static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         DragonBones.AnimationConfig obj = (DragonBones.AnimationConfig)ToLua.CheckObject(L, 1, typeof(DragonBones.AnimationConfig));
         obj.Clear();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
        /**
         * @language zh_CN
         * 清除所有动画状态。
         * @see DragonBones.AnimationState
         * @version DragonBones 4.5
         */
        public void Reset()
        {
            for (int i = 0, l = _animationStates.Count; i < l; ++i)
            {
                _animationStates[i].ReturnToPool();
            }

            _isPlaying           = false;
            _animationStateDirty = false;
            _timelineStateDirty  = false;
            _cacheFrameIndex     = -1;
            _animationConfig.Clear();
            _animationStates.Clear();
            _lastAnimationState = null;
        }