public MainWindow() { InitializeComponent(); #if DEBUG this.AttachDevTools(); #endif var canvas = this.Get <Canvas>("canvas"); var foxDraw = new FoxDraw(canvas); canvas.Width = 800; canvas.Height = 800; Stars stars = new Stars(foxDraw); timer = new DispatcherTimer(); timer.Interval = new System.TimeSpan(0, 0, 0, 0, 30); double i = 0; timer.Tick += delegate { OnTick(ref i, ref foxDraw, stars); }; timer.Start(); }
public void OnTick(ref double i, ref FoxDraw foxDraw, Stars stars) { stars.MoveStars(); i += 0.01; }