/// <summary> /// Constructs a new Enemy. /// </summary> public Enemy(Level level, Vector2 position, string spriteSet) { this.level = level; this.position = position; LoadContent(spriteSet); }
/// <summary> /// Constructs a new gem. /// </summary> public Gem(Level level, Vector2 position) { this.level = level; this.basePosition = position; LoadContent(); }
/// <summary> /// Constructors a new player. /// </summary> public Player(Level level, Vector2 position) { this.level = level; LoadContent(); Reset(position); }