Пример #1
0
 void OnSceneGUI()
 {
     spline = (SplineComputer)target;
     debugEditor.DrawScene();
     computerEditor.drawComputer = !(pathEditor.currentModule is CreatePointModule);
     computerEditor.DrawScene();
     if (splines.Length == 1 && triggersEditor.open)
     {
         triggersEditor.DrawScene();
     }
     if (splines.Length == 1 && pathEditor.open)
     {
         pathEditor.DrawScene();
     }
 }