Пример #1
0
        protected virtual void OnDisable()
        {
            if (Application.isPlaying && this.m_UseBlackOverlay)
            {
                UIBlackOverlay overlay = UIBlackOverlay.GetOverlay(this.gameObject);

                if (overlay != null)
                {
                    this.onTransitionBegin.RemoveListener(overlay.OnTransitionBegin);
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Gets the black overlay based on relative game object. (In case we have multiple canvases.)
        /// </summary>
        /// <param name="relativeGameObject">The relative game object.</param>
        /// <returns>The black overlay component.</returns>
        public static UIBlackOverlay GetOverlay(GameObject relativeGameObject)
        {
            // Find the black overlay in the current canvas
            Canvas canvas = UIUtility.FindInParents <Canvas>(relativeGameObject);

            if (canvas != null)
            {
                // Try finding an overlay in the canvas
                UIBlackOverlay overlay = canvas.gameObject.GetComponentInChildren <UIBlackOverlay>();

                if (overlay != null)
                {
                    return(overlay);
                }

                // In case no overlay is found instantiate one
                if (UIBlackOverlayManager.Instance != null && UIBlackOverlayManager.Instance.prefab != null)
                {
                    return(UIBlackOverlayManager.Instance.Create(canvas.transform));
                }
            }

            return(null);
        }