainDrops[i].Pos; RainDrops[i].Particle.Velocity = RainDrops[i].Vel; } var test = new VoxelHandle(chunks.ChunkData, GlobalVoxelCoordinate.FromVector3(RainDrops[i].Pos)); if (!test.IsValid || test.IsEmpty || test.LiquidLevel > 0) { continue; } RainDrops[i].IsAlive = false; hitEmitter.Trigger(1, RainDrops[i].Pos + Vector3.UnitY * 0.5f, Color.White); //if (!MathFunctions.RandEvent(0.1f)) continue; var above = test.IsEmpty ? test : VoxelHelpers.GetVoxelAbove(test); if (!above.IsValid || !above.IsEmpty) { continue; } if (TypeofStorm == StormType.RainStorm && (above.LiquidLevel < WaterManager.maxWaterLevel && (above.LiquidType == LiquidType.Water))) { above.LiquidLevel = (byte)Math.Min(WaterManager.maxWaterLevel, above.LiquidLevel + WaterManager.rainFallAmount); above.LiquidType = stormProperties.LiquidToCreate; } else if (TypeofStorm == StormType.SnowStorm && above.IsEmpty && above.LiquidLevel == 0) { if (test.GrassType == 0) { test.GrassType = GrassLibrary.GetGrassType("snow").ID; test.GrassDecay = GrassLibrary.GetGrassType("snow").InitialDecayValue; } else { var existingGrass = GrassLibrary.GetGrassType((byte)test.GrassType); if (!String.IsNullOrEmpty(existingGrass.BecomeWhenSnowedOn)) { var newGrass = GrassLibrary.GetGrassType(existingGrass.BecomeWhenSnowedOn); test.GrassType = newGrass.ID; test.GrassDecay = newGrass.InitialDecayValue; } } } } Matrix tf = LocalTransform; tf.Translation += Velocity * DwarfTime.Dt; LocalTransform = tf; }
/// <summary> /// Set the decal of the voxel without triggering all the bookkeeping mechanisms. /// Should only be used by ChunkGenerator as it can break geometry building. /// </summary> /// <param name="Decal"></param> public void RawSetGrass(byte Type) { _cache_Chunk.Data.GrassType[_cache_Index] = Type; _cache_Chunk.Data.GrassDecay[_cache_Index] = GrassLibrary.GetGrassType(Type).InitialDataValue; }
/// <summary> /// Set the decal of the voxel without triggering all the bookkeeping mechanisms. /// Should only be used by ChunkGenerator as it can break geometry building. /// </summary> /// <param name="Type"></param> public void RawSetGrass(byte Type) { _cache_Chunk.Data.Grass[_cache_Index] = (byte)((Type << VoxelConstants.GrassTypeShift) + (GrassLibrary.GetGrassType(Type).InitialDecayValue & VoxelConstants.GrassDecayMask)); }
public void RebuildMoteLayer(int Y) { var moteList = new List <NewInstanceData>(); // Enumerate voxels. for (var x = 0; x < VoxelConstants.ChunkSizeX; ++x) { for (var z = 0; z < VoxelConstants.ChunkSizeZ; ++z) { // Don't generate motes if above is not empty if (Y < VoxelConstants.ChunkSizeY - 1) { var voxelAbove = new VoxelHandle(this, new LocalVoxelCoordinate(x, Y + 1, z)); if (!voxelAbove.IsEmpty || voxelAbove.LiquidLevel != 0) { continue; } } var v = new VoxelHandle(this, new LocalVoxelCoordinate(x, Y, z)); // Don't generate in empty voxels. if (v.IsEmpty) { continue; } if (!v.IsExplored) { continue; } // Find biome type. var biomeData = Overworld.GetBiomeAt(v.WorldPosition, Manager.World.WorldScale, Manager.World.WorldOrigin); // Don't generate if not on grass type. if (v.GrassType == 0 || GrassLibrary.GetGrassType(v.GrassType).Name != biomeData.GrassDecal) { continue; } // Biomes can contain multiple types of mote. foreach (var moteDetail in biomeData.Motes) { // Lower mote if voxel is ramped. float vOffset = 0.0f; if (v.RampType != RampType.None) { vOffset = -0.5f; } var vPos = v.WorldPosition * moteDetail.RegionScale; float value = MoteNoise.Noise(vPos.X, vPos.Y, vPos.Z); if (!(Math.Abs(value) > moteDetail.SpawnThreshold)) { continue; } float s = MoteScaleNoise.Noise(vPos.X, vPos.Y, vPos.Z) * moteDetail.MoteScale; var smallNoise = ClampVector(VertexNoise.GetRandomNoiseVector(vPos * 20.0f) * 20.0f, 0.4f); smallNoise.Y = 0.0f; var mote = GenerateGrassMote( Manager.World, v.WorldPosition + new Vector3(0.5f, 1.0f + s * 0.5f + vOffset, 0.5f) + smallNoise, new Color(v.Sunlight ? 255 : 0, 128, 0), s, moteDetail.Name); moteList.Add(mote); } } } MoteRecords[Y] = moteList; }
private static void UpdateChunk(VoxelChunk chunk) { var addGrassToThese = new List <Tuple <VoxelHandle, byte> >(); for (var y = 0; y < VoxelConstants.ChunkSizeY; ++y) { // Skip empty slices. if (chunk.Data.VoxelsPresentInSlice[y] == 0) { continue; } for (var x = 0; x < VoxelConstants.ChunkSizeX; ++x) { for (var z = 0; z < VoxelConstants.ChunkSizeZ; ++z) { var voxel = new VoxelHandle(chunk, new LocalVoxelCoordinate(x, y, z)); // Allow grass to decay if (voxel.GrassType != 0) { var decal = GrassLibrary.GetGrassType(voxel.GrassType); if (decal.NeedsSunlight && voxel.SunColor < 255) { voxel.GrassType = 0; } else if (decal.Decay) { voxel.GrassDecay -= 1; if (voxel.GrassDecay == 0) { var newDecal = GrassLibrary.GetGrassType(decal.BecomeWhenDecays); if (newDecal != null) { voxel.GrassType = newDecal.ID; } else { voxel.GrassType = 0; } } } } else if (voxel.Type.GrassSpreadsHere) { // Spread grass onto this tile - but only from the same biome. var biome = Overworld.GetBiomeAt(voxel.Coordinate.ToVector3()); var grassyNeighbors = VoxelHelpers.EnumerateManhattanNeighbors2D(voxel.Coordinate) .Select(c => new VoxelHandle(voxel.Chunk.Manager.ChunkData, c)) .Where(v => v.IsValid && v.GrassType != 0) .Where(v => biome == Overworld.GetBiomeAt(v.Coordinate.ToVector3())) .ToList(); if (grassyNeighbors.Count > 0) { if (MathFunctions.RandEvent(0.1f)) { addGrassToThese.Add(Tuple.Create(voxel, grassyNeighbors[MathFunctions.RandInt(0, grassyNeighbors.Count)].GrassType)); } } } } } } foreach (var v in addGrassToThese) { var l = v.Item1; var grassType = GrassLibrary.GetGrassType(v.Item2); if (grassType.NeedsSunlight && l.SunColor != 255) { continue; } l.GrassType = v.Item2; } }
private static void BuildGrassFringeGeometry( RawPrimitive Into, VoxelChunk Chunk, Cache Cache, BoxPrimitive Primitive, VoxelHandle V, VertexColorInfo[] VertexColors, Color[] VertexTint, Vector3[] VertexPositions, BoxPrimitive.FaceDescriptor Face, int ExploredVerts) { if (V.GrassType == 0) { return; } var decalType = GrassLibrary.GetGrassType(V.GrassType); AddGrassGeometry(Into, Cache.AmbientValues, Primitive, V, Face, ExploredVerts, VertexPositions, VertexColors, VertexTint, decalType); // Draw fringe if (decalType.FringeTransitionUVs == null) { return; } for (var s = 0; s < 4; ++s) { var neighborCoord = V.Coordinate + VoxelHelpers.ManhattanNeighbors2D[s]; var neighbor = new VoxelHandle(Chunk.Manager.ChunkData, neighborCoord); if (!neighbor.IsValid) { continue; } var aboveNeighbor = new VoxelHandle(Chunk.Manager.ChunkData, neighborCoord + new GlobalVoxelOffset(0, 1, 0)); if (!aboveNeighbor.IsValid || aboveNeighbor.IsEmpty) { // Draw horizontal fringe. if (!neighbor.IsEmpty) { if (neighbor.GrassType != 0 && GrassLibrary.GetGrassType(neighbor.GrassType).FringePrecedence >= decalType.FringePrecedence) { continue; } } // Twizzle vertex positions. var newPositions = new Vector3[4]; newPositions[FringeIndicies[s, 0]] = VertexPositions[FringeIndicies[s, 4]]; newPositions[FringeIndicies[s, 1]] = VertexPositions[FringeIndicies[s, 4]] + (VoxelHelpers.ManhattanNeighbors2D[s].AsVector3() * 0.5f); newPositions[FringeIndicies[s, 2]] = VertexPositions[FringeIndicies[s, 5]] + (VoxelHelpers.ManhattanNeighbors2D[s].AsVector3() * 0.5f); newPositions[FringeIndicies[s, 3]] = VertexPositions[FringeIndicies[s, 5]]; var newColors = new VertexColorInfo[4]; newColors[FringeIndicies[s, 0]] = VertexColors[FringeIndicies[s, 4]]; newColors[FringeIndicies[s, 1]] = VertexColors[FringeIndicies[s, 4]]; newColors[FringeIndicies[s, 2]] = VertexColors[FringeIndicies[s, 5]]; newColors[FringeIndicies[s, 3]] = VertexColors[FringeIndicies[s, 5]]; var slopeTweak = new Vector3(0.0f, 0.0f, 0.0f); if (neighbor.IsEmpty) { slopeTweak.Y = -0.5f; } else { slopeTweak.Y = 0.125f; } newPositions[FringeIndicies[s, 1]] += slopeTweak; newPositions[FringeIndicies[s, 2]] += slopeTweak; var newTints = new Color[4]; newTints[FringeIndicies[s, 0]] = VertexTint[FringeIndicies[s, 4]]; newTints[FringeIndicies[s, 1]] = VertexTint[FringeIndicies[s, 4]]; newTints[FringeIndicies[s, 2]] = VertexTint[FringeIndicies[s, 5]]; newTints[FringeIndicies[s, 3]] = VertexTint[FringeIndicies[s, 5]]; AddTopFaceGeometry(Into, Cache.AmbientValues, Primitive, Face, newPositions, newColors, newTints, SideFringeUVScales[s], decalType.FringeTransitionUVs[s].UV, decalType.FringeTransitionUVs[s].Bounds); } else { // Draw vertical fringe! var newPositions = new Vector3[4]; newPositions[FringeIndicies[s, 0]] = VertexPositions[FringeIndicies[s, 4]]; newPositions[FringeIndicies[s, 1]] = VertexPositions[FringeIndicies[s, 4]] + new Vector3(0.0f, 0.5f, 0.0f) + (VoxelHelpers.ManhattanNeighbors2D[s].AsVector3() * -0.05f); newPositions[FringeIndicies[s, 2]] = VertexPositions[FringeIndicies[s, 5]] + new Vector3(0.0f, 0.5f, 0.0f) + (VoxelHelpers.ManhattanNeighbors2D[s].AsVector3() * -0.05f); newPositions[FringeIndicies[s, 3]] = VertexPositions[FringeIndicies[s, 5]]; var newColors = new VertexColorInfo[4]; newColors[FringeIndicies[s, 0]] = VertexColors[FringeIndicies[s, 4]]; newColors[FringeIndicies[s, 1]] = VertexColors[FringeIndicies[s, 4]]; newColors[FringeIndicies[s, 2]] = VertexColors[FringeIndicies[s, 5]]; newColors[FringeIndicies[s, 3]] = VertexColors[FringeIndicies[s, 5]]; var newTints = new Color[4]; newTints[FringeIndicies[s, 0]] = VertexTint[FringeIndicies[s, 4]]; newTints[FringeIndicies[s, 1]] = VertexTint[FringeIndicies[s, 4]]; newTints[FringeIndicies[s, 2]] = VertexTint[FringeIndicies[s, 5]]; newTints[FringeIndicies[s, 3]] = VertexTint[FringeIndicies[s, 5]]; AddTopFaceGeometry(Into, Cache.AmbientValues, Primitive, Face, newPositions, newColors, newTints, SideFringeUVScales[s], decalType.FringeTransitionUVs[s].UV, decalType.FringeTransitionUVs[s].Bounds); } } for (var s = 0; s < 4; ++s) { var neighborCoord = V.Coordinate + VoxelHelpers.DiagonalNeighbors2D[s]; var handle = new VoxelHandle(Chunk.Manager.ChunkData, neighborCoord); if (handle.IsValid) { if (!handle.IsEmpty) { if (handle.GrassType != 0 && GrassLibrary.GetGrassType(handle.GrassType).FringePrecedence >= decalType.FringePrecedence) { continue; } } var manhattanA = new VoxelHandle(Chunk.Manager.ChunkData, V.Coordinate + VoxelHelpers.ManhattanNeighbors2D[s]); if (!manhattanA.IsValid || (manhattanA.GrassType == V.GrassType)) { continue; } manhattanA = new VoxelHandle(Chunk.Manager.ChunkData, V.Coordinate + VoxelHelpers.ManhattanNeighbors2D[FringeIndicies[4 + s, 5]]); if (!manhattanA.IsValid || (manhattanA.GrassType == V.GrassType)) { continue; } // Twizzle vertex positions. var newPositions = new Vector3[4]; var pivot = VertexPositions[FringeIndicies[4 + s, 4]]; var nDelta = VoxelHelpers.DiagonalNeighbors2D[s].AsVector3(); newPositions[FringeIndicies[4 + s, 0]] = pivot; newPositions[FringeIndicies[4 + s, 1]] = pivot + new Vector3(nDelta.X * 0.5f, 0, 0); newPositions[FringeIndicies[4 + s, 2]] = pivot + new Vector3(nDelta.X * 0.5f, 0, nDelta.Z * 0.5f); newPositions[FringeIndicies[4 + s, 3]] = pivot + new Vector3(0, 0, nDelta.Z * 0.5f); var slopeTweak = new Vector3(0.0f, 0.0f, 0.0f); if (handle.IsEmpty) { slopeTweak.Y = -0.5f; } else { slopeTweak.Y = 0.125f; } newPositions[FringeIndicies[4 + s, 1]] += slopeTweak; newPositions[FringeIndicies[4 + s, 2]] += slopeTweak; newPositions[FringeIndicies[4 + s, 3]] += slopeTweak; var newColors = new VertexColorInfo[4]; newColors[FringeIndicies[4 + s, 0]] = VertexColors[FringeIndicies[4 + s, 4]]; newColors[FringeIndicies[4 + s, 1]] = VertexColors[FringeIndicies[4 + s, 4]]; newColors[FringeIndicies[4 + s, 2]] = VertexColors[FringeIndicies[4 + s, 4]]; newColors[FringeIndicies[4 + s, 3]] = VertexColors[FringeIndicies[4 + s, 4]]; var newTints = new Color[4]; newTints[FringeIndicies[4 + s, 0]] = VertexTint[FringeIndicies[4 + s, 4]]; newTints[FringeIndicies[4 + s, 1]] = VertexTint[FringeIndicies[4 + s, 4]]; newTints[FringeIndicies[4 + s, 2]] = VertexTint[FringeIndicies[4 + s, 4]]; newTints[FringeIndicies[4 + s, 3]] = VertexTint[FringeIndicies[4 + s, 4]]; AddTopFaceGeometry(Into, Cache.AmbientValues, Primitive, Face, newPositions, newColors, newTints, new Vector2(0.5f, 0.5f), decalType.FringeTransitionUVs[4 + s].UV, decalType.FringeTransitionUVs[4 + s].Bounds); } } }