Пример #1
0
 public static bool Subscribe <Type>(this GameObject _this, IEventHandler <Type> handler)
     where Type : Subject <Type>, new()
 {
     if (_this != null)
     {
         UnitySubject nc = _this.GetComponent <UnitySubject>();
         if (nc)
         {
             return(nc.Subscribe <Type>(handler));
         }
         else
         {
             DebugUtil.LogWarning("[GameObject_UnitySubject] This game object does not have UnitySubject component. " + _this);
             return(false);
         }
     }
     else
     {
         DebugUtil.LogWarning("[GameObject_UnitySubject] The game object is null.");
         return(false);
     }
 }
Пример #2
0
        public static Type Notification <Type>(this GameObject _this)
            where Type : Subject <Type>, new()
        {
            if (_this != null)
            {
                UnitySubject nc = _this.GetComponent <UnitySubject>();
                if (nc)
                {
                    Type ret = nc.Notification <Type>();
                    return(ret);
                }
                else
                {
                    DebugUtil.LogWarning("[GameObject_UnitySubject] This game object does not have UnitySubject component. " + _this);
                }
            }
            else
            {
                DebugUtil.LogWarning("[GameObject_UnitySubject] The game object is null.");
            }

            // return a dummy instance as fallback, which should not happened under any circumstances, theoretically
            return(new Type());
        }