Пример #1
0
        private static void ParseAnimSortOrder(ArmatureEditor armatureEditor, SimpleJSON.JSONClass zOrders, DragonBoneData.AnimationData animData)
        {
            if (zOrders.ContainKey("frame"))
            {
                //just only one
                DragonBoneData.AnimSubData subData = new DragonBoneData.AnimSubData();
                animData.zOrderDatas = new DragonBoneData.AnimSubData[1] {
                    subData
                };
                if (zOrders.ContainKey("offset"))
                {
                    subData.offset = zOrders["offset"].AsFloat;
                }

                SimpleJSON.JSONArray frames = zOrders["frame"].AsArray;
                subData.frameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                for (int i = 0; i < frames.Count; ++i)
                {
                    SimpleJSON.JSONClass         frameObj  = frames[i].AsObject;
                    DragonBoneData.AnimFrameData frameData = new DragonBoneData.AnimFrameData();
                    subData.frameDatas[i] = frameData;

                    if (frameObj.ContainKey("duration"))
                    {
                        frameData.duration = frameObj["duration"].AsInt;
                    }
                    if (frameObj.ContainKey("zOrder"))
                    {
                        SimpleJSON.JSONArray zs = frameObj["zOrder"].AsArray;
                        if (zs != null)
                        {
                            frameData.zOrder = new int[zs.Count];
                            for (int z = 0; z < zs.Count; ++z)
                            {
                                frameData.zOrder[z] = zs[z].AsInt;
                            }
                        }
                    }
                }
            }
        }
Пример #2
0
        public static void ParsetAnimBoneSlot(ArmatureEditor armatureEditor, SimpleJSON.JSONArray animBonesSlots, DragonBoneData.AnimSubData[] animDatas)
        {
            for (int i = 0; i < animBonesSlots.Count; ++i)
            {
                SimpleJSON.JSONClass       boneSlotObj = animBonesSlots[i].AsObject;
                DragonBoneData.AnimSubData subData     = new DragonBoneData.AnimSubData();
                if (boneSlotObj.ContainKey("name"))
                {
                    subData.name = boneSlotObj["name"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("slot"))
                {
                    subData.slot = boneSlotObj["slot"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("scale"))
                {
                    subData.scale = boneSlotObj["scale"].AsFloat;
                }
                if (boneSlotObj.ContainKey("offset"))
                {
                    subData.offset = boneSlotObj["offset"].AsFloat;
                }
                if (boneSlotObj.ContainKey("frame"))                 //for 5.3 以下
                {
                    SimpleJSON.JSONArray frames = boneSlotObj["frame"].AsArray;
                    if (frames != null && frames.Count > 0)
                    {
                        subData.frameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                        ParseFrames(armatureEditor, subData.frameDatas, frames, subData.name, DragonBoneData.FrameType.Frame);
                    }
                }
                else                 //for 5.5 及以上
                {
                    if (boneSlotObj.ContainKey("translateFrame"))
                    {
                        SimpleJSON.JSONArray frames = boneSlotObj["translateFrame"].AsArray;
                        if (frames != null && frames.Count > 0)
                        {
                            subData.translateFrameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                            ParseFrames(armatureEditor, subData.translateFrameDatas, frames, subData.name, DragonBoneData.FrameType.TranslateFrame);
                        }
                    }
                    if (boneSlotObj.ContainKey("rotateFrame"))
                    {
                        SimpleJSON.JSONArray frames = boneSlotObj["rotateFrame"].AsArray;
                        if (frames != null && frames.Count > 0)
                        {
                            subData.rotateFrameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                            ParseFrames(armatureEditor, subData.rotateFrameDatas, frames, subData.name, DragonBoneData.FrameType.RotateFrame);
                        }
                    }
                    if (boneSlotObj.ContainKey("scaleFrame"))
                    {
                        SimpleJSON.JSONArray frames = boneSlotObj["scaleFrame"].AsArray;
                        if (frames != null && frames.Count > 0)
                        {
                            subData.scaleFrameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                            ParseFrames(armatureEditor, subData.scaleFrameDatas, frames, subData.name, DragonBoneData.FrameType.ScaleFrame);
                        }
                    }

                    if (boneSlotObj.ContainKey("colorFrame"))
                    {
                        SimpleJSON.JSONArray frames = boneSlotObj["colorFrame"].AsArray;
                        if (frames != null && frames.Count > 0)
                        {
                            subData.colorFrameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                            ParseFrames(armatureEditor, subData.colorFrameDatas, frames, subData.name, DragonBoneData.FrameType.ColorFrame);
                        }
                    }

                    if (boneSlotObj.ContainKey("displayFrame"))
                    {
                        SimpleJSON.JSONArray frames = boneSlotObj["displayFrame"].AsArray;
                        if (frames != null && frames.Count > 0)
                        {
                            subData.displayFrameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                            ParseFrames(armatureEditor, subData.displayFrameDatas, frames, subData.name, DragonBoneData.FrameType.DisplayFrame);
                        }
                    }
                }
                animDatas[i] = subData;
            }
        }
Пример #3
0
        static void CreateSlotAnim(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas, Dictionary <string, Transform> transformKV)
        {
            for (int i = 0; i < subDatas.Length; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                string    slotName = string.IsNullOrEmpty(animSubData.slot) ? animSubData.name : animSubData.slot;
                Transform slotNode = transformKV[slotName];
                DragonBoneData.SlotData  defaultSlotData  = armatureEditor.slotsDataKV[slotName];
                DragonBoneData.ColorData defaultColorData = defaultSlotData.color;

                AnimationCurve color_rcurve = new AnimationCurve();
                AnimationCurve color_gcurve = new AnimationCurve();
                AnimationCurve color_bcurve = new AnimationCurve();
                AnimationCurve color_acurve = new AnimationCurve();

                Renderer[]       renders      = slotNode.GetComponentsInChildren <Renderer>();
                AnimationCurve[] renderCurves = new AnimationCurve[renders.Length];
                for (int r = 0; r < renderCurves.Length; ++r)
                {
                    renderCurves[r] = new AnimationCurve();
                }

                float during      = animSubData.offset;
                float perKeyTime  = 1f / armatureEditor.armatureData.frameRate;
                bool  isHaveCurve = false;
                for (int j = 0; j < animSubData.frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = animSubData.frameDatas[j];

                    float   prevTweeneasing = float.PositiveInfinity;                  //前一帧的tweenEasing
                    float[] prevCurves      = null;
                    if (j > 0)
                    {
                        prevTweeneasing = animSubData.frameDatas[j - 1].tweenEasing;
                        prevCurves      = animSubData.frameDatas[j - 1].curve;
                    }
                    TangentMode tanModeL = GetPrevFrameTangentMode(prevTweeneasing, prevCurves);
                    TangentMode tanModeR = TangentMode.Linear;

                    if (frameData.curve != null && frameData.curve.Length > 0)
                    {
                        tanModeR    = TangentMode.Editable;
                        isHaveCurve = true;
                    }
                    else
                    {
                        if (frameData.tweenEasing == float.PositiveInfinity)
                        {
                            tanModeR = TangentMode.Stepped;
                        }
                        else if (frameData.tweenEasing == 0)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                        else if (frameData.tweenEasing == 1)
                        {
                            tanModeR = TangentMode.Smooth;
                        }
                        else if (frameData.tweenEasing == 2)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                    }

                    if (frameData.color != null)
                    {
                        if (defaultColorData == null)
                        {
                            defaultColorData = new DragonBoneData.ColorData();
                        }
                        Color c = new Color(
                            frameData.color.rM + frameData.color.r0,
                            frameData.color.gM + frameData.color.g0,
                            frameData.color.bM + frameData.color.b0,
                            frameData.color.aM + frameData.color.a0
                            );
                        color_rcurve.AddKey(KeyframeUtil.GetNew(during, c.r, tanModeL, tanModeR));
                        color_gcurve.AddKey(KeyframeUtil.GetNew(during, c.g, tanModeL, tanModeR));
                        color_bcurve.AddKey(KeyframeUtil.GetNew(during, c.b, tanModeL, tanModeR));
                        color_acurve.AddKey(KeyframeUtil.GetNew(during, c.a, tanModeL, tanModeR));
                    }

                    //改displyindex
                    if (frameData.displayIndex == -1)
                    {
                        for (int r = 0; r < renders.Length; ++r)
                        {
                            renderCurves[r].AddKey(new Keyframe(during, 0f, float.PositiveInfinity, float.PositiveInfinity));
                        }
                    }
                    else
                    {
                        for (int r = 0; r < renders.Length; ++r)
                        {
                            if (r != frameData.displayIndex)
                            {
                                renderCurves[r].AddKey(new Keyframe(during, 0f, float.PositiveInfinity, float.PositiveInfinity));
                            }
                            else
                            {
                                renderCurves[r].AddKey(new Keyframe(during, 1f, float.PositiveInfinity, float.PositiveInfinity));
                            }
                        }
                    }
                    during += frameData.duration * perKeyTime;
                }

                CurveExtension.OptimizesCurve(color_rcurve);
                CurveExtension.OptimizesCurve(color_gcurve);
                CurveExtension.OptimizesCurve(color_bcurve);
                CurveExtension.OptimizesCurve(color_acurve);

                string path = "";
                if (slotPathKV.ContainsKey(slotName))
                {
                    path = slotPathKV[slotName];
                }
                else
                {
                    path = GetNodeRelativePath(armatureEditor, slotNode);
                    slotPathKV[slotNode.name] = path;
                }

                if (defaultColorData == null)
                {
                    defaultColorData = new DragonBoneData.ColorData();
                }

                float da = defaultColorData.aM + defaultColorData.a0;
                float dr = defaultColorData.rM + defaultColorData.r0;
                float dg = defaultColorData.gM + defaultColorData.g0;
                float db = defaultColorData.bM + defaultColorData.b0;
                if (armatureEditor.useUnitySprite)
                {
                    SpriteRenderer[] sprites = slotNode.GetComponentsInChildren <SpriteRenderer>();
                    if (sprites != null)
                    {
                        for (int z = 0; z < sprites.Length; ++z)
                        {
                            string childPath = path + "/" + sprites[z].name;
                            SetColorCurve <SpriteRenderer>(childPath, clip, color_rcurve, "m_Color.r", isHaveCurve, dr, animSubData.frameDatas);
                            SetColorCurve <SpriteRenderer>(childPath, clip, color_gcurve, "m_Color.g", isHaveCurve, dg, animSubData.frameDatas);
                            SetColorCurve <SpriteRenderer>(childPath, clip, color_bcurve, "m_Color.b", isHaveCurve, db, animSubData.frameDatas);
                            SetColorCurve <SpriteRenderer>(childPath, clip, color_acurve, "m_Color.a", isHaveCurve, da, animSubData.frameDatas);
                        }
                    }
                }
                else
                {
                    SpriteFrame[] sprites = slotNode.GetComponentsInChildren <SpriteFrame>();
                    if (sprites != null)
                    {
                        for (int z = 0; z < sprites.Length; ++z)
                        {
                            string childPath = path + "/" + sprites[z].name;
                            bool   anim_r    = SetColorCurve <SpriteFrame>(childPath, clip, color_rcurve, "m_color.r", isHaveCurve, dr, animSubData.frameDatas);
                            bool   anim_g    = SetColorCurve <SpriteFrame>(childPath, clip, color_gcurve, "m_color.g", isHaveCurve, dg, animSubData.frameDatas);
                            bool   anim_b    = SetColorCurve <SpriteFrame>(childPath, clip, color_bcurve, "m_color.b", isHaveCurve, db, animSubData.frameDatas);
                            bool   anim_a    = SetColorCurve <SpriteFrame>(childPath, clip, color_acurve, "m_color.a", isHaveCurve, da, animSubData.frameDatas);
                            if (anim_r || anim_g || anim_b || anim_a)
                            {
                                changedSpriteFramesKV[childPath] = sprites[z];
                            }
                        }
                    }

                    SpriteMesh[] spriteMeshs = slotNode.GetComponentsInChildren <SpriteMesh>();
                    if (spriteMeshs != null)
                    {
                        for (int z = 0; z < spriteMeshs.Length; ++z)
                        {
                            string childPath = path + "/" + spriteMeshs[z].name;
                            bool   anim_r    = SetColorCurve <SpriteMesh>(childPath, clip, color_rcurve, "m_color.r", isHaveCurve, da, animSubData.frameDatas);
                            bool   anim_g    = SetColorCurve <SpriteMesh>(childPath, clip, color_gcurve, "m_color.g", isHaveCurve, dg, animSubData.frameDatas);
                            bool   anim_b    = SetColorCurve <SpriteMesh>(childPath, clip, color_bcurve, "m_color.b", isHaveCurve, db, animSubData.frameDatas);
                            bool   anim_a    = SetColorCurve <SpriteMesh>(childPath, clip, color_acurve, "m_color.a", isHaveCurve, da, animSubData.frameDatas);
                            if (anim_r || anim_g || anim_b || anim_a)
                            {
                                changedSpriteMeshsKV[childPath] = spriteMeshs[z];
                            }
                        }
                    }
                }

                for (int r = 0; r < renderCurves.Length; ++r)
                {
                    AnimationCurve ac           = renderCurves[r];
                    Renderer       render       = renders[r];
                    float          defaultValue = render.enabled? 1: 0;
                    if (ac.keys != null && ac.keys.Length > 0 && CheckCurveValid(ac, defaultValue))
                    {
                        clip.SetCurve(path + "/" + render.name, typeof(GameObject), "m_IsActive", ac);                  //m_Enabled
                    }
                }
            }
        }
Пример #4
0
        public static void ParsetAnimBoneSlot(ArmatureEditor armatureEditor, SimpleJSON.JSONArray animBonesSlots, DragonBoneData.AnimSubData[] animDatas)
        {
            for (int i = 0; i < animBonesSlots.Count; ++i)
            {
                SimpleJSON.JSONClass       boneSlotObj = animBonesSlots[i].AsObject;
                DragonBoneData.AnimSubData subData     = new DragonBoneData.AnimSubData();
                if (boneSlotObj.ContainKey("name"))
                {
                    subData.name = boneSlotObj["name"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("slot"))
                {
                    subData.slot = boneSlotObj["slot"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("scale"))
                {
                    subData.scale = boneSlotObj["scale"].AsFloat;
                }
                if (boneSlotObj.ContainKey("offset"))
                {
                    subData.offset = boneSlotObj["offset"].AsFloat;
                }
                if (boneSlotObj.ContainKey("frame"))
                {
                    SimpleJSON.JSONArray frames = boneSlotObj["frame"].AsArray;
                    subData.frameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                    for (int j = 0; j < frames.Count; ++j)
                    {
                        SimpleJSON.JSONClass         frameObj  = frames[j].AsObject;
                        DragonBoneData.AnimFrameData frameData = new DragonBoneData.AnimFrameData();
                        if (frameObj.ContainKey("duration"))
                        {
                            frameData.duration = frameObj["duration"].AsInt;
                        }
                        if (frameData.duration == 0)
                        {
                            frameData.duration = 1;
                        }
                        if (frameObj.ContainKey("displayIndex"))
                        {
                            frameData.displayIndex = frameObj["displayIndex"].AsInt;
                        }
                        if (frameObj.ContainKey("z"))
                        {
                            frameData.z = -frameObj["z"].AsInt * armatureEditor.zoffset;
                        }
                        if (frameObj.ContainKey("tweenEasing") && frameObj["tweenEasing"].ToString() != "null")
                        {
                            frameData.tweenEasing = frameObj["tweenEasing"].AsFloat;
                        }
                        if (frameObj.ContainKey("curve"))
                        {
                            SimpleJSON.JSONArray curves = frameObj["curve"].AsArray;
                            frameData.curve = new float[4] {
                                curves[0].AsFloat, curves[1].AsFloat, curves[2].AsFloat, curves[3].AsFloat
                            };
                        }
                        if (frameObj.ContainKey("transform"))
                        {
                            SimpleJSON.JSONClass         transformObj = frameObj["transform"].AsObject;
                            DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                            if (transformObj.ContainKey("x"))
                            {
                                transData.x = transformObj["x"].AsFloat * 0.01f;
                            }
                            if (transformObj.ContainKey("y"))
                            {
                                transData.y = -transformObj["y"].AsFloat * 0.01f;
                            }
                            if (transformObj.ContainKey("skX"))
                            {
                                transData.rotate = -transformObj["skX"].AsFloat;
                            }
                            if (transformObj.ContainKey("scX"))
                            {
                                transData.scx = transformObj["scX"].AsFloat;
                            }
                            if (transformObj.ContainKey("scY"))
                            {
                                transData.scy = transformObj["scY"].AsFloat;
                            }
                            frameData.transformData = transData;
                        }
                        if (frameObj.ContainKey("color"))
                        {
                            SimpleJSON.JSONClass     colorObj  = frameObj["color"].AsObject;
                            DragonBoneData.ColorData colorData = new DragonBoneData.ColorData();
                            if (colorObj.ContainKey("aM"))
                            {
                                colorData.aM = colorObj["aM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("a0"))
                            {
                                colorData.aM += colorObj["a0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("rM"))
                            {
                                colorData.rM = colorObj["rM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("r0"))
                            {
                                colorData.rM += colorObj["r0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("gM"))
                            {
                                colorData.gM = colorObj["gM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("g0"))
                            {
                                colorData.gM += colorObj["g0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("bM"))
                            {
                                colorData.bM = colorObj["bM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("b0"))
                            {
                                colorData.bM += colorObj["b0"].AsFloat / 255f;
                            }
                            frameData.color = colorData;
                        }

                        //ffd animation
                        //vertex offset
                        bool startFromY = false;
                        if (frameObj.ContainKey("offset"))
                        {
                            startFromY       = frameObj["offset"].AsInt % 2 != 0;                  //从Y开始
                            frameData.offset = frameObj["offset"].AsInt / 2;
                        }
                        if (frameObj.ContainKey("vertices"))                         //local vertex
                        {
                            SimpleJSON.JSONArray verticesObj = frameObj["vertices"].AsArray;
                            int index = 0;
                            int k     = 0;
                            if (startFromY)
                            {
                                frameData.vertices        = new Vector2[verticesObj.Count / 2 + 1];
                                frameData.vertices[index] = new Vector2(0, -verticesObj[k].AsFloat * 0.01f);
                                k = 1;
                                ++index;
                            }
                            else
                            {
                                frameData.vertices = new Vector2[verticesObj.Count / 2];
                            }
                            for (; k < verticesObj.Count && k + 1 < verticesObj.Count; k += 2)
                            {
                                frameData.vertices[index] = new Vector2(verticesObj[k].AsFloat * 0.01f, -verticesObj[k + 1].AsFloat * 0.01f);
                                ++index;
                            }
                            armatureEditor.ffdKV[subData.name] = true;
                        }
                        subData.frameDatas[j] = frameData;
                    }
                }
                animDatas[i] = subData;
            }
        }
Пример #5
0
        static void CreateBoneAnim(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas, Dictionary <string, Transform> transformKV)
        {
            if (subDatas == null)
            {
                return;
            }
            Dictionary <string, string> bonePathKV = new Dictionary <string, string>();

            for (int i = 0; i < subDatas.Length; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                string    boneName = animSubData.name;
                Transform boneNode = transformKV[boneName];
                DragonBoneData.TransformData defaultTransformData = armatureEditor.bonesDataKV[animSubData.name].transform;

                AnimationCurve xcurve      = new AnimationCurve();
                AnimationCurve ycurve      = new AnimationCurve();
                AnimationCurve sxcurve     = new AnimationCurve();
                AnimationCurve sycurve     = new AnimationCurve();
                AnimationCurve rotatecurve = new AnimationCurve();

                float during      = animSubData.offset;
                float perKeyTime  = 1f / armatureEditor.armatureData.frameRate;
                bool  isHaveCurve = false;
                for (int j = 0; j < animSubData.frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = animSubData.frameDatas[j];

                    float   prevTweeneasing = float.PositiveInfinity;                  //前一帧的tweenEasing
                    float[] prevCurves      = null;
                    if (j > 0)
                    {
                        prevTweeneasing = animSubData.frameDatas[j - 1].tweenEasing;
                        prevCurves      = animSubData.frameDatas[j - 1].curve;
                    }
                    TangentMode tanModeL = GetPrevFrameTangentMode(prevTweeneasing, prevCurves);
                    TangentMode tanModeR = TangentMode.Linear;

                    if (frameData.curve != null && frameData.curve.Length > 0)
                    {
                        tanModeR    = TangentMode.Editable;
                        isHaveCurve = true;
                    }
                    else
                    {
                        if (frameData.tweenEasing == float.PositiveInfinity)
                        {
                            tanModeR = TangentMode.Stepped;
                        }
                        else if (frameData.tweenEasing == 0)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                        else if (frameData.tweenEasing == 1)
                        {
                            tanModeR = TangentMode.Smooth;
                        }
                        else if (frameData.tweenEasing == 2)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                    }
                    if (frameData.transformData != null)
                    {
                        if (!float.IsNaN(frameData.transformData.x))
                        {
                            if (!float.IsNaN(defaultTransformData.x))
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x + defaultTransformData.x, tanModeL, tanModeR));
                            }
                            else
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.x))
                        {
                            xcurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.y))
                        {
                            if (!float.IsNaN(defaultTransformData.y))
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y + defaultTransformData.y, tanModeL, tanModeR));
                            }
                            else
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.y))
                        {
                            ycurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.y, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.rotate))
                        {
                            float rotate = frameData.transformData.rotate + defaultTransformData.rotate;
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, rotate, tanModeL, tanModeR));
                        }
                        else if (!float.IsNaN(defaultTransformData.rotate))
                        {
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, boneNode.localEulerAngles.z, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scx))
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scx * defaultTransformData.scx, tanModeL, tanModeR));
                        }
                        else
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, boneNode.localScale.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scy))
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scy * defaultTransformData.scy, tanModeL, tanModeR));
                        }
                        else
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, boneNode.localScale.y, tanModeL, tanModeR));
                        }
                    }
                    during += frameData.duration * perKeyTime;
                }

                CurveExtension.OptimizesCurve(xcurve);
                CurveExtension.OptimizesCurve(ycurve);
                CurveExtension.OptimizesCurve(sxcurve);
                CurveExtension.OptimizesCurve(sycurve);
                CurveExtension.OptimizesCurve(rotatecurve);

                string path = "";
                if (bonePathKV.ContainsKey(boneName))
                {
                    path = bonePathKV[boneName];
                }
                else
                {
                    path = GetNodeRelativePath(armatureEditor, boneNode);
                    bonePathKV[boneName] = path;
                }
                bool localPosFlag = false;
                if (xcurve.keys != null && xcurve.keys.Length > 0 && CheckCurveValid(xcurve, boneNode.localPosition.x))
                {
                    localPosFlag = true;
                }
                if (ycurve.keys != null && ycurve.keys.Length > 0 && CheckCurveValid(ycurve, boneNode.localPosition.y))
                {
                    localPosFlag = true;
                }
                if (localPosFlag)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(xcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(xcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"), xcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(ycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(ycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"), ycurve);
                }

                bool localSc = false;
                if (sxcurve.keys != null && sxcurve.keys.Length > 0 && CheckCurveValid(sxcurve, defaultTransformData.scx))
                {
                    localSc = true;
                }
                if (sycurve.keys != null && sycurve.keys.Length > 0 && CheckCurveValid(sycurve, defaultTransformData.scy))
                {
                    localSc = true;
                }
                if (localSc)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sxcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sxcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.x"), sxcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.y"), sycurve);
                }

                if (rotatecurve.keys != null && rotatecurve.keys.Length > 0 && CheckCurveValid(rotatecurve, defaultTransformData.rotate))
                {
                    CurveExtension.ClampCurveRotate360(rotatecurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(rotatecurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(rotatecurve);
                    clip.SetCurve(path, typeof(Transform), "localEulerAngles.z", rotatecurve);
                }
            }
        }
Пример #6
0
        static void CreateFFDAnim(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas, Dictionary <string, Transform> transformKV)
        {
            if (subDatas == null)
            {
                return;
            }
            for (int i = 0; i < subDatas.Length; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                string    slotName = string.IsNullOrEmpty(animSubData.slot) ? animSubData.name : animSubData.slot;
                Transform slotNode = transformKV[slotName];

                List <AnimationCurve[]> vertexcurvexArray = null;
                List <AnimationCurve[]> vertexcurveyArray = null;
                if (slotNode.childCount > 0)
                {
                    vertexcurvexArray = new List <AnimationCurve[]>();
                    vertexcurveyArray = new List <AnimationCurve[]>();
                    for (int j = 0; j < slotNode.childCount; ++j)
                    {
                        Transform ffdNode = slotNode.GetChild(j);
                        if (ffdNode.name == animSubData.name)
                        {
                            AnimationCurve[] vertex_xcurves = new AnimationCurve[ffdNode.childCount];
                            AnimationCurve[] vertex_ycurves = new AnimationCurve[ffdNode.childCount];
                            for (int r = 0; r < vertex_xcurves.Length; ++r)
                            {
                                vertex_xcurves[r] = new AnimationCurve();
                                vertex_ycurves[r] = new AnimationCurve();
                            }
                            vertexcurvexArray.Add(vertex_xcurves);
                            vertexcurveyArray.Add(vertex_ycurves);
                        }
                    }
                }

                float during      = animSubData.offset;
                float perKeyTime  = 1f / armatureEditor.armatureData.frameRate;
                bool  isHaveCurve = false;
                for (int j = 0; j < animSubData.frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = animSubData.frameDatas[j];

                    float   prevTweeneasing = float.PositiveInfinity;                  //前一帧的tweenEasing
                    float[] prevCurves      = null;
                    if (j > 0)
                    {
                        prevTweeneasing = animSubData.frameDatas[j - 1].tweenEasing;
                        prevCurves      = animSubData.frameDatas[j - 1].curve;
                    }
                    TangentMode tanModeL = GetPrevFrameTangentMode(prevTweeneasing, prevCurves);
                    TangentMode tanModeR = TangentMode.Linear;

                    if (frameData.curve != null && frameData.curve.Length > 0)
                    {
                        tanModeR    = TangentMode.Editable;
                        isHaveCurve = true;
                    }
                    else
                    {
                        if (frameData.tweenEasing == float.PositiveInfinity)
                        {
                            tanModeR = TangentMode.Stepped;
                        }
                        else if (frameData.tweenEasing == 0)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                        else if (frameData.tweenEasing == 1)
                        {
                            tanModeR = TangentMode.Smooth;
                        }
                        else if (frameData.tweenEasing == 2)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                    }

                    //mesh animation
                    if (vertexcurvexArray != null)
                    {
                        for (int k = 0; k < vertexcurvexArray.Count; ++k)
                        {
                            Transform ffdNode = slotNode.GetChild(k);
                            if (ffdNode.name == animSubData.name)
                            {
                                AnimationCurve[] vertex_xcurves = vertexcurvexArray[k];
                                AnimationCurve[] vertex_ycurves = vertexcurveyArray[k];
                                int len = ffdNode.childCount;
                                if (frameData.vertices != null && frameData.vertices.Length > 0)
                                {
                                    for (int r = 0; r < len; ++r)
                                    {
                                        AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                        AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                        Transform      vCtr          = ffdNode.GetChild(r);                          //顶点控制点
                                        if (r >= frameData.offset && r - frameData.offset < frameData.vertices.Length)
                                        {
                                            Keyframe kfx = KeyframeUtil.GetNew(during, vCtr.localPosition.x + frameData.vertices[r - frameData.offset].x, tanModeL, tanModeR);
                                            vertex_xcurve.AddKey(kfx);
                                            Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y + frameData.vertices[r - frameData.offset].y, tanModeL, tanModeR);
                                            vertex_ycurve.AddKey(kfy);
                                        }
                                        else
                                        {
                                            Keyframe kfx = KeyframeUtil.GetNew(during, vCtr.localPosition.x, tanModeL, tanModeR);
                                            vertex_xcurve.AddKey(kfx);
                                            Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y, tanModeL, tanModeR);
                                            vertex_ycurve.AddKey(kfy);
                                        }
                                    }
                                }
                                else
                                {
                                    //add default vertex position
                                    for (int r = 0; r < len; ++r)
                                    {
                                        AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                        AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                        Transform      vCtr          = slotNode.GetChild(k).GetChild(r);                          //顶点控制点
                                        Keyframe       kfx           = KeyframeUtil.GetNew(during, vCtr.localPosition.x, tanModeL, tanModeR);
                                        vertex_xcurve.AddKey(kfx);
                                        Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y, tanModeL, tanModeR);
                                        vertex_ycurve.AddKey(kfy);
                                    }
                                }
                            }
                        }
                    }

                    during += frameData.duration * perKeyTime;
                }

                string path = "";
                if (slotPathKV.ContainsKey(slotName))
                {
                    path = slotPathKV[slotName];
                }
                else
                {
                    path = GetNodeRelativePath(armatureEditor, slotNode);
                    slotPathKV[slotName] = path;
                }

                if (vertexcurvexArray != null)
                {
                    for (int k = 0; k < vertexcurvexArray.Count; ++k)
                    {
                        Transform ffdNode = slotNode.GetChild(k);
                        if (ffdNode.name == animSubData.name)
                        {
                            changedSpriteMeshsKV[path + "/" + ffdNode.name] = ffdNode.GetComponent <SpriteMesh>();

                            AnimationCurve[] vertex_xcurves = vertexcurvexArray[k];
                            AnimationCurve[] vertex_ycurves = vertexcurveyArray[k];
                            for (int r = 0; r < vertex_xcurves.Length; ++r)
                            {
                                AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                Transform      v             = ffdNode.GetChild(r);
                                string         ctrlPath      = path + "/" + ffdNode.name + "/" + v.name;

                                CurveExtension.OptimizesCurve(vertex_xcurve);
                                CurveExtension.OptimizesCurve(vertex_ycurve);

                                bool vcurveFlag = false;
                                if (vertex_xcurve.keys != null && vertex_xcurve.keys.Length > 0 && CheckCurveValid(vertex_xcurve, v.localPosition.x))
                                {
                                    vcurveFlag = true;
                                }
                                if (vertex_ycurve.keys != null && vertex_ycurve.keys.Length > 0 && CheckCurveValid(vertex_ycurve, v.localPosition.y))
                                {
                                    vcurveFlag = true;
                                }
                                if (vcurveFlag)
                                {
                                    if (isHaveCurve)
                                    {
                                        SetCustomCurveTangents(vertex_xcurve, animSubData.frameDatas);
                                    }
                                    CurveExtension.UpdateAllLinearTangents(vertex_xcurve);
                                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(ctrlPath, typeof(Transform), "m_LocalPosition.x"), vertex_xcurve);
                                    if (isHaveCurve)
                                    {
                                        SetCustomCurveTangents(vertex_ycurve, animSubData.frameDatas);
                                    }
                                    CurveExtension.UpdateAllLinearTangents(vertex_ycurve);
                                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(ctrlPath, typeof(Transform), "m_LocalPosition.y"), vertex_ycurve);
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #7
0
        static void CreateAnimZOrder(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas)
        {
            if (subDatas == null)
            {
                return;
            }
            int   len        = subDatas.Length;
            float perKeyTime = 1f / armatureEditor.armatureData.frameRate;

            for (int i = 0; i < len; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                float during = animSubData.offset;

                Dictionary <string, AnimationCurve> slotZOrderKV = new Dictionary <string, AnimationCurve>();

                DragonBoneData.AnimFrameData[] frameDatas = animSubData.frameDatas;
                for (int j = 0; j < frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = frameDatas[j];
                    if (frameData.zOrder != null && frameData.zOrder.Length > 0)
                    {
                        for (int z = 0; z < frameData.zOrder.Length; z += 2)
                        {
                            int    slotIdx = frameData.zOrder[z];
                            int    changeZ = frameData.zOrder[z + 1];
                            Slot   slot    = armatureEditor.slots[slotIdx];
                            string path    = "";
                            if (slotPathKV.ContainsKey(slot.name))
                            {
                                path = slotPathKV[slot.name];
                            }
                            else
                            {
                                path = GetNodeRelativePath(armatureEditor, slot.transform);
                                slotPathKV[slot.name] = path;
                            }

                            AnimationCurve curve = null;
                            if (slotZOrderKV.ContainsKey(slot.name))
                            {
                                curve = slotZOrderKV[slot.name];
                            }
                            else
                            {
                                curve = new AnimationCurve();
                                slotZOrderKV[slot.name] = curve;
                            }
                            if (curve.length == 0 && during > 0)
                            {
                                //first key
                                curve.AddKey(new Keyframe(0, 0, float.PositiveInfinity, float.PositiveInfinity));
                            }
                            if (frameDatas.Length == j + 1)
                            {
                                //last
                                curve.AddKey(new Keyframe(during + frameData.duration * perKeyTime, changeZ, float.PositiveInfinity, float.PositiveInfinity));
                            }
                            curve.AddKey(new Keyframe(during, changeZ, float.PositiveInfinity, float.PositiveInfinity));
                        }
                    }
                    else
                    {
                        //set to default z
                        for (int z = 0; z < armatureEditor.slots.Count; ++z)
                        {
                            Slot   slot = armatureEditor.slots[z];
                            string path = "";
                            if (slotPathKV.ContainsKey(slot.name))
                            {
                                path = slotPathKV[slot.name];
                            }
                            else
                            {
                                path = GetNodeRelativePath(armatureEditor, slot.transform);
                                slotPathKV[slot.name] = path;
                            }
                            if (slotZOrderKV.ContainsKey(slot.name))
                            {
                                slotZOrderKV[slot.name].AddKey(new Keyframe(during, 0, float.PositiveInfinity, float.PositiveInfinity));
                            }
                        }
                    }
                    during += frameData.duration * perKeyTime;
                }
                foreach (string name in slotZOrderKV.Keys)
                {
                    AnimationCurve zOrderCurve = slotZOrderKV[name];
                    Slot           slot        = armatureEditor.slotsKV[name].GetComponent <Slot>();

                    CurveExtension.OptimizesCurve(zOrderCurve);
                    if (zOrderCurve != null && zOrderCurve.keys != null && zOrderCurve.keys.Length > 0 && CheckCurveValid(zOrderCurve, slot.zOrder))
                    {
                        clip.SetCurve(slotPathKV[name], typeof(Slot), "m_z", zOrderCurve);
                    }
                }
            }
        }
Пример #8
0
        static void CreateSlotAnim(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas, Dictionary <string, Transform> transformKV)
        {
            for (int i = 0; i < subDatas.Length; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                string    slotName = string.IsNullOrEmpty(animSubData.slot) ? animSubData.name : animSubData.slot;
                Transform slotNode = transformKV[slotName];
                DragonBoneData.SlotData  defaultSlotData  = armatureEditor.slotsDataKV[slotName];
                DragonBoneData.ColorData defaultColorData = defaultSlotData.color;

                AnimationCurve color_rcurve  = new AnimationCurve();
                AnimationCurve color_gcurve  = new AnimationCurve();
                AnimationCurve color_bcurve  = new AnimationCurve();
                AnimationCurve color_acurve  = new AnimationCurve();
                AnimationCurve display_curve = new AnimationCurve();

                float during      = animSubData.offset;
                float perKeyTime  = 1f / armatureEditor.armatureData.frameRate;
                bool  isHaveCurve = false;
                for (int j = 0; j < animSubData.frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = animSubData.frameDatas[j];

                    float   prevTweeneasing = float.PositiveInfinity;                  //前一帧的tweenEasing
                    float[] prevCurves      = null;
                    if (j > 0)
                    {
                        prevTweeneasing = animSubData.frameDatas[j - 1].tweenEasing;
                        prevCurves      = animSubData.frameDatas[j - 1].curve;
                    }
                    TangentMode tanModeL = GetPrevFrameTangentMode(prevTweeneasing, prevCurves);
                    TangentMode tanModeR = TangentMode.Linear;

                    if (frameData.curve != null && frameData.curve.Length > 0)
                    {
                        tanModeR    = TangentMode.Editable;
                        isHaveCurve = true;
                    }
                    else
                    {
                        if (frameData.tweenEasing == float.PositiveInfinity)
                        {
                            tanModeR = TangentMode.Stepped;
                        }
                        else if (frameData.tweenEasing == 0)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                        else if (frameData.tweenEasing == 1)
                        {
                            tanModeR = TangentMode.Smooth;
                        }
                        else if (frameData.tweenEasing == 2)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                    }

                    if (frameData.color != null)
                    {
                        if (defaultColorData == null)
                        {
                            defaultColorData = new DragonBoneData.ColorData();
                        }
                        Color c = new Color(
                            frameData.color.rM + frameData.color.r0,
                            frameData.color.gM + frameData.color.g0,
                            frameData.color.bM + frameData.color.b0,
                            frameData.color.aM + frameData.color.a0
                            );
                        color_rcurve.AddKey(KeyframeUtil.GetNew(during, c.r, tanModeL, tanModeR));
                        color_gcurve.AddKey(KeyframeUtil.GetNew(during, c.g, tanModeL, tanModeR));
                        color_bcurve.AddKey(KeyframeUtil.GetNew(during, c.b, tanModeL, tanModeR));
                        color_acurve.AddKey(KeyframeUtil.GetNew(during, c.a, tanModeL, tanModeR));
                    }

                    //改displyindex
                    if (frameData.displayIndex > -2)
                    {
                        display_curve.AddKey(new Keyframe(during, frameData.displayIndex, float.PositiveInfinity, float.PositiveInfinity));
                    }

                    during += frameData.duration * perKeyTime;
                }

                CurveExtension.OptimizesCurve(color_rcurve);
                CurveExtension.OptimizesCurve(color_gcurve);
                CurveExtension.OptimizesCurve(color_bcurve);
                CurveExtension.OptimizesCurve(color_acurve);
                CurveExtension.OptimizesCurve(display_curve);

                string path = "";
                if (slotPathKV.ContainsKey(slotName))
                {
                    path = slotPathKV[slotName];
                }
                else
                {
                    path = GetNodeRelativePath(armatureEditor, slotNode);
                    slotPathKV[slotNode.name] = path;
                }

                if (defaultColorData == null)
                {
                    defaultColorData = new DragonBoneData.ColorData();
                }

                float da = defaultColorData.aM + defaultColorData.a0;
                float dr = defaultColorData.rM + defaultColorData.r0;
                float dg = defaultColorData.gM + defaultColorData.g0;
                float db = defaultColorData.bM + defaultColorData.b0;

                SetColorCurve <Slot>(path, clip, color_rcurve, "color.r", isHaveCurve, dr, animSubData.frameDatas);
                SetColorCurve <Slot>(path, clip, color_gcurve, "color.g", isHaveCurve, dg, animSubData.frameDatas);
                SetColorCurve <Slot>(path, clip, color_bcurve, "color.b", isHaveCurve, db, animSubData.frameDatas);
                SetColorCurve <Slot>(path, clip, color_acurve, "color.a", isHaveCurve, da, animSubData.frameDatas);

                if (display_curve.keys != null && display_curve.keys.Length > 0 &&
                    CheckCurveValid(display_curve, slotNode.GetComponent <Slot>().displayIndex))
                {
                    clip.SetCurve(path, typeof(Slot), "m_DisplayIndex", display_curve);
                }
            }
        }
Пример #9
0
        static void CreateAnimBoneAndSlot(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas, Dictionary <string, Transform> transformKV, bool boneOrSlot, bool isffd = false)
        {
            for (int i = 0; i < subDatas.Length; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                string    name = string.IsNullOrEmpty(animSubData.slot) ? animSubData.name : animSubData.slot;
                Transform node = transformKV[name];
                DragonBoneData.TransformData defaultTransformData = boneOrSlot ? armatureEditor.bonesDataKV[animSubData.name].transform:null;
                float defaultZ = boneOrSlot ? 0: armatureEditor.slotsDataKV[name].z;;
                DragonBoneData.SlotData  defaultSlotData  = boneOrSlot ? null:armatureEditor.slotsDataKV[name];
                DragonBoneData.ColorData defaultColorData = boneOrSlot ? null: defaultSlotData.color;
                AnimationCurve           xcurve           = new AnimationCurve();
                AnimationCurve           ycurve           = new AnimationCurve();
                AnimationCurve           zcurve           = new AnimationCurve();
                AnimationCurve           sxcurve          = new AnimationCurve();
                AnimationCurve           sycurve          = new AnimationCurve();
                AnimationCurve           color_rcurve     = new AnimationCurve();
                AnimationCurve           color_gcurve     = new AnimationCurve();
                AnimationCurve           color_bcurve     = new AnimationCurve();
                AnimationCurve           color_acurve     = new AnimationCurve();
                AnimationCurve           rotatecurve      = new AnimationCurve();

                Renderer[]       renders      = node.GetComponentsInChildren <Renderer>();
                AnimationCurve[] renderCurves = new AnimationCurve[renders.Length];
                for (int r = 0; r < renderCurves.Length; ++r)
                {
                    renderCurves[r] = new AnimationCurve();
                }

                List <AnimationCurve[]> vertexcurvexArray = null;
                List <AnimationCurve[]> vertexcurveyArray = null;
                if (isffd && node.childCount > 0)
                {
                    vertexcurvexArray = new List <AnimationCurve[]>();
                    vertexcurveyArray = new List <AnimationCurve[]>();

                    for (int j = 0; j < node.childCount; ++j)
                    {
                        Transform ffdNode = node.GetChild(j);
                        if (ffdNode.name == animSubData.name)
                        {
                            AnimationCurve[] vertex_xcurves = new AnimationCurve[ffdNode.childCount];
                            AnimationCurve[] vertex_ycurves = new AnimationCurve[ffdNode.childCount];
                            for (int r = 0; r < vertex_xcurves.Length; ++r)
                            {
                                vertex_xcurves[r] = new AnimationCurve();
                                vertex_ycurves[r] = new AnimationCurve();
                            }
                            vertexcurvexArray.Add(vertex_xcurves);
                            vertexcurveyArray.Add(vertex_ycurves);
                        }
                    }
                }

                float during      = animSubData.offset;
                float perKeyTime  = 1f / armatureEditor.armatureData.frameRate;
                bool  isHaveCurve = false;
                for (int j = 0; j < animSubData.frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = animSubData.frameDatas[j];

                    float   prevTweeneasing = float.PositiveInfinity;                  //前一帧的tweenEasing
                    float[] prevCurves      = null;
                    if (j > 0)
                    {
                        prevTweeneasing = animSubData.frameDatas[j - 1].tweenEasing;
                        prevCurves      = animSubData.frameDatas[j - 1].curve;
                    }
                    TangentMode tanModeL = GetPrevFrameTangentMode(prevTweeneasing, prevCurves);
                    TangentMode tanModeR = TangentMode.Linear;

                    if (frameData.curve != null && frameData.curve.Length > 0)
                    {
                        tanModeR    = TangentMode.Editable;
                        isHaveCurve = true;
                    }
                    else
                    {
                        if (frameData.tweenEasing == float.PositiveInfinity)
                        {
                            tanModeR = TangentMode.Stepped;
                        }
                        else if (frameData.tweenEasing == 0)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                        else if (frameData.tweenEasing == 1)
                        {
                            tanModeR = TangentMode.Smooth;
                        }
                        else if (frameData.tweenEasing == 2)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                    }
                    if (frameData.transformData != null)
                    {
                        if (!float.IsNaN(frameData.transformData.x))
                        {
                            if (!float.IsNaN(defaultTransformData.x))
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x + defaultTransformData.x, tanModeL, tanModeR));
                            }
                            else
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.x))
                        {
                            xcurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.y))
                        {
                            if (!float.IsNaN(defaultTransformData.y))
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y + defaultTransformData.y, tanModeL, tanModeR));
                            }
                            else
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.y))
                        {
                            ycurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.y, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.z))
                        {
                            zcurve.AddKey(new Keyframe(during, frameData.z, float.PositiveInfinity, float.PositiveInfinity));
                        }
                        else if (!boneOrSlot)
                        {
                            zcurve.AddKey(new Keyframe(during, node.localPosition.z, float.PositiveInfinity, float.PositiveInfinity));
                        }

                        if (!float.IsNaN(frameData.transformData.rotate))
                        {
                            float rotate = frameData.transformData.rotate + defaultTransformData.rotate;
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, rotate, tanModeL, tanModeR));
                        }
                        else if (!float.IsNaN(defaultTransformData.rotate))
                        {
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, node.localEulerAngles.z, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scx))
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scx * defaultTransformData.scx, tanModeL, tanModeR));
                        }
                        else
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, node.localScale.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scy))
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scy * defaultTransformData.scy, tanModeL, tanModeR));
                        }
                        else
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, node.localScale.y, tanModeL, tanModeR));
                        }
                    }
                    if (!boneOrSlot)
                    {
                        if (frameData.color != null)
                        {
                            if (defaultColorData == null)
                            {
                                defaultColorData = new DragonBoneData.ColorData();
                            }
                            Color c = new Color(
                                frameData.color.rM + frameData.color.r0,
                                frameData.color.gM + frameData.color.g0,
                                frameData.color.bM + frameData.color.b0,
                                frameData.color.aM + frameData.color.a0
                                );
                            color_rcurve.AddKey(KeyframeUtil.GetNew(during, c.r, tanModeL, tanModeR));
                            color_gcurve.AddKey(KeyframeUtil.GetNew(during, c.g, tanModeL, tanModeR));
                            color_bcurve.AddKey(KeyframeUtil.GetNew(during, c.b, tanModeL, tanModeR));
                            color_acurve.AddKey(KeyframeUtil.GetNew(during, c.a, tanModeL, tanModeR));
                        }

                        if (!isffd)
                        {
                            //改displyindex
                            if (frameData.displayIndex == -1)
                            {
                                for (int r = 0; r < renders.Length; ++r)
                                {
                                    renderCurves[r].AddKey(new Keyframe(during, 0f, float.PositiveInfinity, float.PositiveInfinity));
                                }
                            }
                            else
                            {
                                for (int r = 0; r < renders.Length; ++r)
                                {
                                    if (r != frameData.displayIndex)
                                    {
                                        renderCurves[r].AddKey(new Keyframe(during, 0f, float.PositiveInfinity, float.PositiveInfinity));
                                    }
                                    else
                                    {
                                        renderCurves[r].AddKey(new Keyframe(during, 1f, float.PositiveInfinity, float.PositiveInfinity));
                                    }
                                }
                            }
                        }
                    }


                    //mesh animation
                    if (isffd && vertexcurvexArray != null)
                    {
                        for (int k = 0; k < vertexcurvexArray.Count; ++k)
                        {
                            Transform ffdNode = node.GetChild(k);
                            if (ffdNode.name == animSubData.name)
                            {
                                AnimationCurve[] vertex_xcurves = vertexcurvexArray[k];
                                AnimationCurve[] vertex_ycurves = vertexcurveyArray[k];
                                int len = ffdNode.childCount;
                                if (frameData.vertices != null && frameData.vertices.Length > 0)
                                {
                                    for (int r = 0; r < len; ++r)
                                    {
                                        AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                        AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                        Transform      vCtr          = ffdNode.GetChild(r);                          //顶点控制点
                                        if (r >= frameData.offset && r - frameData.offset < frameData.vertices.Length)
                                        {
                                            Keyframe kfx = KeyframeUtil.GetNew(during, vCtr.localPosition.x + frameData.vertices[r - frameData.offset].x, tanModeL, tanModeR);
                                            vertex_xcurve.AddKey(kfx);
                                            Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y + frameData.vertices[r - frameData.offset].y, tanModeL, tanModeR);
                                            vertex_ycurve.AddKey(kfy);
                                        }
                                        else
                                        {
                                            Keyframe kfx = KeyframeUtil.GetNew(during, vCtr.localPosition.x, tanModeL, tanModeR);
                                            vertex_xcurve.AddKey(kfx);
                                            Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y, tanModeL, tanModeR);
                                            vertex_ycurve.AddKey(kfy);
                                        }
                                    }
                                }
                                else
                                {
                                    //add default vertex position
                                    for (int r = 0; r < len; ++r)
                                    {
                                        AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                        AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                        Transform      vCtr          = node.GetChild(k).GetChild(r);                          //顶点控制点
                                        Keyframe       kfx           = KeyframeUtil.GetNew(during, vCtr.localPosition.x, tanModeL, tanModeR);
                                        vertex_xcurve.AddKey(kfx);
                                        Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y, tanModeL, tanModeR);
                                        vertex_ycurve.AddKey(kfy);
                                    }
                                }
                            }
                        }
                    }

                    during += frameData.duration * perKeyTime;
                }

                CurveExtension.OptimizesCurve(xcurve);
                CurveExtension.OptimizesCurve(ycurve);
                CurveExtension.OptimizesCurve(zcurve);
                CurveExtension.OptimizesCurve(sxcurve);
                CurveExtension.OptimizesCurve(sycurve);
                CurveExtension.OptimizesCurve(color_rcurve);
                CurveExtension.OptimizesCurve(color_gcurve);
                CurveExtension.OptimizesCurve(color_bcurve);
                CurveExtension.OptimizesCurve(color_acurve);
                CurveExtension.OptimizesCurve(rotatecurve);


                string path         = GetNodeRelativePath(armatureEditor, node);
                bool   localPosFlag = false;
                if (xcurve.keys != null && xcurve.keys.Length > 0 && CheckCurveValid(xcurve, node.localPosition.x))
                {
                    localPosFlag = true;
                }
                if (ycurve.keys != null && ycurve.keys.Length > 0 && CheckCurveValid(ycurve, node.localPosition.y))
                {
                    localPosFlag = true;
                }
                if (zcurve.keys != null && zcurve.keys.Length > 0 && CheckCurveValid(zcurve, defaultZ))
                {
                    localPosFlag = true;
                }
                if (localPosFlag)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(xcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(xcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"), xcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(ycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(ycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"), ycurve);
                }

                bool localSc = false;
                if (sxcurve.keys != null && sxcurve.keys.Length > 0 && CheckCurveValid(sxcurve, defaultTransformData.scx))
                {
                    localSc = true;
                }
                if (sycurve.keys != null && sycurve.keys.Length > 0 && CheckCurveValid(sycurve, defaultTransformData.scy))
                {
                    localSc = true;
                }
                if (localSc)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sxcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sxcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.x"), sxcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.y"), sycurve);
                }

                if (rotatecurve.keys != null && rotatecurve.keys.Length > 0 && CheckCurveValid(rotatecurve, defaultTransformData.rotate))
                {
                    CurveExtension.ClampCurveRotate360(rotatecurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(rotatecurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(rotatecurve);
                    clip.SetCurve(path, typeof(Transform), "localEulerAngles.z", rotatecurve);
                }

                if (!boneOrSlot)
                {
                    if (defaultColorData == null)
                    {
                        defaultColorData = new DragonBoneData.ColorData();
                    }

                    float da = defaultColorData.aM + defaultColorData.a0;
                    float dr = defaultColorData.rM + defaultColorData.r0;
                    float dg = defaultColorData.gM + defaultColorData.g0;
                    float db = defaultColorData.bM + defaultColorData.b0;
                    if (armatureEditor.useUnitySprite)
                    {
                        SpriteRenderer[] sprites = node.GetComponentsInChildren <SpriteRenderer>();
                        if (sprites != null)
                        {
                            for (int z = 0; z < sprites.Length; ++z)
                            {
                                string childPath = path + "/" + sprites[z].name;
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_rcurve, "m_Color.r", isHaveCurve, dr, animSubData.frameDatas);
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_gcurve, "m_Color.g", isHaveCurve, dg, animSubData.frameDatas);
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_bcurve, "m_Color.b", isHaveCurve, db, animSubData.frameDatas);
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_acurve, "m_Color.a", isHaveCurve, da, animSubData.frameDatas);
                            }
                        }
                    }
                    else
                    {
                        SpriteFrame[] sprites = node.GetComponentsInChildren <SpriteFrame>();
                        if (sprites != null)
                        {
                            for (int z = 0; z < sprites.Length; ++z)
                            {
                                string childPath = path + "/" + sprites[z].name;
                                bool   anim_r    = SetColorCurve <SpriteFrame>(childPath, clip, color_rcurve, "m_color.r", isHaveCurve, dr, animSubData.frameDatas);
                                bool   anim_g    = SetColorCurve <SpriteFrame>(childPath, clip, color_gcurve, "m_color.g", isHaveCurve, dg, animSubData.frameDatas);
                                bool   anim_b    = SetColorCurve <SpriteFrame>(childPath, clip, color_bcurve, "m_color.b", isHaveCurve, db, animSubData.frameDatas);
                                bool   anim_a    = SetColorCurve <SpriteFrame>(childPath, clip, color_acurve, "m_color.a", isHaveCurve, da, animSubData.frameDatas);
                                if (anim_r || anim_g || anim_b || anim_a)
                                {
                                    changedSpriteFramesKV[childPath] = sprites[z];
                                }
                            }
                        }

                        SpriteMesh[] spriteMeshs = node.GetComponentsInChildren <SpriteMesh>();
                        if (spriteMeshs != null)
                        {
                            for (int z = 0; z < spriteMeshs.Length; ++z)
                            {
                                string childPath = path + "/" + spriteMeshs[z].name;
                                bool   anim_r    = SetColorCurve <SpriteMesh>(childPath, clip, color_rcurve, "m_color.r", isHaveCurve, da, animSubData.frameDatas);
                                bool   anim_g    = SetColorCurve <SpriteMesh>(childPath, clip, color_gcurve, "m_color.g", isHaveCurve, dg, animSubData.frameDatas);
                                bool   anim_b    = SetColorCurve <SpriteMesh>(childPath, clip, color_bcurve, "m_color.b", isHaveCurve, db, animSubData.frameDatas);
                                bool   anim_a    = SetColorCurve <SpriteMesh>(childPath, clip, color_acurve, "m_color.a", isHaveCurve, da, animSubData.frameDatas);
                                if (anim_r || anim_g || anim_b || anim_a)
                                {
                                    changedSpriteMeshsKV[childPath] = spriteMeshs[z];
                                }
                            }
                        }
                    }

                    for (int r = 0; r < renderCurves.Length; ++r)
                    {
                        AnimationCurve ac           = renderCurves[r];
                        Renderer       render       = renders[r];
                        float          defaultValue = render.enabled? 1: 0;
                        if (ac.keys != null && ac.keys.Length > 0 && CheckCurveValid(ac, defaultValue))
                        {
                            clip.SetCurve(path + "/" + render.name, typeof(GameObject), "m_IsActive", ac);                      //m_Enabled
                        }
                    }

                    if (isffd && vertexcurvexArray != null)
                    {
                        for (int k = 0; k < vertexcurvexArray.Count; ++k)
                        {
                            Transform ffdNode = node.GetChild(k);
                            if (ffdNode.name == animSubData.name)
                            {
                                changedSpriteMeshsKV[path + "/" + ffdNode.name] = ffdNode.GetComponent <SpriteMesh>();

                                AnimationCurve[] vertex_xcurves = vertexcurvexArray[k];
                                AnimationCurve[] vertex_ycurves = vertexcurveyArray[k];
                                for (int r = 0; r < vertex_xcurves.Length; ++r)
                                {
                                    AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                    AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                    Transform      v             = ffdNode.GetChild(r);
                                    string         ctrlPath      = path + "/" + ffdNode.name + "/" + v.name;

                                    CurveExtension.OptimizesCurve(vertex_xcurve);
                                    CurveExtension.OptimizesCurve(vertex_ycurve);

                                    bool vcurveFlag = false;
                                    if (vertex_xcurve.keys != null && vertex_xcurve.keys.Length > 0 && CheckCurveValid(vertex_xcurve, v.localPosition.x))
                                    {
                                        vcurveFlag = true;
                                    }
                                    if (vertex_ycurve.keys != null && vertex_ycurve.keys.Length > 0 && CheckCurveValid(vertex_ycurve, v.localPosition.y))
                                    {
                                        vcurveFlag = true;
                                    }
                                    if (vcurveFlag)
                                    {
                                        if (isHaveCurve)
                                        {
                                            SetCustomCurveTangents(vertex_xcurve, animSubData.frameDatas);
                                        }
                                        CurveExtension.UpdateAllLinearTangents(vertex_xcurve);
                                        AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(ctrlPath, typeof(Transform), "m_LocalPosition.x"), vertex_xcurve);
                                        if (isHaveCurve)
                                        {
                                            SetCustomCurveTangents(vertex_ycurve, animSubData.frameDatas);
                                        }
                                        CurveExtension.UpdateAllLinearTangents(vertex_ycurve);
                                        AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(ctrlPath, typeof(Transform), "m_LocalPosition.y"), vertex_ycurve);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }