public Dungeon(Hero hero, Enemy enemy) { counter = Count; lineCounter = LineCounter; this.hero = hero; this.enemy = enemy; spell = new Spell(); }
static void Main(string[] args) { Hero hero = new Hero(name: "Ivan", nickName: "Ruski", health: 100, mana: 100, manaRegenerationRate: 2); Enemy enemy = new Enemy(health: 100, mana: 100, damage: 20); Weapon wep = new Weapon("Damn", 20); hero.Equip(wep); Dungeon test = new Dungeon(hero, enemy); test.Spawn(hero); Commands(test,hero,enemy); }
public static void Commands(Dungeon test,Hero hero,Enemy enemy) { test.PrintMap(); string inputDirection = string.Empty; while (true) { inputDirection= Console.ReadLine(); if (inputDirection == "Right") { Console.WriteLine(test.MoveHero(Direction.Right)); if (!hero.IsAlive()) { return; } if (test.Victory) { Console.WriteLine("You won"); return; } test.PrintMap(); } else if (inputDirection == "Left") { Console.WriteLine(test.MoveHero(Direction.Left)); if (!hero.IsAlive()) { return; } if (test.Victory) { Console.WriteLine("You won"); return; } test.PrintMap(); } else if (inputDirection == "Up") { Console.WriteLine(test.MoveHero(Direction.Up)); if (!hero.IsAlive()) { return; } if (test.Victory) { Console.WriteLine("You won"); return; } test.PrintMap(); } else if (inputDirection == "Down") { Console.WriteLine(test.MoveHero(Direction.Down)); if (!hero.IsAlive()) { return; } if (test.Victory) { Console.WriteLine("You won"); return; } test.PrintMap(); } else { Console.WriteLine("Wrong direction"); } } }
public Fight(Hero hero, Enemy enemy) { this.hero = hero; this.enemy = enemy; }
public bool Fight() { while (true) { if (hero.SDamage >= hero.WDamage) { enemy.Health -= hero.SDamage; Console.WriteLine($"Hero attacks enemmy with spell ... enemy mana now is {enemy.Health}"); if (enemy.Health <= 0) { break; } } else { enemy.Health -= hero.WDamage; Console.WriteLine($"Hero attacks enemmy with weapon .. enemy mana now is {enemy.Health}"); if (enemy.Health <= 0) { enemy = new Enemy(health: 100, mana: 100, damage: 20); break; } } hero.Health -= enemy.Damage; Console.WriteLine($"Enemy attacks Hero ... hero mana is {hero.Health}"); if (hero.Health <= 0) { break; } } if (hero.Health <= 0) { Console.WriteLine("Game Over you lost"); return false; } Console.WriteLine("Enemy is dead"); return true; }