protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Tool.CreateBackground(GraphicsDevice); Tool.Font = Content.Load <SpriteFont>("Fonts/default"); CoreGame.roofTextureData = new TextureData("Content/Sprites/roof.png"); // Load mods ModHandler.LoadMods(); }
public static void ClearContent() { sprites.Clear(); spriteNames.Clear(); soundEffects.Clear(); soundNames.Clear(); if (server) { API.ClaimID("Player", "Content/Sprites/Entities/player.png"); API.LoadSound("Step", "Content/Sounds/step.wav"); ModHandler.HandleEvent("LoadContent"); } }