protected override void OnSceneGUI()
        {
            base.OnSceneGUI();
            SplineFollower user = (SplineFollower)target;

            if (Application.isPlaying)
            {
                if (!user.autoFollow)
                {
                    DrawResult(user.offsettedResult);
                }
                return;
            }
            if (user.computer == null)
            {
                return;
            }
            if (user.autoStartPosition)
            {
                user.Evaluate(result, user.address.Project(user.transform.position, 4, user.clipFrom, user.clipTo));
                DrawResult(result);
            }
            else if (!user.autoFollow)
            {
                DrawResult(user.result);
            }
        }
Пример #2
0
        public SplineResult GetFollowResult(SplineFollower follower, double percent)
        {
            SplineResult result = follower.Evaluate(percent);
            Vector3      right  = Vector3.Cross(result.direction, result.normal);

            result.position += -right * follower.offset.x * result.size + result.normal * follower.offset.y * result.size;
            return(result);
        }