public override void Activate(DeathCrate c, bool server = true) { float x = c.x; float ypos = c.y - 2f; Level.Add((Thing) new ExplosionPart(x, ypos)); int num1 = 6; if (Graphics.effectsLevel < 2) { num1 = 3; } for (int index = 0; index < num1; ++index) { float deg = (float)index * 60f + Rando.Float(-10f, 10f); float num2 = Rando.Float(12f, 20f); Level.Add((Thing) new ExplosionPart(x + (float)Math.Cos((double)Maths.DegToRad(deg)) * num2, ypos - (float)Math.Sin((double)Maths.DegToRad(deg)) * num2)); } if (server) { for (int index = 0; index < 16; ++index) { Level.Add((Thing)SmallFire.New(c.x - 6f + Rando.Float(12f), c.y - 8f + Rando.Float(4f), Rando.Float(12f) - 6f, 2f - Rando.Float(8.5f), firedFrom: ((Thing)c))); } Level.Remove((Thing)c); } Graphics.FlashScreen(); SFX.Play("explode"); }
private static SpawnPoint AttemptAnySpawn( Profile profile, List <SpawnPoint> usedSpawns, List <Duck> spawned) { List <SpawnPoint> spawnPointList = new List <SpawnPoint>(); foreach (SpawnPoint spawnPoint in Level.current.things[typeof(SpawnPoint)]) { if (!usedSpawns.Contains(spawnPoint)) { spawnPointList.Add(spawnPoint); } } if (spawnPointList.Count == 0) { if (usedSpawns.Count <= 0) { return((SpawnPoint)null); } spawnPointList.AddRange((IEnumerable <SpawnPoint>)usedSpawns); } SpawnPoint spawnPoint1 = spawnPointList[Rando.Int(spawnPointList.Count - 1)]; usedSpawns.Add(spawnPoint1); Duck duck = new Duck(spawnPoint1.x, spawnPoint1.y - 7f, profile); duck.offDir = spawnPoint1.offDir; spawned.Add(duck); return(spawnPoint1); }
private static SpawnPoint AttemptCTFSpawn( Profile profile, List <SpawnPoint> usedSpawns, List <Duck> spawned, bool red) { int num = red ? 1 : 2; List <SpawnPoint> spawnPointList = new List <SpawnPoint>(); foreach (FreeSpawn freeSpawn in Level.current.things[typeof(FreeSpawn)]) { if (!usedSpawns.Contains((SpawnPoint)freeSpawn) && (int)freeSpawn.spawnType == num) { spawnPointList.Add((SpawnPoint)freeSpawn); } } if (spawnPointList.Count == 0) { return((SpawnPoint)null); } SpawnPoint spawnPoint = spawnPointList[Rando.Int(spawnPointList.Count - 1)]; usedSpawns.Add(spawnPoint); Duck duck = new Duck(spawnPoint.x, spawnPoint.y - 7f, profile); duck.offDir = spawnPoint.offDir; spawned.Add(duck); return(spawnPoint); }
public void MakeBlowUpHappen(Vec2 pos) { if (this.blownUp) { return; } this.blownUp = true; SFX.Play("explode"); Graphics.FlashScreen(); float x = pos.x; float y = pos.y; Level.Add((Thing) new ExplosionPart(x, y)); int num1 = 6; if (Graphics.effectsLevel < 2) { num1 = 3; } for (int index = 0; index < num1; ++index) { float deg = (float)index * 60f + Rando.Float(-10f, 10f); float num2 = Rando.Float(12f, 20f); Level.Add((Thing) new ExplosionPart(x + (float)Math.Cos((double)Maths.DegToRad(deg)) * num2, y - (float)Math.Sin((double)Maths.DegToRad(deg)) * num2)); } }
public void CreateExplosion(Vec2 pos) { if (this._explosionCreated) { return; } float x = pos.x; float ypos = pos.y - 2f; Level.Add((Thing) new ExplosionPart(x, ypos)); int num1 = 6; if (Graphics.effectsLevel < 2) { num1 = 3; } for (int index = 0; index < num1; ++index) { float deg = (float)index * 60f + Rando.Float(-10f, 10f); float num2 = Rando.Float(12f, 20f); Level.Add((Thing) new ExplosionPart(x + (float)Math.Cos((double)Maths.DegToRad(deg)) * num2, ypos - (float)Math.Sin((double)Maths.DegToRad(deg)) * num2)); } this._explosionCreated = true; SFX.Play("explode"); }
public override void Update() { if (this._switchFrames > 0) { --this._switchFrames; } if (this._ruined) { if (this._cape != null) { Level.Remove((Thing)this._cape); this._cape = (Cape)null; } this.graphic = this._damaged; if ((double)this._ghostWait > 0.0) { this._ghostWait -= 0.4f; } else { if (!this._madeGhost) { Level.Add((Thing) new EscapingGhost(this.x, this.y - 6f)); for (int index = 0; index < 8; ++index) { Level.Add((Thing)Spark.New(this.x + Rando.Float(-8f, 8f), this.y + Rando.Float(-8f, 8f), new Vec2(Rando.Float(-1f, 1f), Rando.Float(-1f, 1f)))); } } this._madeGhost = true; } } base.Update(); }
public CandleBall(float xpos, float ypos, FlareGun owner, int numFlames = 8) : base(xpos, ypos) { this._sprite = new SpriteMap("candleBall", 16, 16); this._sprite.AddAnimation("burn", (float)(0.400000005960464 + (double)Rando.Float(0.2f)), true, 0, 1); this._sprite.SetAnimation("burn"); this._sprite.imageIndex = Rando.Int(4); this.graphic = (Sprite)this._sprite; this.center = new Vec2(8f, 8f); this.collisionOffset = new Vec2(-4f, -2f); this.collisionSize = new Vec2(9f, 4f); this.depth = new Depth(0.9f); this.thickness = 1f; this.weight = 1f; this.breakForce = 1E+08f; this._owner = owner; this.weight = 0.5f; this.gravMultiplier = 0.7f; this._numFlames = numFlames; Color[] colorArray = new Color[4] { Color.Red, Color.Green, Color.Blue, Color.Orange }; this._sprite.color = colorArray[Rando.Int(((IEnumerable <Color>)colorArray).Count <Color>() - 1)]; this.xscale = this.yscale = Rando.Float(0.4f, 0.8f); }
public override bool Hit(Bullet bullet, Vec2 hitPos) { if ((double)this._hitPoints <= 0.0) { return(false); } hitPos += bullet.travelDirNormalized * 2f; if (1.0 - ((double)hitPos.y - (double)this.top) / ((double)this.bottom - (double)this.top) < (double)this._fluidLevel) { this.thickness = 2f; Vec2 off = hitPos - this.position; bool flag = false; foreach (FluidStream hole in this._holes) { if ((double)(hole.offset - off).length < 2.0) { hole.offset = off; hole.holeThickness += 0.5f; flag = true; break; } } if (!flag) { this._holes.Add(new FluidStream(0.0f, 0.0f, (-bullet.travelDirNormalized).Rotate(Rando.Float(-0.2f, 0.2f), Vec2.Zero), 1f, off)); } SFX.Play("bulletHitWater", pitch: Rando.Float(-0.2f, 0.2f)); return(base.Hit(bullet, hitPos)); } this.thickness = 1f; return(base.Hit(bullet, hitPos)); }
public SpaceDonut(float xpos, float ypos) : base(xpos, ypos) { Sprite sprite = new Sprite("background/donut"); sprite.depth = new Depth(-0.9f); this.graphic = sprite; this._donuroid = new SpriteMap("background/donuroids", 32, 32); this._donuroid.CenterOrigin(); Random random = new Random(4562280); Random generator = Rando.generator; Rando.generator = random; Vec2 vec2_1 = new Vec2(-22f, -14f); Vec2 vec2_2 = new Vec2(130f, 120f); for (int index = 0; index < 20; ++index) { this._roids.Add(new Donuroid(vec2_2.x + Rando.Float(-6f, 6f), vec2_2.y + Rando.Float(-18f, 18f), this._donuroid, Rando.Int(0, 7), new Depth(1f), 1f)); this._roids.Add(new Donuroid(vec2_2.x + Rando.Float(-6f, -1f), (float)((double)vec2_2.y + (double)Rando.Float(-10f, 0.0f) - 10.0), this._donuroid, Rando.Int(0, 7), this.depth - 20, 0.5f)); this._roids.Add(new Donuroid(vec2_2.x + Rando.Float(6f, 1f), (float)((double)vec2_2.y + (double)Rando.Float(10f, 0.0f) - 10.0), this._donuroid, Rando.Int(0, 7), this.depth - 20, 0.5f)); this._roids.Add(new Donuroid(vec2_2.x + Rando.Float(-6f, -1f), (float)((double)vec2_2.y + (double)Rando.Float(-10f, 0.0f) - 20.0), this._donuroid, Rando.Int(0, 7), this.depth - 30, 0.25f)); this._roids.Add(new Donuroid(vec2_2.x + Rando.Float(6f, 1f), (float)((double)vec2_2.y + (double)Rando.Float(10f, 0.0f) - 20.0), this._donuroid, Rando.Int(0, 7), this.depth - 30, 0.25f)); vec2_2 += vec2_1; vec2_1.y += 1.4f; } Rando.generator = generator; }
public override void Draw() { float num1 = (float)Math.Sin((double)this._distPulse); float num2 = (float)-(Math.Sin((double)this._orbitInc) * (double)num1) * this.s1; float num3 = (float)Math.Cos((double)this._orbitInc) * num1 * this.s1; this._sprite.imageIndex = this._sprite.imageIndex; this._sprite.depth = this.depth; this._sprite.scale = new Vec2(this.s1); this._sprite.center = this.center; Graphics.Draw((Sprite)this._sprite, this.x + num2, this.y + num3); this._sprite2.imageIndex = this._sprite.imageIndex; this._sprite2.angle = this._sprite.angle; this._sprite2.depth = new Depth(-0.5f); this._sprite2.scale = this._sprite.scale; this._sprite2.center = this.center; float num4 = 0.6f - Rando.Float(0.2f); float num5 = 0.4f; this._sprite2.color = new Color(num5, num5, num5); Graphics.Draw((Sprite)this._sprite2, this.x + num2, this.y + num3); this._orbiter.imageIndex = this._sprite.imageIndex; this._orbiter.color = this._sprite.color; this._orbiter.depth = this.depth; this._orbiter.scale = new Vec2(this.s2); this._orbiter.center = this.center; Graphics.Draw((Sprite)this._orbiter, this.x - num2, this.y - num3); this._sprite2.imageIndex = this._orbiter.imageIndex; this._sprite2.angle = this._orbiter.angle; this._sprite2.depth = new Depth(-0.5f); this._sprite2.scale = this._orbiter.scale; this._sprite2.center = this.center; this._sprite2.color = new Color(num5, num5, num5); Graphics.Draw((Sprite)this._sprite2, this.x - num2, this.y - num3); }
public override void Update() { if (this._prevPositions.Count == 0) { this._prevPositions.Insert(0, this.position); } Vec2 position = this.position; ElectricalCharge electricalCharge = this; electricalCharge.position = electricalCharge.position + this._travelVec; this._travelVec = new Vec2((float)this.offDir * Rando.Float(6f, 10f), Rando.Float(-10f, 10f)); this._prevPositions.Insert(0, this.position); this.alpha -= 0.1f; if ((double)this.alpha < 0.0) { Level.Remove((Thing)this); } foreach (IAmADuck amAduck in Level.CheckLineAll <IAmADuck>(position, this.position)) { if (amAduck is MaterialThing materialThing && amAduck != this.owner.owner) { materialThing.Zap(this.owner); } } base.Update(); }
private static void FinishedTotalQuery(object sender) { WorkshopQueryAll workshopQueryAll = sender as WorkshopQueryAll; if (workshopQueryAll.numResultsTotal <= 0U) { return; } int num = Rando.Int((int)(workshopQueryAll.numResultsTotal / 50U)) + 1; if (RandomLevelDownloader.numSinceLowRating > 3) { RandomLevelDownloader.numSinceLowRating = 0; } else { num %= 10; } RandomLevelDownloader._orderMode = RandomLevelDownloader.numSinceLowRating != 2 ? WorkshopQueryFilterOrder.RankedByVote : WorkshopQueryFilterOrder.RankedByTrend; if (num == 0) { num = 1; } ++RandomLevelDownloader.numSinceLowRating; WorkshopQueryAll queryAll = Steam.CreateQueryAll(RandomLevelDownloader._orderMode, WorkshopType.Items); queryAll.requiredTags.Add("Deathmatch"); queryAll.ResultFetched += new WorkshopQueryResultFetched(RandomLevelDownloader.Fetched); queryAll.page = (uint)num; queryAll.justOnePage = true; queryAll.Request(); }
public ElectricalCharge(float xpos, float ypos, int off, Thing own) : base(xpos, ypos) { this.offDir = (sbyte)off; this._travelVec = new Vec2((float)this.offDir * Rando.Float(6f, 10f), Rando.Float(-10f, 10f)); this.owner = own; }
public override void Activate(DeathCrate c, bool server = true) { float x = c.x; float ypos = c.y - 2f; Level.Add((Thing) new ExplosionPart(x, ypos)); int num1 = 6; if (Graphics.effectsLevel < 2) { num1 = 3; } for (int index = 0; index < num1; ++index) { float deg = (float)index * 60f + Rando.Float(-10f, 10f); float num2 = Rando.Float(12f, 20f); Level.Add((Thing) new ExplosionPart(x + (float)Math.Cos((double)Maths.DegToRad(deg)) * num2, ypos - (float)Math.Sin((double)Maths.DegToRad(deg)) * num2)); } if (server) { for (int index = 0; index < 10; ++index) { Mine mine = new Mine(c.x, c.y); float num2 = (float)index / 9f; mine.hSpeed = (float)((double)num2 * 40.0 - 20.0) * Rando.Float(0.5f, 1f); mine.vSpeed = Rando.Float(-3f, -11f); mine.PressAction(); mine.Arm(); Level.Add((Thing)mine); } Level.Remove((Thing)c); } Graphics.FlashScreen(); SFX.Play("explode"); }
// Token: 0x0600254F RID: 9551 protected bool OnDestroybam(DestroyType type = null) { if (!base.isServerForObject) { return(false); } ATRCShrapnel shrap = new ATRCShrapnel(); shrap.MakeNetEffect(this.position, false); List <Bullet> firedBullets = new List <Bullet>(); for (int i = 0; i < 20; i++) { float dir = (float)i * 18f - 5f + Rando.Float(10f); shrap = new ATRCShrapnel(); shrap.range = 55f + Rando.Float(14f); Bullet bullet = new Bullet(base.x + (float)(Math.Cos((double)Maths.DegToRad(dir)) * 6.0), base.y - (float)(Math.Sin((double)Maths.DegToRad(dir)) * 6.0), shrap, dir, null, false, -1f, false, true); bullet.firedFrom = this; firedBullets.Add(bullet); Level.Add(bullet); } if (Network.isActive) { Send.Message(new NMFireGun(null, firedBullets, 0, false, 4, false), NetMessagePriority.ReliableOrdered, null); firedBullets.Clear(); } Level.Remove(this); return(true); }
public override void Activate(DeathCrate c, bool server = true) { float x = c.x; float ypos = c.y - 2f; Level.Add((Thing) new ExplosionPart(x, ypos)); int num1 = 6; if (Graphics.effectsLevel < 2) { num1 = 3; } for (int index = 0; index < num1; ++index) { float deg = (float)index * 60f + Rando.Float(-10f, 10f); float num2 = Rando.Float(12f, 20f); Level.Add((Thing) new ExplosionPart(x + (float)Math.Cos((double)Maths.DegToRad(deg)) * num2, ypos - (float)Math.Sin((double)Maths.DegToRad(deg)) * num2)); } if (server) { for (int index = 0; index < 18; ++index) { float deg = (float)index * 22.5f; double num2 = (double)Rando.Float(8f, 14f); Level.Add((Thing) new QuadLaserBullet(c.x, c.y, new Vec2((float)Math.Cos((double)Maths.DegToRad(deg)), (float)-Math.Sin((double)Maths.DegToRad(deg))))); } Level.Remove((Thing)c); } Graphics.FlashScreen(); SFX.Play("explode"); }
public override void HeatUp(Vec2 location) { this._hitPoints -= 0.016f; if ((double)this._hitPoints < 0.0500000007450581) { Level.Remove((Thing)this); for (int index = 0; index < 16; ++index) { FluidData water = Fluid.Water; water.amount = 3f / 1000f; Fluid fluid = new Fluid(this.x, this.y, Vec2.Zero, water); fluid.hSpeed = (float)((double)index / 16.0 - 0.5) * Rando.Float(0.3f, 0.4f); fluid.vSpeed = Rando.Float(-1.5f, 0.5f); Level.Add((Thing)fluid); } } FluidData water1 = Fluid.Water; water1.amount = 0.004f; Fluid fluid1 = new Fluid(this.x, this.y, Vec2.Zero, water1); fluid1.hSpeed = Rando.Float(-0.1f, 0.1f); fluid1.vSpeed = Rando.Float(-0.3f, 0.3f); Level.Add((Thing)fluid1); base.HeatUp(location); }
public override void Activate(DeathCrate c, bool server = true) { float x = c.x; float ypos = c.y - 2f; Level.Add((Thing) new ExplosionPart(x, ypos)); int num1 = 6; if (Graphics.effectsLevel < 2) { num1 = 3; } for (int index = 0; index < num1; ++index) { float deg = (float)index * 60f + Rando.Float(-10f, 10f); float num2 = Rando.Float(12f, 20f); Level.Add((Thing) new ExplosionPart(x + (float)Math.Cos((double)Maths.DegToRad(deg)) * num2, ypos - (float)Math.Sin((double)Maths.DegToRad(deg)) * num2)); } if (server) { for (int index = 0; index < 8; ++index) { Sword sword = new Sword(c.x, c.y); float num2 = (float)index / 7f; sword.hSpeed = (float)((double)num2 * 30.0 - 15.0) * Rando.Float(0.5f, 1f); sword.vSpeed = Rando.Float(-10f, 10f); sword._wasLifted = true; sword._framesExisting = 16; Level.Add((Thing)sword); } Level.Remove((Thing)c); } Graphics.FlashScreen(); SFX.Play("explode"); }
protected override bool OnDestroy(DestroyType type = null) { this._hitPoints = 0.0f; Level.Remove((Thing)this); SFX.Play("glassHit"); Vec2 hitAngle = Vec2.Zero; if (type is DTShot) { hitAngle = (type as DTShot).bullet.travelDirNormalized; } for (int index = 0; index < 8; ++index) { Thing thing = (Thing) new GlassParticle(this.x + Rando.Float(-4f, 4f), this.y + Rando.Float(-4f, 4f), hitAngle); Level.Add(thing); thing.hSpeed = (float)((double)hitAngle.x * 2.0 * ((double)Rando.Float(1f) + 0.300000011920929)); thing.vSpeed = (float)((double)hitAngle.y * 2.0 * ((double)Rando.Float(1f) + 0.300000011920929)) - Rando.Float(2f); Level.Add(thing); } for (int index = 0; index < 5; ++index) { SmallSmoke smallSmoke = SmallSmoke.New(this.x + Rando.Float(-6f, 6f), this.y + Rando.Float(-6f, 6f)); smallSmoke.hSpeed += Rando.Float(-0.3f, 0.3f); smallSmoke.vSpeed -= Rando.Float(0.1f, 0.2f); Level.Add((Thing)smallSmoke); } return(true); }
public override void Initialize() { List <System.Type> physicsObjects = ItemBox.GetPhysicsObjects(Editor.Placeables); physicsObjects.RemoveAll((Predicate <System.Type>)(t => t == typeof(Present) || t == typeof(LavaBarrel) || t == typeof(Grapple))); this._contains = physicsObjects[Rando.Int(physicsObjects.Count - 1)]; }
public override void PopShell(float x, float y, int dir) { PistolShell pistolShell = new PistolShell(x, y); pistolShell.hSpeed = (float)dir * (1.5f + Rando.Float(1f)); Level.Add((Thing)pistolShell); }
public override void Update() { if ((double)Rando.Float(2f) < 0.300000011920929) { this.vSpeed += Rando.Float(3.5f) - 2f; } if ((double)Rando.Float(9f) < 0.100000001490116) { this.vSpeed += Rando.Float(3.1f) - 3f; } if ((double)Rando.Float(14f) < 0.100000001490116) { this.vSpeed += Rando.Float(4f) - 5f; } if ((double)Rando.Float(25f) < 0.100000001490116) { this.vSpeed += Rando.Float(6f) - 7f; } Level.Add((Thing)SmallSmoke.New(this.x, this.y)); if ((double)this.hSpeed > 0.0) { this._sprite.angleDegrees = 90f; } else if ((double)this.hSpeed < 0.0) { this._sprite.angleDegrees = -90f; } base.Update(); }
protected override bool OnDestroy(DestroyType type = null) { this._hitPoints = 0.0f; Level.Remove((Thing)this); SFX.Play("crateDestroy"); Vec2 vec2 = Vec2.Zero; if (type is DTShot) { vec2 = (type as DTShot).bullet.travelDirNormalized; } for (int index = 0; index < 6; ++index) { Thing thing = (Thing)WoodDebris.New(this.x - 8f + Rando.Float(16f), this.y - 8f + Rando.Float(16f)); thing.hSpeed = (float)(((double)Rando.Float(1f) > 0.5 ? 1.0 : -1.0) * (double)Rando.Float(3f) + (double)Math.Sign(vec2.x) * 0.5); thing.vSpeed = -Rando.Float(1f); Level.Add(thing); } for (int index = 0; index < 5; ++index) { SmallSmoke smallSmoke = SmallSmoke.New(this.x + Rando.Float(-6f, 6f), this.y + Rando.Float(-6f, 6f)); smallSmoke.hSpeed += Rando.Float(-0.3f, 0.3f); smallSmoke.vSpeed -= Rando.Float(0.1f, 0.2f); Level.Add((Thing)smallSmoke); } return(true); }
public override void Update() { base.Update(); this._life = 1f; this.angleDegrees = this._spinAngle; if ((bool)this._sparkTimer) { Level.Add((Thing)Spark.New(this.x, this.y - 2f, new Vec2(Rando.Float(-1f, 1f), -0.5f), 0.1f)); } if (!(bool)this._explodeTimer) { return; } SFX.Play("littleGun", Rando.Float(0.8f, 1f), Rando.Float(-0.5f, 0.5f)); for (int index = 0; index < 8; ++index) { float num = (float)((double)index * 45.0 - 5.0) + Rando.Float(10f); ATShrapnel atShrapnel = new ATShrapnel(); atShrapnel.range = 8f + Rando.Float(3f); Level.Add((Thing) new Bullet(this.x + (float)(Math.Cos((double)Maths.DegToRad(num)) * 6.0), this.y - (float)(Math.Sin((double)Maths.DegToRad(num)) * 6.0), (AmmoType)atShrapnel, num) { firedFrom = (Thing)this }); } Level.Add((Thing)SmallSmoke.New(this.x, this.y)); if ((double)Rando.Float(1f) < 0.100000001490116) { Level.Add((Thing)SmallFire.New(this.x, this.y, 0.0f, 0.0f, firedFrom: ((Thing)this))); } Level.Remove((Thing)this); }
public static System.Type PickType(int chanceGroup, List <TypeProbPair> contains) { ItemBox.GetPhysicsObjects(Editor.Placeables); Random random = new Random((int)((double)Level.GetChanceGroup2(chanceGroup) * 2147483648.0 - 1.0)); Random generator = Rando.generator; Rando.generator = random; IOrderedEnumerable <TypeProbPair> orderedEnumerable = contains.OrderBy <TypeProbPair, float>((Func <TypeProbPair, float>)(x => Rando.Float(1f))); System.Type type = (System.Type)null; float num = 0.0f; foreach (TypeProbPair typeProbPair in (IEnumerable <TypeProbPair>)orderedEnumerable) { if ((double)Rando.Float(1f) > 1.0 - (double)typeProbPair.probability) { type = typeProbPair.type; break; } if ((double)typeProbPair.probability > (double)num) { num = typeProbPair.probability; type = typeProbPair.type; } } Rando.generator = generator; return(type); }
protected override bool OnDestroy(DestroyType type = null) { if (this._duckOwner == null) { return(false); } if (!this.destroyed) { this._duckOwner.hSpeed = this.hSpeed; bool wasKilled = type != null; if (!wasKilled && this.jumpCountdown > 0.01f) { this._duckOwner.vSpeed = Duck.JumpSpeed; } else { this._duckOwner.vSpeed = (wasKilled ? (this.vSpeed - 1f) : -3f); } this._duckOwner.x = base.x; this._duckOwner.y = base.y - 10f; for (int i = 0; i < 4; i++) { SmallSmoke s = SmallSmoke.New(base.x + Rando.Float(-4f, 4f), base.y + Rando.Float(-4f, 4f)); s.hSpeed += this.hSpeed * Rando.Float(0.3f, 0.5f); s.vSpeed -= Rando.Float(0.1f, 0.2f); Level.Add(s); } if (this.owner != null) { Duck d = this.owner as Duck; if (d != null) { d.holdObject = null; } } if (Network.isActive) { if (!wasKilled) { this._duckOwner.Fondle(this); this.authority += 45; } this.active = false; this.visible = false; this.owner = null; } else { Level.Remove(this); } if (wasKilled && !this._duckOwner.killingNet) { this._duckOwner.killingNet = true; this._duckOwner.Destroy(type); } this._duckOwner._trapped = null; } return(true); }
public override void Initialize() { Layer.HUD.camera.size *= 4f; int num1 = 19; int num2 = 3; TourneyGroup tourneyGroup1 = new TourneyGroup(); int num3 = 0; foreach (Team p in Teams.allRandomized) { tourneyGroup1.AddPlayer(p, true); if (tourneyGroup1.players.Count == num2) { this._groups.Add(tourneyGroup1); tourneyGroup1 = new TourneyGroup(); tourneyGroup1.groupIndex = this._groups.Count; } ++num3; if (num3 == num1) { break; } } if (tourneyGroup1.players.Count > 0) { this._groups.Add(tourneyGroup1); } List <TourneyGroup> tourneyGroupList1 = this._groups; List <TourneyGroup> tourneyGroupList2 = new List <TourneyGroup>(); int num4 = 1; while (tourneyGroupList1.Count > 1) { int num5 = 0; TourneyGroup tourneyGroup2 = (TourneyGroup)null; foreach (TourneyGroup tourneyGroup3 in tourneyGroupList1) { if (tourneyGroup2 == null) { num5 = 0; tourneyGroup2 = new TourneyGroup(); tourneyGroup2.groupIndex = tourneyGroupList2.Count; tourneyGroup2.depth = num4; tourneyGroupList2.Add(tourneyGroup2); } tourneyGroup3.next = tourneyGroup2; tourneyGroup3.next.AddPlayer(tourneyGroup3.players[Rando.Int(tourneyGroup3.players.Count - 1)]); ++num5; if (num5 == num2) { tourneyGroup2 = (TourneyGroup)null; } } ++num4; tourneyGroupList1 = tourneyGroupList2; tourneyGroupList2 = new List <TourneyGroup>(); } base.Initialize(); }
protected override string OnGetLocalName() { if (this._localName == "") { this._localName = "test " + Rando.Int(235645).ToString(); } return(this._localName); }
public LevelUpArrowAnimation(Vec2 pos) : base(pos, new SpriteMap("levelUpArrow", 16, 16), 0.9f) { this.layer = Layer.HUD; this.alpha = 0.0f; this._startWait = Rando.Float(2.5f); this._sprite.depth = new Depth(1f); }
public T2 GetRandom(T group) { if (this._items.ContainsKey(group)) { return(this._items[group][Rando.Int(this._items[group].Count - 1)]); } return(this._globalItems.Count > 0 ? this._globalItems[Rando.Int(this._globalItems.Count - 1)] : default(T2)); }