public static void OnSendIntoGame1v1(int _fromClient, Packet _packet) { Match1v1 m = Server.match1v1Database.GetMatchByPlayer(Server.playerDatabase.GetPlayerById(_fromClient)); List <Vector3> spawns = new List <Vector3>(Constants.team1Spawns); List <SpawnInfo> spawnInfo = new List <SpawnInfo>(); int team = 0; int n = new Random().Next(0, spawns.Count - 1); Vector3 spawn = spawns[n]; spawns.RemoveAt(n); spawnInfo.Add(new SpawnInfo(spawn, team, m.player1.username)); spawns = new List <Vector3>(Constants.team2Spawns); team = 1; n = new Random().Next(0, spawns.Count - 1); spawn = spawns[n]; spawns.RemoveAt(n); spawnInfo.Add(new SpawnInfo(spawn, team, m.player2.username)); VaccineSpawn v = new VaccineSpawn(); SickSpawn s = new SickSpawn(); ServerSend.SpawnPlayer1v1(m.player1.id, spawnInfo, s, v); ServerSend.SpawnPlayer1v1(m.player2.id, spawnInfo, s, v); }
public static void OnSendIntoGame(int _fromClient, Packet _packet) { VaccineSpawn v = new VaccineSpawn(); SickSpawn s = new SickSpawn(); Match m = Server.matchDatabase.GetMatchByPlayer(Server.playerDatabase.GetPlayerById(_fromClient)); List <Vector3> spawns = new List <Vector3>(Constants.team1Spawns); List <SpawnInfo> spawnInfo = new List <SpawnInfo>(); foreach (Lobby l in m.team1) { foreach (Player p in l.GetPlayers()) { int team = 0; int n = new Random().Next(0, spawns.Count - 1); Vector3 spawn = spawns[n]; spawns.RemoveAt(n); spawnInfo.Add(new SpawnInfo(spawn, team, p.username)); } } spawns = new List <Vector3>(Constants.team2Spawns); foreach (Lobby l in m.team2) { foreach (Player p in l.GetPlayers()) { int team = 1; int n = new Random().Next(0, spawns.Count - 1); Vector3 spawn = spawns[n]; spawns.RemoveAt(n); spawnInfo.Add(new SpawnInfo(spawn, team, p.username)); } } foreach (Lobby l in m.team1) { foreach (Player p in l.GetPlayers()) { ServerSend.SpawnPlayer(p.id, spawnInfo, s, v); } } foreach (Lobby l in m.team2) { foreach (Player p in l.GetPlayers()) { ServerSend.SpawnPlayer(p.id, spawnInfo, s, v); } } }
public static void SpawnPlayer1v1(int _toClient, List <SpawnInfo> info, SickSpawn s, VaccineSpawn v) { using (Packet _packet = new Packet((int)ServerPackets.spawnPlayer1v1)) { _packet.Write(v.finalPos); _packet.Write(s.finalPos); _packet.Write(s.finalRotation); foreach (SpawnInfo si in info) { _packet.Write(si.username); _packet.Write(si.team); _packet.Write(si.spawn); } _packet.Write(_toClient); SendTCPData(_toClient, _packet); } }