Пример #1
0
        public override void Construct()
        {
            PreviewSelector = AddChild(new Gui.Widgets.ComboBox
            {
                Items = new List <string>(new string[] {
                    "Height",
                    "Biomes",
#if false
                    "Temperature",
                    "Rain",
                    "Erosion",
                    "Faults",
#endif
                    "Factions"
                }),
                AutoLayout             = Gui.AutoLayout.FloatTopLeft,
                MinimumSize            = new Point(128, 0),
                OnSelectedIndexChanged = (sender) => UpdatePreview = true,
                Font      = "font8",
                TextColor = new Vector4(0, 0, 0, 1)
            }) as Gui.Widgets.ComboBox;

            PreviewSelector.SelectedIndex = 0;

            PreviewPanel = AddChild(new Gui.Widget
            {
                AutoLayout = Gui.AutoLayout.DockFill,
                OnLayout   = (sender) =>
                {
                    sender.Rect = sender.Rect.Interior(0, PreviewSelector.Rect.Height + 2, 0, 0);
                },
                OnClick = (sender, args) =>
                {
                    if (args.MouseButton == 0)
                    {
                        int chunkSize  = 16;
                        var worldSize  = Generator.Settings.ColonySize.ToVector3() * chunkSize / Generator.Settings.WorldScale;
                        var clickPoint = ScreenToWorld(new Vector2(args.X, args.Y));
                        Generator.Settings.WorldGenerationOrigin = Generator.GetOrigin(clickPoint, worldSize);
                        previewText   = Generator.GetSpawnStats();
                        UpdatePreview = true;
                    }
                },
                OnMouseMove = (sender, args) =>
                {
                    if (Microsoft.Xna.Framework.Input.Mouse.GetState().RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
                    {
                        var delta = new Vector2(args.X, args.Y) - new Vector2(PreviousMousePosition.X,
                                                                              PreviousMousePosition.Y);

                        var keyboard = Microsoft.Xna.Framework.Input.Keyboard.GetState();
                        if (keyboard.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) ||
                            keyboard.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.RightShift))
                        {
                            zoom = System.Math.Min((float)System.Math.Max(zoom + delta.Y * 0.001f, 0.1f), 1.5f);
                        }
                        else
                        {
                            phi   += delta.Y * 0.01f;
                            theta -= delta.X * 0.01f;
                            phi    = System.Math.Max(phi, 0.5f);
                            phi    = System.Math.Min(phi, 1.5f);
                        }
                    }
                },
                OnScroll = (sender, args) =>
                {
                    zoom = System.Math.Min((float)System.Math.Max(args.ScrollValue > 0 ? zoom - 0.1f : zoom + 0.1f, 0.1f), 1.5f);
                }
            });
        }
Пример #2
0
        public override void OnEnter()
        {
            // Clear the input queue... cause other states aren't using it and it's been filling up.
            DwarfGame.GumInputMapper.GetInputQueue();

            GuiRoot = new Gui.Root(DwarfGame.GumSkin);
            GuiRoot.MousePointer = new MousePointer("mouse", 15.0f, 16, 17, 18, 19, 20, 21, 22, 23);

            var mainPanel = GuiRoot.RootItem.AddChild(new Gui.Widget
            {
                Rect           = GuiRoot.RenderData.VirtualScreen,
                Border         = "border-fancy",
                Text           = Settings.Name,
                Font           = "font16",
                TextColor      = new Vector4(0, 0, 0, 1),
                Padding        = new Gui.Margin(4, 4, 4, 4),
                InteriorMargin = new Gui.Margin(24, 0, 0, 0),
            });

            var rightPanel = mainPanel.AddChild(new Gui.Widget
            {
                AutoLayout  = Gui.AutoLayout.DockRight,
                MinimumSize = new Point(256, 0),
                Padding     = new Gui.Margin(2, 2, 2, 2)
            });

            rightPanel.AddChild(new Gui.Widget
            {
                Text               = "Regenerate",
                Border             = "border-button",
                ChangeColorOnHover = true,
                TextColor          = new Vector4(0, 0, 0, 1),
                Font               = "font16",
                AutoLayout         = Gui.AutoLayout.DockTop,
                OnClick            = (sender, args) => { Settings = new WorldGenerationSettings();  RestartGeneration(); }
            });

            rightPanel.AddChild(new Gui.Widget
            {
                Text               = "Save World",
                Border             = "border-button",
                ChangeColorOnHover = true,
                TextColor          = new Vector4(0, 0, 0, 1),
                Font               = "font16",
                AutoLayout         = Gui.AutoLayout.DockTop,
                OnClick            = (sender, args) =>
                {
                    if (Generator.CurrentState != WorldGenerator.GenerationState.Finished)
                    {
                        GuiRoot.ShowTooltip(GuiRoot.MousePosition, "Generator is not finished.");
                    }
                    else
                    {
                        System.IO.DirectoryInfo worldDirectory = System.IO.Directory.CreateDirectory(DwarfGame.GetWorldDirectory() + ProgramData.DirChar + Settings.Name);
                        NewOverworldFile file = new NewOverworldFile(Game.GraphicsDevice, Overworld.Map, Settings.Name, Settings.SeaLevel);
                        file.WriteFile(worldDirectory.FullName);
                        file.SaveScreenshot(worldDirectory.FullName + ProgramData.DirChar + "screenshot.png");
                        GuiRoot.ShowModalPopup(GuiRoot.ConstructWidget(new Gui.Widgets.Popup
                        {
                            Text = "File saved."
                        }));
                    }
                }
            });

            rightPanel.AddChild(new Gui.Widget
            {
                Text               = "Advanced",
                Border             = "border-button",
                ChangeColorOnHover = true,
                TextColor          = new Vector4(0, 0, 0, 1),
                Font               = "font16",
                AutoLayout         = Gui.AutoLayout.DockTop,
                OnClick            = (sender, args) =>
                {
                    var advancedSettingsEditor = GuiRoot.ConstructWidget(new Gui.Widgets.WorldGenerationSettingsDialog
                    {
                        Settings = Settings,
                        OnClose  = (s) => RestartGeneration()
                    });

                    GuiRoot.ShowModalPopup(advancedSettingsEditor);
                }
            });

            rightPanel.AddChild(new Gui.Widget
            {
                Text               = "Back",
                Border             = "border-button",
                ChangeColorOnHover = true,
                TextColor          = new Vector4(0, 0, 0, 1),
                Font               = "font16",
                AutoLayout         = Gui.AutoLayout.DockTop,
                OnClick            = (sender, args) =>
                {
                    Generator.Abort();
                    StateManager.PopState();
                }
            });

            StartButton = rightPanel.AddChild(new Gui.Widget
            {
                Text               = "Start Game",
                Border             = "border-button",
                ChangeColorOnHover = true,
                TextColor          = new Vector4(0, 0, 0, 1),
                Font               = "font16",
                AutoLayout         = Gui.AutoLayout.DockBottom,
                OnClick            = (sender, args) =>
                {
                    if (Generator.CurrentState != WorldGenerator.GenerationState.Finished)
                    {
                        GuiRoot.ShowTooltip(GuiRoot.MousePosition, "World generation is not finished.");
                    }
                    else
                    {
                        Overworld.Name        = Settings.Name;
                        Settings.ExistingFile = null;
                        Settings.WorldOrigin  = Settings.WorldGenerationOrigin;
                        if (Settings.Natives == null || Settings.Natives.Count == 0)
                        {
                            Settings.Natives = Generator.NativeCivilizations;
                        }

                        StateManager.ClearState();
                        StateManager.PushState(new LoadState(Game, StateManager, Settings));
                    }
                }
            });

            rightPanel.AddChild(new Gui.Widget
            {
                Text       = "Colony size",
                AutoLayout = Gui.AutoLayout.DockTop,
                Font       = "font8",
                TextColor  = new Vector4(0, 0, 0, 1)
            });

            var colonySizeCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox
            {
                AutoLayout             = Gui.AutoLayout.DockTop,
                Items                  = new List <string>(new string[] { "Small", "Medium", "Large" }),
                Font                   = "font8",
                TextColor              = new Vector4(0, 0, 0, 1),
                OnSelectedIndexChanged = (sender) =>
                {
                    switch ((sender as Gui.Widgets.ComboBox).SelectedItem)
                    {
                    case "Small": Settings.ColonySize = new Point3(4, 1, 4); break;

                    case "Medium": Settings.ColonySize = new Point3(8, 1, 8); break;

                    case "Large": Settings.ColonySize = new Point3(10, 1, 10); break;
                    }

                    var worldSize = Settings.ColonySize.ToVector3() * VoxelConstants.ChunkSizeX / Settings.WorldScale;

                    float w = worldSize.X / 2;
                    float h = worldSize.Z / 2;

                    float clickX = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.X, Settings.Width - w), w);
                    float clickY = System.Math.Max(System.Math.Min(Settings.WorldGenerationOrigin.Y, Settings.Height - h), h);

                    Settings.WorldGenerationOrigin = new Vector2((int)(clickX), (int)(clickY));
                }
            }) as Gui.Widgets.ComboBox;

            rightPanel.AddChild(new Gui.Widget
            {
                Text       = "Difficulty",
                AutoLayout = Gui.AutoLayout.DockTop,
                Font       = "font8",
                TextColor  = new Vector4(0, 0, 0, 1)
            });

            var difficultySelectorCombo = rightPanel.AddChild(new Gui.Widgets.ComboBox
            {
                AutoLayout             = Gui.AutoLayout.DockTop,
                Items                  = Embarkment.EmbarkmentLibrary.Select(e => e.Key).ToList(),
                TextColor              = new Vector4(0, 0, 0, 1),
                Font                   = "font8",
                OnSelectedIndexChanged = (sender) =>
                {
                    Settings.InitalEmbarkment = Embarkment.EmbarkmentLibrary[(sender as Gui.Widgets.ComboBox).SelectedItem];
                }
            }) as Gui.Widgets.ComboBox;

            ZoomedPreview = rightPanel.AddChild(new Gui.Widget
            {
                AutoLayout = Gui.AutoLayout.DockBottom,
                OnLayout   = (sender) =>
                {
                    var space = System.Math.Min(
                        difficultySelectorCombo.Rect.Width, StartButton.Rect.Top - difficultySelectorCombo.Rect.Bottom - 4);
                    sender.Rect.Height = space;
                    sender.Rect.Width  = space;
                    sender.Rect.Y      = difficultySelectorCombo.Rect.Bottom + 2;
                    sender.Rect.X      = difficultySelectorCombo.Rect.X +
                                         ((difficultySelectorCombo.Rect.Width - space) / 2);
                }
            });


            StatsLabel = rightPanel.AddChild(new Gui.Widget()
            {
                AutoLayout          = Gui.AutoLayout.DockBottom,
                Font                = "font8",
                TextColor           = new Vector4(1, 1, 1, 1),
                Background          = new TileReference("sbasic", 0),
                BackgroundColor     = new Vector4(0.0f, 0.0f, 0.0f, 0.2f),
                TextHorizontalAlign = HorizontalAlign.Left,
                MinimumSize         = new Point(128, 64),
                WrapText            = true,
                Padding             = new Margin(10, 10, 10, 0)
            });

            GenerationProgress = mainPanel.AddChild(new Gui.Widgets.ProgressBar
            {
                AutoLayout          = Gui.AutoLayout.DockBottom,
                TextHorizontalAlign = Gui.HorizontalAlign.Center,
                TextVerticalAlign   = Gui.VerticalAlign.Center,
                Font      = "font10",
                TextColor = new Vector4(1, 1, 1, 1)
            }) as Gui.Widgets.ProgressBar;

            Preview = mainPanel.AddChild(new WorldGeneratorPreview(Game.GraphicsDevice)
            {
                Border     = "border-thin",
                AutoLayout = Gui.AutoLayout.DockFill
            }) as WorldGeneratorPreview;

            GuiRoot.RootItem.Layout();
            Preview.PreviewPanel.OnClick += (widget, args) =>
            {
                StatsLabel.Text = Generator.GetSpawnStats();

                StatsLabel.Invalidate();
            };

            difficultySelectorCombo.SelectedIndex = difficultySelectorCombo.Items.IndexOf("Normal");
            colonySizeCombo.SelectedIndex         = colonySizeCombo.Items.IndexOf("Medium");

            IsInitialized = true;

            if (AutoGenerate)
            {
                RestartGeneration();
            }
            else // Setup a dummy generator for now.
            {
                Generator = new WorldGenerator(Settings);
                Generator.LoadDummy(
                    new Color[Overworld.Map.GetLength(0) * Overworld.Map.GetLength(1)],
                    Game.GraphicsDevice);
                Preview.SetGenerator(Generator);
            }

            base.OnEnter();
        }