public Round(Game game) { passedTime = 0; this.game = game; currentWave = 0; this.unitFactory = game.unitFactory; activeUnits = new List<Unit>(); }
public SecondRound(Game g) : base(g) { name = "Level 2"; waves = new List<Dictionary<string, int>>(); Dictionary<string, int> wave1 = new Dictionary<string, int>(); wave1.Add("blueduck", 4); wave1.Add("blackduck", 4); waves.Add(wave1); Dictionary<string, int> wave2 = new Dictionary<string, int>(); wave2.Add("blueduck", 6); wave2.Add("blackduck", 6); waves.Add(wave2); }
public void doAction(Game game) { //DO NOTHING }