Пример #1
0
            public List<CompositeAnimation> GenerateAnimations(string composite)
            {
                List<CompositeAnimation> toReturn = new List<CompositeAnimation>();

                foreach (AnimationDescriptor descriptor in Animations)
                {
                    int[][] frames = new int[descriptor.Frames.Count][];

                    int i = 0;
                    foreach (List<int> frame in descriptor.Frames)
                    {
                        frames[i]  = new int[frame.Count];

                        int k = 0;
                        foreach (int j in frame)
                        {
                            frames[i][k] = j;
                            k++;
                        }

                        i++;
                    }

                    List<float> speeds = new List<float>();

                    foreach (float speed in descriptor.Speed)
                    {
                        speeds.Add(1.0f / speed);
                    }

                    CompositeAnimation animation = new CompositeAnimation(composite, Layers, Tints, frames)
                    {
                        Name = descriptor.Name,
                        Speeds = speeds,
                        Loops = !descriptor.PlayOnce,
                        SpriteSheet = Layers[0]
                    };

                    toReturn.Add(animation);
                }

                return toReturn;

            }
Пример #2
0
            public List<CompositeAnimation> GenerateAnimations(string composite)
            {
                List<CompositeAnimation> toReturn = new List<CompositeAnimation>();

                foreach (AnimationDescriptor descriptor in Animations)
                {
                    int[][] frames = new int[descriptor.Frames.Count][];

                    int i = 0;
                    foreach (List<int> frame in descriptor.Frames)
                    {
                        frames[i]  = new int[frame.Count];

                        int k = 0;
                        foreach (int j in frame)
                        {
                            frames[i][k] = j;
                            k++;
                        }

                        i++;
                    }

                    List<float> speeds = new List<float>();

                    foreach (float speed in descriptor.Speed)
                    {
                        speeds.Add(1.0f / speed);
                    }

                    CompositeAnimation animation = new CompositeAnimation(composite, Layers, Tints, frames)
                    {
                        Name = descriptor.Name,
                        Speeds = speeds,
                        Loops = !descriptor.PlayOnce,
                        SpriteSheet = Layers[0]
                    };

                    toReturn.Add(animation);
                }

                return toReturn;
            }