public override void Initialize()
 {
     this.layer           = Layer.HUD;
     this.depth           = new Depth(0.9f);
     this._showBackground = false;
     this.itemSize        = new Vec2(390f, 16f);
     this._root           = true;
     this._dialog         = new TextEntryDialog();
     Level.Add((Thing)this._dialog);
     this._deleteDialog = new MessageDialogue();
     Level.Add((Thing)this._deleteDialog);
     this._overwriteDialog = new MessageDialogue();
     Level.Add((Thing)this._overwriteDialog);
     this.drawControls = false;
 }
 public override void Initialize()
 {
     this.layer           = Layer.HUD;
     this.depth           = new Depth(0.9f);
     this._showBackground = false;
     this.itemSize        = new Vec2(386f, 16f);
     this._root           = true;
     this.drawControls    = false;
     this._descriptionBox = new Textbox(this.x + 5f, this.y + 225f, 316f, 40f, 0.5f, 9, "<ENTER DESCRIPTION>");
     this._nameBox        = new Textbox(this.x + 5f, this.y + (float)byte.MaxValue, 316f, 12f, maxLines: 1, emptyText: "<ENTER NAME>");
     this._font           = new FancyBitmapFont("smallFont");
     this._confirm        = new MessageDialogue();
     Level.Add((Thing)this._confirm);
     this._upload = new UploadDialogue();
     Level.Add((Thing)this._upload);
     this._notify = new NotifyDialogue();
     Level.Add((Thing)this._notify);
     this._deathmatchTest = new DeathmatchTestDialogue();
     Level.Add((Thing)this._deathmatchTest);
     this._testSuccess = new TestSuccessDialogue();
     Level.Add((Thing)this._testSuccess);
     this._arcadeTest = new ArcadeTestDialogue();
     Level.Add((Thing)this._arcadeTest);
 }