Пример #1
0
        public static void Draw()
        {
            if (RhythmMode._bar == null)
            {
                RhythmMode._bar = new Sprite("rhythmBar");
            }
            if (RhythmMode._ball == null)
            {
                RhythmMode._ball = new Sprite("rhythmBall");
                RhythmMode._ball.CenterOrigin();
            }
            Vec2 vec2 = new Vec2(Layer.HUD.camera.width / 2f - (float)(RhythmMode._bar.w / 2), 10f);

            Graphics.Draw(RhythmMode._bar, vec2.x, vec2.y);
            for (int index = 0; index < 5; ++index)
            {
                float x   = (float)((double)vec2.x + 2.0 + (double)(index * (RhythmMode._bar.w / 4) + 1) + (double)RhythmMode._pos * ((double)RhythmMode._bar.w / 4.0));
                float num = Maths.Clamp((float)(((double)x - (double)vec2.x) / ((double)RhythmMode._bar.w - 2.0)), 0.0f, 1f);
                RhythmMode._ball.alpha = (float)((Math.Sin((double)num * (2.0 * Math.PI) - Math.PI / 2.0) + 1.0) / 2.0);
                if ((index == 1 && (double)RhythmMode._pos > 0.5 || index == 2 && (double)RhythmMode._pos <= 0.5) && RhythmMode.inTime)
                {
                    RhythmMode._ball.scale = new Vec2(2f, 2f);
                }
                else
                {
                    RhythmMode._ball.scale = new Vec2(1f, 1f);
                }
                Graphics.Draw(RhythmMode._ball, x, vec2.y + 4f);
            }
        }
 public override void Update()
 {
   base.Update();
   this._shakeInc += 0.8f;
   this._shakeMult = Lerp.Float(this._shakeMult, 0.0f, 0.05f);
   if (this._alternate == 0)
   {
     foreach (FluidStream hole in this._holes)
     {
       hole.onFire = this.onFire;
       hole.hSpeed = this.hSpeed;
       hole.vSpeed = this.vSpeed;
       hole.DoUpdate();
       hole.position = this.Offset(hole.offset);
       hole.sprayAngle = this.OffsetLocal(hole.startSprayAngle);
       float num1 = (float) (1.0 - ((double) hole.offset.y - (double) this.topLocal) / ((double) this.bottomLocal - (double) this.topLocal));
       if ((double) hole.x > (double) this.left - 2.0 && (double) hole.x < (double) this.right + 2.0 && (double) num1 < (double) this._fluidLevel)
       {
         float num2 = Maths.Clamp(this._fluidLevel - num1, 0.1f, 1f) * 0.0012f * hole.holeThickness;
         FluidData fluid = this._fluid;
         fluid.amount = num2;
         hole.Feed(fluid);
         this._fluidLevel -= num2;
       }
     }
   }
   this.weight = this._fluidLevel * 10f;
   ++this._alternate;
   if (this._alternate <= 4)
     return;
   this._alternate = 0;
 }
        public override void Draw()
        {
            if (this._tracer || (double)this._bulletDistance <= 0.100000001490116)
            {
                return;
            }
            float length = (this.drawStart - this.drawEnd).length;
            float val    = 0.0f;
            float num1   = (float)(1.0 / ((double)length / 8.0));
            float num2   = 0.0f;
            float num3   = 8f;

            while (true)
            {
                bool flag = false;
                if ((double)val + (double)num3 > (double)length)
                {
                    num3 = length - Maths.Clamp(val, 0.0f, 99f);
                    flag = true;
                }
                num2 += num1;
                DuckGame.Graphics.DrawTexturedLine((Tex2D)this._beem, this.drawStart + this.travelDirNormalized * val, this.drawStart + this.travelDirNormalized * (val + num3), Color.White * num2, this._thickness, new Depth(0.6f));
                if (!flag)
                {
                    val += 8f;
                }
                else
                {
                    break;
                }
            }
        }
Пример #4
0
        public float CalculateDepth()
        {
            float distance = this.FeedAmountToDistance(this.data.amount);

            if ((double)this._wide == 0.0)
            {
                this._wide = 1f / 1000f;
            }
            return(Maths.Clamp(distance / this._wide, 1f, 99999f));
        }
Пример #5
0
 public static int GetCompressedVec2(Vec2 val, int range = 2147483647)
 {
     if (range != int.MaxValue)
     {
         float num = (float)((int)short.MaxValue / range);
         val.x = Maths.Clamp(val.x, (float)-range, (float)range) * num;
         val.y = Maths.Clamp(val.y, (float)-range, (float)range) * num;
     }
     return((int)((long)(ushort)Maths.Clamp((int)Math.Round((double)val.x), (int)short.MinValue, (int)short.MaxValue) << 16 | (long)(ushort)Maths.Clamp((int)Math.Round((double)val.y), (int)short.MinValue, (int)short.MaxValue)));
 }
Пример #6
0
 public override void PostDrawLayer(Layer layer)
 {
     if (layer == Layer.Background)
     {
         Vec2  vec2_1 = new Vec2(0.0f, 0.0f);
         float num1   = -260f;
         float num2   = 140f;
         for (int index1 = 0; index1 < 7; ++index1)
         {
             int    index2 = this.ProfileIndexAdd(this._selectorPosition, index1 - 3);
             string str    = "NO PROFILE";
             if (index2 != -1)
             {
                 str = this._profiles[index2].name;
             }
             float num3 = (float)((double)vec2_1.x + (double)num1 + 3.0 * (double)num2);
             float x    = (float)((double)vec2_1.x + (double)num1 + (double)index1 * (double)num2 + -(double)this._slide * (double)num2);
             float num4 = Maths.Clamp((float)((100.0 - (double)Math.Abs(x - num3)) / 100.0), 0.0f, 1f);
             float num5 = num4 * Maths.NormalizeSection(num4, 0.0f, 0.9f);
             this._door.color = Color.White * num5 * this._fade;
             this._door.depth = (Depth)(num5 * 0.8f);
             if ((double)num5 < 1.0)
             {
                 this._unlitDoor.alpha = (float)((1.0 - (double)num5) * 0.5) * this._fade;
                 Graphics.Draw(this._unlitDoor, x, 90f);
             }
             if ((double)num5 > 0.0)
             {
                 Graphics.Draw(this._door, x, 90f);
             }
             string text   = str;
             float  num6   = (float)(((double)num5 + 1.0) * 0.5);
             float  num7   = 0.0f;
             float  num8   = 0.0f;
             Vec2   vec2_2 = new Vec2(1f, 1f);
             if (text.Length > 9)
             {
                 vec2_2 = new Vec2(0.75f, 0.75f);
                 num7   = 1f;
                 num8   = 1f;
             }
             if (text.Length > 12)
             {
                 vec2_2 = new Vec2(0.5f, 0.5f);
                 num7   = 2f;
                 num8   = 1f;
             }
             Graphics.DrawString(text, new Vec2(x - Graphics.GetStringWidth(text, scale: vec2_2.x) / 2f + num8, 35f + num7), new Color((byte)Math.Round(165.0 * (double)num6), (byte)Math.Round(100.0 * (double)num6), (byte)Math.Round(34.0 * (double)num6)) * this._fade, new Depth(0.9f), scale: vec2_2.x);
         }
         this._door.scale = new Vec2(1f, 1f);
         this._door.depth = new Depth(0.4f);
     }
     base.PostDrawLayer(layer);
 }
Пример #7
0
        public override void Draw()
        {
            base.Draw();
            this._light.depth = this.depth + 1;
            float num1 = (float)((double)(this._hitPoints / this._maxHealth) * 0.699999988079071 + 0.300000011920929);
            float g    = 1f;
            float num2 = 1f;

            if ((double)this._hitPoints < (double)this._maxHealth / 2.0)
            {
                g    = 0.0f;
                num2 = 0.4f;
            }
            this._light.color = new Color(1f - g, g, 0.2f) * Maths.Clamp(num2 + this._colorFlux.normalized * (1f - num2), 0.0f, 1f);
            Graphics.Draw(this._light, this.x, this.y);
        }
Пример #8
0
        public override void Draw()
        {
            this._selectProjector.depth = new Depth(-0.51f);
            this._selectProjector.alpha = (float)(0.300000011920929 + (double)this._projectorSin.normalized * 0.200000002980232);
            this._selectPlatform.depth  = new Depth(-0.51f);
            int count = this._profiles.Count;
            int num1  = 0;

            foreach (Profile profile in this._profiles)
            {
                Color color = new Color(0.35f, 0.5f, 0.6f);
                profile.persona.sprite.alpha    = Maths.Clamp(this._swapFade, 0.0f, 1f);
                profile.persona.sprite.color    = color * (float)(0.699999988079071 + (double)this._projectorSin.normalized * 0.100000001490116);
                profile.persona.sprite.color    = new Color(profile.persona.sprite.color.r, profile.persona.sprite.color.g, profile.persona.sprite.color.b);
                profile.persona.armSprite.alpha = Maths.Clamp(this._swapFade, 0.0f, 1f);
                profile.persona.armSprite.color = color * (float)(0.699999988079071 + (double)this._projectorSin.normalized * 0.100000001490116);
                profile.persona.armSprite.color = new Color(profile.persona.armSprite.color.r, profile.persona.armSprite.color.g, profile.persona.armSprite.color.b);
                profile.persona.sprite.scale    = new Vec2(1f, 1f);
                profile.persona.armSprite.scale = new Vec2(1f, 1f);
                float num2 = 12f;
                float num3 = (float)((double)this.x - (double)(count - 1) * (double)num2 / 2.0 + (double)num1 * (double)num2);
                profile.persona.sprite.depth    = (Depth)(float)((double)num1 * 0.00999999977648258 - 0.400000005960464);
                profile.persona.armSprite.depth = (Depth)(float)((double)num1 * 0.00999999977648258 - 0.300000011920929);
                Graphics.Draw((Sprite)profile.persona.sprite, num3 + 1f, this.y - 17f, new Depth(-0.4f));
                Graphics.Draw((Sprite)profile.persona.armSprite, (float)((double)num3 + 1.0 - 3.0), (float)((double)this.y - 17.0 + 6.0));
                Team team = profile.team;
                if (team != null)
                {
                    Vec2 hatPoint = DuckRig.GetHatPoint(profile.persona.sprite.imageIndex);
                    team.hat.depth  = profile.persona.sprite.depth + 1;
                    team.hat.alpha  = profile.persona.sprite.alpha;
                    team.hat.color  = profile.persona.sprite.color;
                    team.hat.center = new Vec2(16f, 16f) + team.hatOffset;
                    Graphics.Draw((Sprite)team.hat, (float)((double)num3 + (double)hatPoint.x + 1.0), this.y - 17f + hatPoint.y);
                    team.hat.color = Color.White;
                }
                this._profile.persona.sprite.color    = Color.White;
                this._profile.persona.armSprite.color = Color.White;
                ++num1;
            }
            Graphics.Draw(this._selectPlatform, this.x, this.y);
            Graphics.Draw(this._selectProjector, this.x, this.y - 6f);
        }
Пример #9
0
        public override object GetNetValue()
        {
            int   num1 = (int)BitBuffer.GetMaxValue(this._bits) / 2;
            float val  = (float)this.value;
            float num2;

            if (this.isRotation)
            {
                if ((double)val < 0.0)
                {
                    double num3 = (double)this._range / 2.0;
                    val = val % -this._range + this._range;
                }
                num2 = val % this._range / this._range;
            }
            else
            {
                num2 = Maths.Clamp(val, -this._range, this._range) / this._range;
            }
            return((object)(int)Math.Round((double)num2 * (double)num1));
        }
        public override void Update()
        {
            if (!this._opening && this.opened && Editor.gamepadMode)
            {
                if (this._gridMenu != null && this._gridMenu.opened || this._saveMenu != null && this._saveMenu.opened || (this._newMenu != null && this._newMenu.opened || this._quitMenu != null && this._quitMenu.opened) || this._uploadMenu != null && this._uploadMenu.opened)
                {
                    return;
                }
                if (Input.Pressed("UP"))
                {
                    this.opened = false;
                    if (this.owner is ContextMenu owner)
                    {
                        owner._opening = true;
                        foreach (ToolbarButton button in this._buttons)
                        {
                            button.hover = false;
                        }
                        Editor.infoText = "";
                        return;
                    }
                }
                if (Input.Pressed("DOWN"))
                {
                    this.opened = false;
                    if (this.owner is ContextMenu owner)
                    {
                        ++owner.selectedIndex;
                        foreach (ToolbarButton button in this._buttons)
                        {
                            button.hover = false;
                        }
                        Editor.infoText = "";
                        return;
                    }
                }
                if (Input.Pressed("LEFT"))
                {
                    --this._selectedIndex;
                }
                else if (Input.Pressed("RIGHT"))
                {
                    ++this._selectedIndex;
                }
                this._selectedIndex = Maths.Clamp(this._selectedIndex, 0, this._buttons.Count - 1);
                int num = 0;
                foreach (ToolbarButton button in this._buttons)
                {
                    if (this._selectedIndex == num)
                    {
                        button.hover    = true;
                        Editor.infoText = button.hoverText;
                        if (Input.Pressed("SELECT"))
                        {
                            this.ButtonPressed(button);
                        }
                    }
                    else
                    {
                        button.hover = false;
                    }
                    ++num;
                }
            }
            float x = this.position.x;

            this._newButton.x = x;
            this._newButton.y = this.position.y;
            float num1 = x + 18f;

            this._saveButton.x = num1;
            this._saveButton.y = this.position.y;
            float num2 = num1 + 18f;

            this._loadButton.x = num2;
            this._loadButton.y = this.position.y;
            float num3 = num2 + 18f;

            this._playButton.x = num3;
            this._playButton.y = this.position.y;
            float num4 = num3 + 18f;

            this._gridButton.x = num4;
            this._gridButton.y = this.position.y;
            if (Steam.IsInitialized())
            {
                num4 += 18f;
                this._steamButton.x = num4;
                this._steamButton.y = this.position.y;
            }
            this._quitButton.x = num4 + 18f;
            this._quitButton.y = this.position.y;
            foreach (Thing button in this._buttons)
            {
                button.DoUpdate();
            }
            base.Update();
        }
 public override void Update()
 {
     base.Update();
     this.offDir = (sbyte)1;
     if ((double)this._hitPoints <= 0.0)
     {
         if (this.graphic != this._toreUp)
         {
             float     num1  = this._fluidLevel * 0.5f;
             float     num2  = this._fluidLevel * 0.5f;
             FluidData fluid = this._fluid;
             fluid.amount = num1 / 20f;
             for (int index = 0; index < 20; ++index)
             {
                 Level.Add((Thing) new Fluid(this.x + Rando.Float(-4f, 4f), this.y + Rando.Float(-4f, 4f), new Vec2(Rando.Float(-4f, 4f), Rando.Float(-4f, 0.0f)), fluid));
             }
             fluid.amount = num2;
             Level.Add((Thing) new Fluid(this.x, this.y - 8f, new Vec2(0.0f, -1f), fluid));
             Level.Add((Thing)SmallSmoke.New(this.x, this.y));
             SFX.Play("bulletHitWater");
             SFX.Play("crateDestroy");
         }
         this.graphic            = (Sprite)this._toreUp;
         this._onFire            = false;
         this.burnt              = 0.0f;
         this._weight            = 0.1f;
         this._collisionSize.y   = 8f;
         this._collisionOffset.y = -3f;
     }
     this.burnSpeed = 0.0015f;
     if (this._onFire && (double)this.burnt < 0.899999976158142)
     {
         if ((double)this.burnt > 0.300000011920929)
         {
             this.graphic = this._melting;
         }
         this.yscale             = (float)(0.5 + (1.0 - (double)this.burnt) * 0.5);
         this.centery            = (float)(8.0 - (double)this.burnt * 7.0);
         this._collisionOffset.y = (float)((double)this.burnt * 7.0 - 8.0);
         this._collisionSize.y   = (float)(16.0 - (double)this.burnt * 7.0);
     }
     if (!this._bottomHoles && (double)this.burnt > 0.600000023841858)
     {
         this._bottomHoles = true;
         this._holes.Add(new FluidStream(0.0f, 0.0f, new Vec2(-1f, -1f), 1f, new Vec2(-7f, 8f))
         {
             holeThickness = 2f
         });
         this._holes.Add(new FluidStream(0.0f, 0.0f, new Vec2(1f, -1f), 1f, new Vec2(7f, 8f))
         {
             holeThickness = 2f
         });
     }
     if (this._owner != null)
     {
         this.hSpeed = this.owner.hSpeed;
         this.vSpeed = this.owner.vSpeed;
     }
     if (this._alternate == 0)
     {
         foreach (FluidStream hole in this._holes)
         {
             hole.onFire = this.onFire;
             hole.hSpeed = this.hSpeed;
             hole.vSpeed = this.vSpeed;
             hole.DoUpdate();
             hole.position   = this.Offset(hole.offset);
             hole.sprayAngle = this.OffsetLocal(hole.startSprayAngle);
             float num1 = (float)(1.0 - ((double)hole.offset.y - (double)this.topLocal) / ((double)this.bottomLocal - (double)this.topLocal));
             if ((double)hole.x > (double)this.left - 2.0 && (double)hole.x < (double)this.right + 2.0 && (double)num1 < (double)this._fluidLevel)
             {
                 float     num2  = Maths.Clamp(this._fluidLevel - num1, 0.1f, 1f) * 0.008f * hole.holeThickness;
                 FluidData fluid = this._fluid;
                 fluid.amount = num2;
                 hole.Feed(fluid);
                 this._fluidLevel -= num2;
                 this._lossAccum  += num2;
                 while ((double)this._lossAccum > 0.0500000007450581)
                 {
                     this._lossAccum -= 0.05f;
                     if (this.sequence != null && this.sequence.isValid && ChallengeLevel.running)
                     {
                         ++ChallengeLevel.goodiesGot;
                         SFX.Play("tinyTick");
                     }
                 }
             }
         }
     }
     this.weight = this._fluidLevel * 10f;
     ++this._alternate;
     if (this._alternate <= 4)
     {
         return;
     }
     this._alternate = 0;
 }
Пример #12
0
        // Token: 0x060015CD RID: 5581
        public override void Update()         //When used
        {
            Duck duck = this.owner as Duck;

            if (duck != null)
            {
                if (base.isServerForObject)
                {
                    this.handPitch = 1f - Mouse.x / Layer.HUD.camera.width * 2f;
                    if (this.handPitch < 0f)                     //Prevents hand and pitch going too far
                    {
                        float currentpitch = this.handPitch;
                        float neededpitch  = 0f - this.handPitch;
                        this.handPitch = currentpitch + neededpitch;
                    }
                    if (duck.inputProfile.Down("SHOOT"))
                    {
                        this.notePitch = this.handPitch + 0.01f;
                    }
                    else
                    {
                        this.notePitch = 0f;
                    }
                }
                if (this.notePitch != this.prevNotePitch)
                {
                    if (this.notePitch != 0f)
                    {
                        int num = (int)Math.Round((double)(this.notePitch * 12f));
                        if (num < 0)
                        {
                            num = 0;
                        }
                        if (num > 12)
                        {
                            num = 12;
                        }
                        if (this.noteSound == null)
                        {
                            this.hitPitch = this.notePitch;
                            Sound sound = SFX.Play("trombone" + Change.ToString(num), 1f, 0f, 0f, false);
                            this.noteSound = sound;
                            Level.Add(new MusicNote(base.barrelPosition.x, base.barrelPosition.y, base.barrelVector));
                        }
                        else
                        {
                            this.noteSound.Pitch = Maths.Clamp(this.notePitch - this.hitPitch, -1f, 1f);
                        }
                    }
                    else if (this.noteSound != null)
                    {
                        this.noteSound.Stop();
                        this.noteSound = null;
                    }
                }
                if (this._raised)
                {
                    this.handAngle       = 0f;
                    this.handOffset      = new Vec2(0f, 0f);
                    this._holdOffset     = new Vec2(0f, 2f);
                    this.collisionOffset = new Vec2(-4f, -7f);
                    this.collisionSize   = new Vec2(8f, 16f);
                }
                else                 //Hand pitch
                {
                    this.handOffset      = new Vec2(6f + (1f - this.handPitch) * 4f, -4f + (1f - this.handPitch) * 4f);
                    this.handAngle       = (1f - this.handPitch) * 0.4f * (float)this.offDir;
                    this._holdOffset     = new Vec2(5f + this.handPitch * 2f, -9f + this.handPitch * 2f);
                    this.collisionOffset = new Vec2(-4f, -7f);
                    this.collisionSize   = new Vec2(2f, 16f);
                    this._slideVal       = 1f - this.handPitch;
                }
            }
            else
            {
                this.collisionOffset = new Vec2(-4f, -5f);
                this.collisionSize   = new Vec2(8f, 11f);
            }
            this.prevNotePitch = this.notePitch;
            base.Update();
        }
Пример #13
0
        public override void Update()
        {
            ++this._framesSinceFeed;
            this.fluidWave += 0.1f;
            if ((double)this.data.amount < 9.99999974737875E-05)
            {
                Level.Remove((Thing)this);
            }
            if ((double)this.collisionSize.y > 10.0)
            {
                ++this.bubbleWait;
                if (this.bubbleWait > Rando.Int(15, 25))
                {
                    for (int index = 0; index < (int)Math.Floor((double)this.collisionSize.x / 16.0); ++index)
                    {
                        if ((double)Rando.Float(1f) > 0.850000023841858)
                        {
                            Level.Add((Thing) new TinyBubble(this.left + (float)(index * 16) + Rando.Float(-4f, 4f), this.bottom + Rando.Float(-4f), 0.0f, this.top + 10f));
                        }
                    }
                    this.bubbleWait = 0;
                }
                foreach (PhysicsObject physicsObject in Level.CheckRectAll <PhysicsObject>(this.topLeft, this.bottomRight))
                {
                    physicsObject.sleeping = false;
                }
            }
            FluidPuddle fluidPuddle = Level.CheckLine <FluidPuddle>(new Vec2(this.left, this.y), new Vec2(this.right, this.y), (Thing)this);

            if (fluidPuddle != null && (double)fluidPuddle.data.amount < (double)this.data.amount)
            {
                fluidPuddle.active = false;
                float num1 = Math.Min(fluidPuddle.left, this.left);
                float num2 = Math.Max(fluidPuddle.right, this.right);
                this.x = num1 + (float)(((double)num2 - (double)num1) / 2.0);
                this.Feed(fluidPuddle.data);
                Level.Remove((Thing)fluidPuddle);
            }
            if (this._leftStream != null)
            {
                this._leftStream.Update();
                this._leftStream.onFire = this.onFire;
            }
            if (this._rightStream != null)
            {
                this._rightStream.Update();
                this._rightStream.onFire = this.onFire;
            }
            float distance = this.FeedAmountToDistance(this.data.amount);

            if ((double)this._wide == 0.0)
            {
                this._wide = 1f / 1000f;
            }
            float num = Maths.Clamp(distance / this._wide, 1f, 99999f);

            if (this.onFire)
            {
                this._fireRise = Lerp.FloatSmooth(this._fireRise, 1f, 0.1f, 1.2f);
                if (this._framesSinceFeed > 10)
                {
                    FluidData data = this.data;
                    data.amount = -1f / 1000f;
                    this.Feed(data);
                    if ((double)this.data.amount <= 0.0)
                    {
                        this.data.amount = 0.0f;
                        this.alpha       = Lerp.Float(this.alpha, 0.0f, 0.04f);
                    }
                    else
                    {
                        this.alpha = Lerp.Float(this.alpha, 1f, 0.04f);
                    }
                    if ((double)this.alpha <= 0.0)
                    {
                        Level.Remove((Thing)this);
                    }
                }
            }
            else
            {
                this.alpha = Lerp.Float(this.alpha, 1f, 0.04f);
                if ((double)num < 3.0)
                {
                    FluidData data = this.data;
                    data.amount = -0.0001f;
                    this.Feed(data);
                }
            }
            float depth = this.CalculateDepth();

            if ((double)depth > 4.0 && !this._initializedUpperCorners)
            {
                this._initializedUpperCorners = true;
                foreach (BlockCorner groupCorner in this._block.GetGroupCorners())
                {
                    if (this._leftCorner != null && (double)groupCorner.corner.x == (double)this._leftCorner.corner.x && (double)groupCorner.corner.y < (double)this._leftCorner.corner.y)
                    {
                        if (this._topLeftCorner == null)
                        {
                            this._topLeftCorner = groupCorner;
                        }
                        else if ((double)groupCorner.corner.y > (double)this._topLeftCorner.corner.y)
                        {
                            this._topLeftCorner = groupCorner;
                        }
                    }
                    else if (this._rightCorner != null && (double)groupCorner.corner.x == (double)this._rightCorner.corner.x && (double)groupCorner.corner.y < (double)this._rightCorner.corner.y)
                    {
                        if (this._topRightCorner == null)
                        {
                            this._topRightCorner = groupCorner;
                        }
                        else if ((double)groupCorner.corner.y > (double)this._topRightCorner.corner.y)
                        {
                            this._topRightCorner = groupCorner;
                        }
                    }
                }
            }
            if (this._leftStream != null)
            {
                this._leftStream.position.y = this.y - this._collisionOffset.y;
            }
            if (this._rightStream != null)
            {
                this._rightStream.position.y = this.y - this._collisionOffset.y;
            }
            this._collisionOffset.y = -depth;
            this._collisionSize.y   = depth;
        }
        public float CalculateProfileScore(bool log = false)
        {
            List <StatContribution> statContributionList = new List <StatContribution>();
            float num1 = 0.0f;
            float num2 = 0.0f;
            float num3 = 0.0f;
            float num4 = 0.0f;

            if (this.timesSpawned > 0)
            {
                num4 = (float)((double)this.matchesWon / (double)this.timesSpawned * 0.400000005960464);
            }
            float num5 = num1 + num4;

            if ((double)num4 > 0.0)
            {
                num3 += num4;
            }
            else if ((double)num4 < 0.0)
            {
                num2 += num4;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "MAT",
                amount = num4
            });
            if (this.gamesPlayed > 0)
            {
                num4 = (float)((double)this.trophiesWon / (double)this.gamesPlayed * 0.400000005960464);
            }
            float num6 = num5 + num4;

            if ((double)num4 > 0.0)
            {
                num3 += num4;
            }
            else if ((double)num4 < 0.0)
            {
                num2 += num4;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "WON",
                amount = num4
            });
            int num7 = this.timesKilled;

            if (num7 < 1)
            {
                num7 = 1;
            }
            float num8 = (float)Math.Log(1.0 + (double)this.kills / (double)num7) * 0.4f;
            float num9 = num6 + num8;

            if ((double)num8 > 0.0)
            {
                num3 += num8;
            }
            else if ((double)num8 < 0.0)
            {
                num2 += num8;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "KDR",
                amount = num8
            });
            float num10 = (float)((double)Maths.Clamp((DateTime.Now - this.lastPlayed).Days, 0, 60) / 60.0 * 0.5);
            float num11 = num9 + num10;

            if ((double)num10 > 0.0)
            {
                num3 += num10;
            }
            else if ((double)num10 < 0.0)
            {
                num2 += num10;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "LVE",
                amount = num10
            });
            float num12 = (float)Math.Log(1.0 + (double)this.quacks * 9.99999974737875E-05) * 0.4f;
            float num13 = num11 + num12;

            if ((double)num12 > 0.0)
            {
                num3 += num12;
            }
            else if ((double)num12 < 0.0)
            {
                num2 += num12;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "CHR",
                amount = num12
            });
            float num14 = (float)Math.Log(0.75 + (double)this.coolness * 0.025000000372529);
            float num15 = num13 + num14;

            if ((double)num14 > 0.0)
            {
                num3 += num14;
            }
            else if ((double)num14 < 0.0)
            {
                num2 += num14;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "COO",
                amount = num14
            });
            float num16 = (float)Math.Log(1.0 + (double)this.bulletsFired * 9.99999974737875E-05);
            float num17 = num15 + num16;

            if ((double)num16 > 0.0)
            {
                num3 += num16;
            }
            else if ((double)num16 < 0.0)
            {
                num2 += num16;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "SHT",
                amount = num16
            });
            if (this.bulletsFired > 0)
            {
                num16 = (float)((double)this.bulletsThatHit / (double)this.bulletsFired * 0.200000002980232 - 0.100000001490116);
            }
            float num18 = num17 + num16;

            if ((double)num16 > 0.0)
            {
                num3 += num16;
            }
            else if ((double)num16 < 0.0)
            {
                num2 += num16;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "ACC",
                amount = num16
            });
            float num19 = (float)Math.Log(1.0 + (double)this.disarms * 0.000500000023748726) * 0.5f;
            float num20 = num18 + num19;

            if ((double)num19 > 0.0)
            {
                num3 += num19;
            }
            else if ((double)num19 < 0.0)
            {
                num2 += num19;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "DSM",
                amount = num19
            });
            float num21 = -(float)(Math.Log(1.0 + (double)(this.timesLitOnFire + this.timesMindControlled + this.timesNetted + this.timesDisarmed + this.minesSteppedOn + this.fallDeaths) * 0.000500000023748726) * 0.5);
            float num22 = num20 + num21;

            if ((double)num21 > 0.0)
            {
                num3 += num21;
            }
            else if ((double)num21 < 0.0)
            {
                num2 += num21;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "BAD",
                amount = num21
            });
            float num23 = (float)(-((double)Maths.Clamp((DateTime.Now - this.lastWon).Days, 0, 60) / 60.0) * 0.300000011920929);
            float num24 = num22 + num23;

            if ((double)num23 > 0.0)
            {
                num3 += num23;
            }
            else if ((double)num23 < 0.0)
            {
                num2 += num23;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "LOS",
                amount = num23
            });
            float num25 = (float)Math.Log(1.0 + (double)this.timesJumped * 9.99999974737875E-05) * 0.2f;
            float num26 = num24 + num25;

            if ((double)num25 > 0.0)
            {
                num3 += num25;
            }
            else if ((double)num25 < 0.0)
            {
                num2 += num25;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "JMP",
                amount = num25
            });
            float num27 = (float)Math.Log(1.0 + (double)this.timeWithMouthOpen * (1.0 / 1000.0)) * 0.5f;
            float num28 = num26 + num27;

            if ((double)num27 > 0.0)
            {
                num3 += num27;
            }
            else if ((double)num27 < 0.0)
            {
                num2 += num27;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "MTH",
                amount = num27
            });
            float num29 = (float)Math.Log(1.0 + (double)this.timesSwore) * 0.5f;
            float num30 = num28 + num29;

            if ((double)num29 > 0.0)
            {
                num3 += num29;
            }
            else if ((double)num29 < 0.0)
            {
                num2 += num29;
            }
            statContributionList.Add(new StatContribution()
            {
                name   = "SWR",
                amount = num29
            });
            if (log && (double)num30 != 0.0)
            {
                foreach (StatContribution statContribution in statContributionList)
                {
                    float num31 = 0.0f;
                    if ((double)statContribution.amount != 0.0)
                    {
                        num31 = (double)statContribution.amount <= 0.0 ? (float)((double)Math.Abs(statContribution.amount) / (double)Math.Abs(num2) * ((double)Math.Abs(num2) / ((double)num3 + (double)Math.Abs(num2)))) : (float)((double)Math.Abs(statContribution.amount) / (double)Math.Abs(num3) * ((double)num3 / ((double)num3 + (double)Math.Abs(num2))));
                    }
                    if ((double)statContribution.amount < 0.0)
                    {
                        num31 = -num31;
                    }
                    float num32 = 0.5f;
                    float num33 = 0.5f;
                    float r;
                    float g;
                    if ((double)num31 < 0.0)
                    {
                        r = num32 + Math.Abs(num31) * 0.5f;
                        g = num33 - Math.Abs(num31) * 0.5f;
                    }
                    else
                    {
                        g = num33 + Math.Abs(num31) * 0.5f;
                        r = num32 - Math.Abs(num31) * 0.5f;
                    }
                    DevConsole.Log(statContribution.name + ": " + (num31 * 100f).ToString("0.000") + "%", new Color(r, g, 0.0f), 1f);
                }
            }
            return(num30);
        }
Пример #15
0
 public override void Update()
 {
     if (this.owner is Duck owner)
     {
         if (this.isServerForObject)
         {
             this.handPitch = owner.inputProfile.leftTrigger;
             this.notePitch = !owner.inputProfile.Down("SHOOT") ? 0.0f : this.handPitch + 0.01f;
         }
         if ((double)this.notePitch != (double)this.prevNotePitch)
         {
             if ((double)this.notePitch != 0.0)
             {
                 int num = (int)Math.Round((double)this.notePitch * 12.0);
                 if (num < 0)
                 {
                     num = 0;
                 }
                 if (num > 12)
                 {
                     num = 12;
                 }
                 if (this.noteSound == null)
                 {
                     this.hitPitch  = this.notePitch;
                     this.noteSound = SFX.Play("sax" + Change.ToString((object)num));
                     Level.Add((Thing) new MusicNote(this.barrelPosition.x, this.barrelPosition.y, this.barrelVector));
                 }
                 else
                 {
                     this.noteSound.Pitch = Maths.Clamp((float)(((double)this.notePitch - (double)this.hitPitch) * 0.100000001490116), -1f, 1f);
                 }
             }
             else if (this.noteSound != null)
             {
                 this.noteSound.Stop();
                 this.noteSound = (Sound)null;
             }
         }
         if (this._raised)
         {
             this.handAngle       = 0.0f;
             this.handOffset      = new Vec2(0.0f, 0.0f);
             this._holdOffset     = new Vec2(0.0f, 2f);
             this.collisionOffset = new Vec2(-4f, -7f);
             this.collisionSize   = new Vec2(8f, 16f);
             this.OnReleaseAction();
         }
         else
         {
             this.handOffset      = new Vec2((float)(5.0 + (1.0 - (double)this.handPitch) * 2.0), (float)((1.0 - (double)this.handPitch) * 4.0 - 2.0));
             this.handAngle       = (float)((1.0 - (double)this.handPitch) * 0.400000005960464) * (float)this.offDir;
             this._holdOffset     = new Vec2((float)(4.0 + (double)this.handPitch * 2.0), this.handPitch * 2f);
             this.collisionOffset = new Vec2(-1f, -7f);
             this.collisionSize   = new Vec2(2f, 16f);
         }
     }
     else
     {
         this.collisionOffset = new Vec2(-4f, -7f);
         this.collisionSize   = new Vec2(8f, 16f);
     }
     this.prevNotePitch = this.notePitch;
     base.Update();
 }
 public int GetProfileScore() => (int)Math.Round((double)Maths.Clamp((float)((double)this.CalculateProfileScore() * 0.300000011920929 * 250.0), -50f, 200f));
 public override void Update()
 {
     if (!this.opened || this._dialog.opened || (this._deleteDialog.opened || this._overwriteDialog.opened) || this._opening)
     {
         this._opening = false;
         foreach (ContextMenu contextMenu in this._items)
         {
             contextMenu.disabled = true;
         }
     }
     else
     {
         bool flag = false;
         foreach (ContextMenu contextMenu in this._items)
         {
             contextMenu.disabled = false;
             if (!flag && contextMenu.hover)
             {
                 flag = true;
                 string str        = "";
                 int    startIndex = this._currentDirectory.IndexOf(this._rootFolder);
                 if (startIndex != -1)
                 {
                     str = this._currentDirectory.Remove(startIndex, this._rootFolder.Length);
                 }
                 if (str != "" && !str.EndsWith("/"))
                 {
                     str += "/";
                 }
                 if (str.StartsWith("/"))
                 {
                     str = str.Substring(1, str.Length - 1);
                 }
                 string path = str + contextMenu.data;
                 if (this._prevPreviewPath != path)
                 {
                     if (path.EndsWith(".lev"))
                     {
                         if (this._preview == null || !(this._preview is RenderTarget2D))
                         {
                             this._preview = (Tex2D) new RenderTarget2D(320, 200);
                         }
                         this._preview = (Tex2D)Content.GeneratePreview(path.Substring(0, path.Length - 4), this._preview as RenderTarget2D);
                     }
                     else if (path.EndsWith(".png"))
                     {
                         Texture2D texture2D = ContentPack.LoadTexture2D(this._currentDirectory + "/" + Path.GetFileName(path));
                         this._preview = texture2D == null ? Content.invalidTexture : (this._type != ContextFileType.Block && this._type != ContextFileType.Background && this._type != ContextFileType.Platform || texture2D.Width == 128 && texture2D.Height == 128 ? (this._type != ContextFileType.Parallax || texture2D.Width == 320 && texture2D.Height == 240 ? (this._type != ContextFileType.ArcadeStyle || texture2D.Width == 27 && texture2D.Height == 34 || texture2D.Width == 54 && texture2D.Height == 68 ? (Tex2D)texture2D : this._badArcade.texture) : this._badParallax.texture) : this._badTileset.texture);
                     }
                     else
                     {
                         this._previewSprite   = (Sprite)null;
                         this._prevPreviewPath = (string)null;
                     }
                     this._previewSprite = new Sprite(this._preview);
                     if (this._type == ContextFileType.Block || this._type == ContextFileType.Background || (this._type == ContextFileType.Platform || this._type == ContextFileType.Parallax))
                     {
                         this._previewSprite.scale = new Vec2(2f, 2f);
                     }
                     this._prevPreviewPath = path;
                 }
             }
         }
         if (!flag && this._type == ContextFileType.ArcadeStyle)
         {
             this._preview         = this._badArcade.texture;
             this._previewSprite   = new Sprite(this._preview);
             this._prevPreviewPath = (string)null;
         }
         Editor.lockInput = (ContextMenu)this;
         base.Update();
         this._scrollWait = Lerp.Float(this._scrollWait, 0.0f, 0.2f);
         if (this._dialog.result != null && this._dialog.result != "")
         {
             Editor current = Level.current as Editor;
             current._guid = Guid.NewGuid().ToString();
             Editor.ResetWorkshopData();
             current.DoSave(this._currentDirectory + "/" + this._dialog.result);
             this._dialog.result = "";
             this.Close();
         }
         if (!this._overwriteDialog.opened && this._doOverwriteDialog)
         {
             this._doOverwriteDialog = false;
             if (this._overwriteDialog.result)
             {
                 (Level.current as Editor).DoSave(this._currentDirectory + "/" + this._overwriteName);
                 this._overwriteDialog.result = false;
                 this._overwriteName          = "";
                 this.Close();
             }
         }
         if (!this._deleteDialog.opened && this._doDeleteDialog)
         {
             this._doDeleteDialog = false;
             if (this._deleteDialog.result)
             {
                 foreach (ContextMenu contextMenu in this._items)
                 {
                     if (contextMenu.hover)
                     {
                         Editor.Delete(this._currentDirectory + "/" + contextMenu.text);
                         break;
                     }
                 }
                 this.ClearItems();
                 this.SetDirectory(this._currentDirectory);
             }
         }
         if (Keyboard.Pressed(Keys.Escape) || Mouse.right == InputState.Pressed || Input.Pressed("QUACK"))
         {
             this.Close();
         }
         if (!this._selectLevels && Input.Pressed("GRAB"))
         {
             this._deleteDialog.Open("CONFIRM DELETE");
             Editor.lockInput          = (ContextMenu)this._deleteDialog;
             this._doDeleteDialog      = true;
             this._deleteDialog.result = false;
         }
         else
         {
             if (Input.Pressed("LEFT"))
             {
                 this._selectedIndex -= this._maxItems;
             }
             else if (Input.Pressed("RIGHT"))
             {
                 this._selectedIndex += this._maxItems;
             }
             this._selectedIndex = Maths.Clamp(this._selectedIndex, 0, this._items.Count - 1);
             if (this._items.Count <= this._maxItems)
             {
                 return;
             }
             float num1 = 1f / (float)(this._items.Count - this._maxItems);
             if ((double)Mouse.scroll != 0.0)
             {
                 this._scrollPosition += (float)Math.Sign(Mouse.scroll) * num1;
                 if ((double)this._scrollPosition > 1.0)
                 {
                     this._scrollPosition = 1f;
                 }
                 if ((double)this._scrollPosition < 0.0)
                 {
                     this._scrollPosition = 0.0f;
                 }
             }
             int num2 = (int)Math.Round(((double)(this._items.Count - this._maxItems) - 1.0) * (double)this._scrollPosition);
             int num3 = 0;
             int num4 = 0;
             for (int index = 0; index < this._items.Count; ++index)
             {
                 if (this._items[index].hover)
                 {
                     num4 = index;
                     break;
                 }
             }
             if (Editor.gamepadMode)
             {
                 if (num4 > num2 + this._maxItems)
                 {
                     this._scrollPosition += (float)(num4 - (num2 + this._maxItems)) * num1;
                 }
                 else if (num4 < num2)
                 {
                     this._scrollPosition -= (float)(num2 - num4) * num1;
                 }
             }
             for (int index = 0; index < this._items.Count; ++index)
             {
                 this._items[index].disabled = false;
                 if (index < num2 || index > num2 + this._maxItems)
                 {
                     this._items[index].visible = false;
                     this._items[index].hover   = false;
                 }
                 else
                 {
                     ContextMenu contextMenu = this._items[index];
                     this._items[index].visible  = true;
                     this._items[index].position = new Vec2(this._items[index].position.x, (float)((double)this.y + 3.0 + (double)num3 * (double)this._items[index].itemSize.y));
                     ++num3;
                 }
             }
         }
     }
 }
 public string GetCoolnessString() => this._hotnessStrings[(int)Math.Floor((double)((float)(Maths.Clamp(this.GetProfileScore(), -50, 200) + 50) / 250f) * 8.98999977111816)];
Пример #19
0
 public override void Update()
 {
     if (this.owner is Duck owner)
     {
         if (this.isServerForObject)
         {
             if (owner.inputProfile.Pressed("SHOOT"))
             {
                 this.currentPitch = 2;
             }
             if (owner.inputProfile.Pressed("STRAFE"))
             {
                 this.currentPitch = 0;
             }
             if (owner.inputProfile.Pressed("RAGDOLL"))
             {
                 this.currentPitch = 1;
             }
             if ((double)owner.inputProfile.leftTrigger > 0.5 && !this.leftPressed)
             {
                 this.currentPitch = 2;
                 this.leftPressed  = true;
             }
             if ((double)owner.inputProfile.rightTrigger > 0.5 && !this.rightPressed)
             {
                 this.currentPitch = 3;
                 this.rightPressed = true;
             }
             if (owner.inputProfile.Released("STRAFE") && this.currentPitch == 0)
             {
                 this.currentPitch = -1;
             }
             if (owner.inputProfile.Released("SHOOT") && this.currentPitch == 2)
             {
                 this.currentPitch = -1;
             }
             if (owner.inputProfile.Released("RAGDOLL") && this.currentPitch == 1)
             {
                 this.currentPitch = -1;
             }
             if ((double)owner.inputProfile.leftTrigger <= 0.5)
             {
                 if (this.currentPitch == 2 && this.leftPressed)
                 {
                     this.currentPitch = -1;
                 }
                 this.leftPressed = false;
             }
             if ((double)owner.inputProfile.rightTrigger <= 0.5)
             {
                 if (this.currentPitch == 3 && this.rightPressed)
                 {
                     this.currentPitch = -1;
                 }
                 this.rightPressed = false;
             }
             this.notePitch = this.currentPitch < 0 || this._raised ? 0.0f : (float)((double)this.currentPitch / 3.0 + 0.00999999977648258);
         }
         if ((double)this.notePitch != (double)this.prevNotePitch)
         {
             if ((double)this.notePitch != 0.0)
             {
                 if (this.noteSound != null)
                 {
                     this.noteSound.Stop();
                     this.noteSound = (Sound)null;
                 }
                 int num = (int)Math.Round((double)this.notePitch * 3.0);
                 if (num < 0)
                 {
                     num = 0;
                 }
                 if (num > 12)
                 {
                     num = 12;
                 }
                 if (this.noteSound == null)
                 {
                     this.hitPitch  = this.notePitch;
                     this.noteSound = SFX.Play("trumpet0" + Change.ToString((object)(num + 1)), 0.8f);
                     Level.Add((Thing) new MusicNote(this.barrelPosition.x, this.barrelPosition.y, this.barrelVector));
                 }
                 else
                 {
                     this.noteSound.Pitch = Maths.Clamp((float)(((double)this.notePitch - (double)this.hitPitch) * 0.00999999977648258), -1f, 1f);
                 }
             }
             else if (this.noteSound != null)
             {
                 this.noteSound.Stop();
                 this.noteSound = (Sound)null;
             }
         }
         if (this._raised)
         {
             this.collisionOffset = new Vec2(4f, -4f);
             this.collisionSize   = new Vec2(8f, 8f);
             this._holdOffset     = new Vec2(0.0f, 0.0f);
             this.handOffset      = new Vec2(0.0f, 0.0f);
             this.OnReleaseAction();
         }
         else
         {
             this.collisionOffset = new Vec2(-6f, -4f);
             this.collisionSize   = new Vec2(8f, 8f);
             this._holdOffset     = new Vec2(10f, -2f);
             this.handOffset      = new Vec2(5f, -2f);
         }
     }
     else
     {
         this.leftPressed     = false;
         this.rightPressed    = false;
         this.currentPitch    = -1;
         this.collisionOffset = new Vec2(-6f, -4f);
         this.collisionSize   = new Vec2(8f, 8f);
         this._holdOffset     = new Vec2(6f, 2f);
     }
     this.prevNotePitch = this.notePitch;
     base.Update();
 }
Пример #20
0
 public static float NormalizeSection(float value, float sectionMin, float sectionMax) => Maths.Clamp(Maths.Clamp(value - sectionMin, 0.0f, sectionMax) / (sectionMax - sectionMin), 0.0f, 1f);
Пример #21
0
        public override void Update()
        {
            if (this._harpoon == null)
            {
                return;
            }
            if (this.isServerForObject)
            {
                this.ropeData.Clear();
                this.SerializeRope(this._rope);
            }
            else
            {
                this.ropeData.SeekToStart();
                this.DeserializeRope(this._rope);
            }
            if (this._rope != null)
            {
                this._rope.SetServer(this.isServerForObject);
            }
            if (this.isServerForObject && this._equippedDuck != null && this.duck != null)
            {
                if (this.duck._trapped != null)
                {
                    this.Degrapple();
                }
                ATTracer atTracer = new ATTracer();
                float    num      = atTracer.range = this._grappleLength;
                atTracer.penetration = 1f;
                float ang = 45f;
                if (this.offDir < (sbyte)0)
                {
                    ang = 135f;
                }
                if (this._harpoon.inGun)
                {
                    Vec2 p1 = this.Offset(this.barrelOffset);
                    if (this._lagFrames > 0)
                    {
                        --this._lagFrames;
                        if (this._lagFrames == 0)
                        {
                            this._canGrab = false;
                        }
                        else
                        {
                            ang = Maths.PointDirection(p1, this._lastHit);
                        }
                    }
                    atTracer.penetration = 9f;
                    Bullet bullet = new Bullet(p1.x, p1.y, (AmmoType)atTracer, ang, this.owner, tracer: true);
                    this._wallPoint     = bullet.end;
                    this._grappleTravel = bullet.travelDirNormalized;
                    num = (p1 - this._wallPoint).length;
                }
                if ((double)num < (double)this._grappleLength - 2.0 && (double)num <= (double)this._grappleDist + 16.0)
                {
                    this._lastHit = this._wallPoint;
                    this._canGrab = true;
                }
                else if (this._canGrab && this._lagFrames == 0)
                {
                    this._lagFrames = 6;
                    this._wallPoint = this._lastHit;
                }
                else
                {
                    this._canGrab = false;
                }
                this._grappleDist = num;
                if (this.duck.inputProfile.Pressed("JUMP") && this.duck._trapped == null)
                {
                    if (this._harpoon.inGun)
                    {
                        if (!this.duck.grounded && this.duck.framesSinceJump > 6 && this._canGrab && (!(this.duck.holdObject is TV) || (this.duck.holdObject as TV)._ruined || (!(this.duck.holdObject as TV).channel || !this.duck._double) || this.duck._groundValid <= 0))
                        {
                            this._harpoon.Fire(this.wallPoint, this.grappelTravel);
                            this._rope = new Rope(this.barrelPosition.x, this.barrelPosition.y, (Thing)null, (Thing)this._harpoon, (Thing)this.duck, tex: this._ropeSprite, belongsTo: ((Thing)this));
                            Level.Add((Thing)this._rope);
                        }
                    }
                    else
                    {
                        this.Degrapple();
                        this._lagFrames = 0;
                        this._canGrab   = false;
                    }
                }
            }
            base.Update();
            if (this.owner != null)
            {
                this.offDir = this.owner.offDir;
            }
            if (this.duck != null)
            {
                this.duck.grappleMul = false;
            }
            if (!this.isServerForObject || this._rope == null)
            {
                return;
            }
            if (this.owner != null)
            {
                this._rope.position = this.owner.position;
            }
            else
            {
                this._rope.position = this.position;
                if (this.prevOwner != null)
                {
                    PhysicsObject prevOwner = this.prevOwner as PhysicsObject;
                    prevOwner.frictionMult   = 1f;
                    prevOwner.gravMultiplier = 1f;
                    this._prevOwner          = (Thing)null;
                    this.frictionMult        = 1f;
                    this.gravMultiplier      = 1f;
                    if (this.prevOwner is Duck)
                    {
                        (this.prevOwner as Duck).grappleMul = false;
                    }
                }
            }
            if (!this._harpoon.stuck)
            {
                return;
            }
            if (this.duck != null)
            {
                if (!this.duck.grounded)
                {
                    this.duck.frictionMult = 0.0f;
                }
                else
                {
                    this.duck.frictionMult   = 1f;
                    this.duck.gravMultiplier = 1f;
                }
                if ((double)this._rope.properLength > 0.0)
                {
                    if (this.duck.inputProfile.Down("UP") && (double)this._rope.properLength >= 16.0)
                    {
                        this._rope.properLength -= 2f;
                    }
                    if (this.duck.inputProfile.Down("DOWN") && (double)this._rope.properLength <= 256.0)
                    {
                        this._rope.properLength += 2f;
                    }
                    this._rope.properLength = Maths.Clamp(this._rope.properLength, 16f, 256f);
                }
            }
            else if (!this.grounded)
            {
                this.frictionMult = 0.0f;
            }
            else
            {
                this.frictionMult   = 1f;
                this.gravMultiplier = 1f;
            }
            Vec2 vec2_1 = this._rope.attach1.position - this._rope.attach2.position;

            if ((double)this._rope.properLength < 0.0)
            {
                this._rope.properLength = vec2_1.length;
            }
            if ((double)vec2_1.length <= (double)this._rope.properLength)
            {
                return;
            }
            vec2_1 = vec2_1.normalized;
            if (this.duck != null)
            {
                this.duck.grappleMul = true;
                PhysicsObject duck = (PhysicsObject)this.duck;
                if (this.duck.ragdoll != null)
                {
                    this.Degrapple();
                }
                else
                {
                    Vec2 position = duck.position;
                    duck.position = this._rope.attach2.position + vec2_1 * this._rope.properLength;
                    Vec2 vec2_2 = duck.position - duck.lastPosition;
                    duck.hSpeed = vec2_2.x;
                    duck.vSpeed = vec2_2.y;
                }
            }
            else
            {
                Vec2 position = this.position;
                this.position = this._rope.attach2.position + vec2_1 * this._rope.properLength;
                Vec2 vec2_2 = this.position - this.lastPosition;
                this.hSpeed = vec2_2.x;
                this.vSpeed = vec2_2.y;
            }
        }
Пример #22
0
        public override void Activate(string trigger)
        {
            if (this._filterField != null)
            {
                if (!(bool)this._filterField.value && trigger == "RIGHT")
                {
                    SFX.Play("textLetter", 0.7f);
                    this._filterField.value = (object)true;
                    this._field.value       = (object)(int)this._field.min;
                    return;
                }
                if ((bool)this._filterField.value && trigger == "LEFT" && (double)(int)this._field.value == (double)this._field.min)
                {
                    SFX.Play("textLetter", 0.7f);
                    this._filterField.value = (object)false;
                    return;
                }
                if (this._setting != null && trigger == "GRAB")
                {
                    SFX.Play("textLetter", 0.7f);
                    if (this._setting.filterMode == FilterMode.GreaterThan)
                    {
                        this._setting.filterMode = FilterMode.Equal;
                        return;
                    }
                    if (this._setting.filterMode == FilterMode.Equal)
                    {
                        this._setting.filterMode = FilterMode.LessThan;
                        return;
                    }
                    if (this._setting.filterMode != FilterMode.LessThan)
                    {
                        return;
                    }
                    this._setting.filterMode = FilterMode.GreaterThan;
                    return;
                }
            }
            int num1 = (int)this._field.value;

            if (trigger == "LEFT")
            {
                this._field.value = (object)((int)this._field.value - this.GetStep((int)this._field.value, false));
            }
            else if (trigger == "RIGHT")
            {
                this._field.value = (object)((int)this._field.value + this.GetStep((int)this._field.value, true));
            }
            int index = (int)Maths.Clamp((float)(int)this._field.value, this._field.min, this._field.max);

            if (this._upperBoundField != null && index > (int)this._upperBoundField.value)
            {
                this._upperBoundField.value = (object)index;
            }
            if (this._lowerBoundField != null && index < (int)this._lowerBoundField.value)
            {
                this._lowerBoundField.value = (object)index;
            }
            if (num1 != (int)this._field.value)
            {
                SFX.Play("textLetter", 0.7f);
            }
            int num2 = index - num1;

            this._field.value = (object)index;
            if (num2 > 0)
            {
                int num3 = num2;
                using (List <FieldBinding> .Enumerator enumerator = this.percentageGroup.GetEnumerator())
                {
label_29:
                    while (enumerator.MoveNext())
                    {
                        FieldBinding current = enumerator.Current;
                        while (true)
                        {
                            if ((double)(int)current.value > (double)current.min && num3 > 0)
                            {
                                int num4 = (int)current.value - (int)current.inc;
                                current.value = (object)num4;
                                num3         -= (int)current.inc;
                            }
                            else
                            {
                                goto label_29;
                            }
                        }
                    }
                }
            }
            else if (num2 < 0)
            {
                int num3 = num2;
                using (List <FieldBinding> .Enumerator enumerator = this.percentageGroup.GetEnumerator())
                {
label_37:
                    while (enumerator.MoveNext())
                    {
                        FieldBinding current = enumerator.Current;
                        while (true)
                        {
                            if ((double)(int)current.value < (double)current.max && num3 < 0)
                            {
                                int num4 = (int)current.value + (int)current.inc;
                                current.value = (object)num4;
                                num3         += (int)current.inc;
                            }
                            else
                            {
                                goto label_37;
                            }
                        }
                    }
                }
            }
            if (this._textItem == null || index < 0 || index >= this._valueStrings.Count)
            {
                return;
            }
            this._textItem.text = this._valueStrings[index];
        }
Пример #23
0
        public void Feed(FluidData dat)
        {
            if (this._lava == null && dat.sprite != "" && dat.sprite != null)
            {
                if (this.data.sprite == null)
                {
                    this.data.sprite = dat.sprite;
                }
                this._lava = new SpriteMap(dat.sprite, 16, 16);
                this._lava.AddAnimation("idle", 0.1f, true, 0, 1, 2, 3);
                this._lava.SetAnimation("idle");
                this._lava.center   = new Vec2(8f, 10f);
                this._lavaAlternate = new SpriteMap(dat.sprite, 16, 16);
                this._lavaAlternate.AddAnimation("idle", 0.1f, true, 2, 3, 0, 1);
                this._lavaAlternate.SetAnimation("idle");
                this._lavaAlternate.center = new Vec2(8f, 10f);
            }
            if (this._lightRect == null && Layer.lighting)
            {
                this._lightRect = new WhiteRectangle(this.x, this.y, this.width, this.height, (double)dat.heat <= 0.0);
                Level.Add((Thing)this._lightRect);
            }
            if ((double)dat.amount > 0.0)
            {
                this._framesSinceFeed = 0;
            }
            this.data.Mix(dat);
            this.data.amount = Maths.Clamp(this.data.amount, 0.0f, this.MaxFluidFill());
            this._wide       = this.FeedAmountToDistance(this.data.amount);
            float num1 = this._wide + 4f;

            this._collisionOffset.x = (float)-((double)num1 / 2.0);
            this._collisionSize.x   = num1;
            this.FeedEdges();
            if (this._leftCorner != null && this._rightCorner != null && (double)this._wide > (double)this._rightCorner.corner.x - (double)this._leftCorner.corner.x)
            {
                this._wide = this._rightCorner.corner.x - this._leftCorner.corner.x;
                this.x     = this._leftCorner.corner.x + (float)(((double)this._rightCorner.corner.x - (double)this._leftCorner.corner.x) / 2.0);
            }
            float num2 = this._wide + 4f;

            this._collisionOffset.x = (float)-((double)num2 / 2.0);
            this._collisionSize.x   = num2;
            if (!(this.data.sprite == "water") || this._leftCorner == null)
            {
                return;
            }
            Block block = this._leftCorner.block;

            while (true)
            {
                switch (block)
                {
                case null:
                    goto label_19;

                case SnowTileset _:
                    if ((double)block.left + 2.0 > (double)this.left && (double)block.right - 2.0 < (double)this.right)
                    {
                        (block as SnowTileset).Freeze();
                        break;
                    }
                    break;

                case SnowIceTileset _:
                    if ((double)block.left + 2.0 > (double)this.left && (double)block.right - 2.0 < (double)this.right)
                    {
                        (block as SnowIceTileset).Freeze();
                        break;
                    }
                    break;
                }
                block = block.rightBlock;
            }
            label_19 :;
        }