Пример #1
0
        public void DetachFromNeighbors(ComponentManager Manager, ElevatorShaft Segment)
        {
            if (Manager.FindComponent(Segment.TrackAbove) is ElevatorShaft neighbor)
            {
                neighbor.TrackBelow = ComponentManager.InvalidID;
            }
            if (Manager.FindComponent(Segment.TrackBelow) is ElevatorShaft neighbor2)
            {
                neighbor2.TrackAbove = ComponentManager.InvalidID;
            }

            Segment.TrackAbove = ComponentManager.InvalidID;
            Segment.TrackBelow = ComponentManager.InvalidID;
        }
Пример #2
0
        public void AttachToNeighbors(ComponentManager Manager, ElevatorShaft Segment)
        {
            System.Diagnostics.Debug.Assert(Segment.TrackAbove == ComponentManager.InvalidID && Segment.TrackBelow == ComponentManager.InvalidID);

            if (FindNeighbor(Manager, Segment.BoundingBox.Offset(0.0f, 1.0f, 0.0f).Expand(-0.2f), out ElevatorShaft aboveNeighbor))
            {
                Segment.TrackAbove       = aboveNeighbor.GlobalID;
                aboveNeighbor.TrackBelow = Segment.GlobalID;
            }

            if (FindNeighbor(Manager, Segment.BoundingBox.Offset(0.0f, -1.0f, 0.0f).Expand(-0.2f), out ElevatorShaft belowNeighbor))
            {
                Segment.TrackBelow       = belowNeighbor.GlobalID;
                belowNeighbor.TrackAbove = Segment.GlobalID;
            }
        }
Пример #3
0
        private void RemoveSegmentFromShaft(ElevatorShaft Track)
        {
            var above = Track.Manager.FindComponent(Track.TrackAbove) as ElevatorShaft;

            if (above != null)
            {
                BuildShaftUpward(above);
            }

            var below = Track.Manager.FindComponent(Track.TrackBelow) as ElevatorShaft;

            if (below != null)
            {
                BuildShaftDownward(below);
            }

            CreateNewShaft(new ElevatorShaft[] { Track });
        }
Пример #4
0
        private bool FindNeighbor(ComponentManager Manager, BoundingBox Bounds, out ElevatorShaft Neighbor)
        {
            Neighbor = null;

            foreach (var entity in Manager.World.EnumerateIntersectingObjects(Bounds, CollisionType.Static))
            {
                if (Object.ReferenceEquals(entity, this))
                {
                    continue;
                }
                if (entity is ElevatorShaft found)
                {
                    Neighbor = found;
                    return(true);
                }
            }

            return(false);
        }
Пример #5
0
        private void MergeShafts(ElevatorShaft Track)
        {
            // Find bottom of shaft.
            var bottom = Track;

            while (true)
            {
                var lower = Track.Manager.FindComponent(bottom.TrackBelow) as ElevatorShaft;
                if (lower != null)
                {
                    bottom = lower;
                }
                else
                {
                    break;
                }
            }

            BuildShaftUpward(bottom);
        }
Пример #6
0
        private bool MovePlatform(ElevatorShaft Destination, CreatureAI Rider, DwarfTime Time)
        {
            var dest  = Destination.Position - new Vector3(0, 0.5f, 0);
            var delta = dest - Platform.LocalPosition;

            if (delta.LengthSquared() < 0.05f)
            {
                return(true);
            }
            delta.Normalize();
            delta *= (float)Time.ElapsedGameTime.TotalSeconds * ElevatorSpeed;

            Platform.LocalPosition = Platform.LocalPosition + delta;
            if (Rider != null)
            {
                Rider.Physics.LocalPosition = Platform.LocalPosition + new Vector3(0, Rider.Physics.BoundingBoxSize.Y, 0);
                Rider.Physics.Velocity      = Vector3.Zero;
                Rider.Physics.PropogateTransforms();
            }

            return(false);
        }
Пример #7
0
        private void BuildShaftDownward(ElevatorShaft Track)
        {
            // Build list of all segments in shaft.
            var segments = new List <ElevatorShaft>();

            segments.Add(Track);

            while (true)
            {
                var lower = Track.Manager.FindComponent(Track.TrackBelow) as ElevatorShaft;
                if (lower != null)
                {
                    segments.Add(lower);
                    Track = lower;
                }
                else
                {
                    break;
                }
            }

            CreateNewShaft(segments);
        }