/// <summary> /// Used to display the Quantity of all Drinks in machine. /// </summary> /// <param name="Drinks"></param> private void DisplayQuantityofDrinks(ref List<Drinks> Drinks) { Drinks Drink = new Drinks(); lblDrinksLeftCola.Text = Drink.QuantityOfDrinks("Cola", Drinks); lblDrinksLeftRootBeer.Text = Drink.QuantityOfDrinks("RootBeer", Drinks); lblDrinksLeftLemonLime.Text = Drink.QuantityOfDrinks("LemonLimeSoda", Drinks); lblDrinksLeftGrapeSoda.Text = Drink.QuantityOfDrinks("GrapeSoda", Drinks); lblDrinksLeftCreamSoda.Text = Drink.QuantityOfDrinks("CreamSoda", Drinks); }
/// <summary> /// Used to display the Quantity of all Drinks in machine. /// </summary> /// <param name="Drinks"></param> private void DisplayQuantityofDrinks(ref List <Drinks> Drinks) { Drinks Drink = new Drinks(); lblDrinksLeftCola.Text = Drink.QuantityOfDrinks("Cola", Drinks); lblDrinksLeftRootBeer.Text = Drink.QuantityOfDrinks("RootBeer", Drinks); lblDrinksLeftLemonLime.Text = Drink.QuantityOfDrinks("LemonLimeSoda", Drinks); lblDrinksLeftGrapeSoda.Text = Drink.QuantityOfDrinks("GrapeSoda", Drinks); lblDrinksLeftCreamSoda.Text = Drink.QuantityOfDrinks("CreamSoda", Drinks); }
/// <summary> /// Used to update the quanity of a specific DrinkType and return string of new quantity /// </summary> /// <param name="DrinkType"></param> /// <returns></returns> private string UpdateDrinkQuantity(string DrinkType) { Drinks drink = new Drinks(); drink.ReduceQuantity(DrinkType, ref Drinks); return(drink.QuantityOfDrinks(DrinkType, Drinks)); }
/// <summary> /// Used to update the quanity of a specific DrinkType and return string of new quantity /// </summary> /// <param name="DrinkType"></param> /// <returns></returns> private string UpdateDrinkQuantity(string DrinkType) { Drinks drink = new Drinks(); drink.ReduceQuantity(DrinkType, ref Drinks); return drink.QuantityOfDrinks(DrinkType, Drinks); }