public TableView(Table table) { _table = table; _curAttackCards = 0; _curDefenceCards = 0; InitializeComponent(); this.Paint += new PaintEventHandler(TableView_Paint); }
public MainForm() { InitializeComponent(); t = new Table(6, Suits.Diamonds); while (t.CountAttackCards < 6) { t.PutToAttack(d.GiveNextCard()); } _userView = new PlayerView(game.User); _cpuView = new PlayerView(game.Cpu); }
public UserTableManager(Player u, Player c, Deck d, Suits s, Table t, int state) { _u = u; _c = c; _d = d; _s = s; _t = t; end = false; if (state == 1) { while (_u.CardCount < 6 && !_d.isEmpty()) { _u.CardToHand(_d.GiveNextCard()); } while (_c.CardCount < 6 && !_d.isEmpty()) { _c.CardToHand(_d.GiveNextCard()); } _t.PutToAttack(_c.Hand[0]); _c.Hand.RemoveAt(0); } else { while (_c.CardCount < 6 && !_d.isEmpty()) { _c.CardToHand(_d.GiveNextCard()); } while (_c.CardCount < 6 && !_d.isEmpty()) { _c.CardToHand(_d.GiveNextCard()); } } }