static int intersectsSegment(IntPtr L) { try { ToLua.CheckArgsCount(L, 8); DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject(L, 1, typeof(DragonBones.Armature)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.Point arg4 = (DragonBones.Point)ToLua.CheckObject(L, 6, typeof(DragonBones.Point)); DragonBones.Point arg5 = (DragonBones.Point)ToLua.CheckObject(L, 7, typeof(DragonBones.Point)); DragonBones.Point arg6 = (DragonBones.Point)ToLua.CheckObject(L, 8, typeof(DragonBones.Point)); DragonBones.Slot o = obj.intersectsSegment(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IntersectsSegment(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject <DragonBones.Armature>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.Slot o = obj.IntersectsSegment(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 6) { DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject <DragonBones.Armature>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.Point arg4 = (DragonBones.Point)ToLua.CheckObject <DragonBones.Point>(L, 6); DragonBones.Slot o = obj.IntersectsSegment(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else if (count == 7) { DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject <DragonBones.Armature>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.Point arg4 = (DragonBones.Point)ToLua.CheckObject <DragonBones.Point>(L, 6); DragonBones.Point arg5 = (DragonBones.Point)ToLua.CheckObject <DragonBones.Point>(L, 7); DragonBones.Slot o = obj.IntersectsSegment(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return(1); } else if (count == 8) { DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject <DragonBones.Armature>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.Point arg4 = (DragonBones.Point)ToLua.CheckObject <DragonBones.Point>(L, 6); DragonBones.Point arg5 = (DragonBones.Point)ToLua.CheckObject <DragonBones.Point>(L, 7); DragonBones.Point arg6 = (DragonBones.Point)ToLua.CheckObject <DragonBones.Point>(L, 8); DragonBones.Slot o = obj.IntersectsSegment(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.Armature.IntersectsSegment")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }