Пример #1
0
        private async void averages_Clicked(object sender, EventArgs e)
        {
            var            theTable              = DB.conn.Table <Matches>().ToList();
            List <Matches> listy                 = theTable;
            int            killTotal             = 0;
            int            killAverage           = 0;
            int            assistsTotal          = 0;
            int            assistsAverage        = 0;
            int            deathTotal            = 0;
            int            deathAverage          = 0;
            int            lastHitsTotal         = 0;
            int            lastHitsAverage       = 0;
            int            deniesTotal           = 0;
            int            deniesAverage         = 0;
            int            heroDamageTotal       = 0;
            int            heroDamageAverage     = 0;
            int            buildingDamageTotal   = 0;
            int            buildingDamageAverage = 0;
            int            gpmTotal              = 0;
            int            gpmAverage            = 0;
            int            xpmTotal              = 0;
            int            xpmAverage            = 0;
            int            healingDoneTotal      = 0;
            int            healingDoneAverage    = 0;
            int            supportTotal          = 0;
            int            supportAverage        = 0;
            int            stacksTotal           = 0;
            int            stacksAverage         = 0;

            for (int i = 0; i < listy.Count; i++)
            {
                killTotal           += listy[i].kills;
                assistsTotal        += listy[i].assists;
                deathTotal          += listy[i].deaths;
                lastHitsTotal       += listy[i].lastHits;
                deniesTotal         += listy[i].denies;
                heroDamageTotal     += listy[i].heroDamage;
                buildingDamageTotal += listy[i].buildingDamage;
                gpmTotal            += listy[i].gpm;
                xpmTotal            += listy[i].xpm;
                healingDoneTotal    += listy[i].healingDone;
                supportTotal        += listy[i].supportCont;
                stacksTotal         += listy[i].stacks;
            }
            killAverage           = killTotal / listy.Count;
            assistsAverage        = assistsTotal / listy.Count;
            deathAverage          = deathTotal / listy.Count;
            lastHitsAverage       = lastHitsTotal / listy.Count;
            deniesAverage         = deniesTotal / listy.Count;
            heroDamageAverage     = heroDamageTotal / listy.Count;
            buildingDamageAverage = buildingDamageTotal / listy.Count;
            gpmAverage            = gpmTotal / listy.Count;
            xpmAverage            = xpmTotal / listy.Count;
            healingDoneAverage    = healingDoneTotal / listy.Count;
            supportAverage        = supportTotal / listy.Count;
            stacksAverage         = stacksTotal / listy.Count;

            statAverages avg = new statAverages(killAverage, assistsAverage, deathAverage, lastHitsAverage, deniesAverage, heroDamageAverage, buildingDamageAverage, gpmAverage, xpmAverage, healingDoneAverage, supportAverage, stacksAverage);
            await Navigation.PushAsync(avg, true);
        }
Пример #2
0
        private async void carryAverages_Clicked(object sender, EventArgs e)
        {
            var            theTable2             = DB.conn.Table <Matches>().ToList();
            List <Matches> listy2                = theTable2;
            int            killTotal             = 0;
            int            killAverage           = 0;
            int            assistsTotal          = 0;
            int            assistsAverage        = 0;
            int            deathTotal            = 0;
            int            deathAverage          = 0;
            int            lastHitsTotal         = 0;
            int            lastHitsAverage       = 0;
            int            deniesTotal           = 0;
            int            deniesAverage         = 0;
            int            heroDamageTotal       = 0;
            int            heroDamageAverage     = 0;
            int            buildingDamageTotal   = 0;
            int            buildingDamageAverage = 0;
            int            gpmTotal              = 0;
            int            gpmAverage            = 0;
            int            xpmTotal              = 0;
            int            xpmAverage            = 0;
            int            healingDoneTotal      = 0;
            int            healingDoneAverage    = 0;
            int            supportTotal          = 0;
            int            supportAverage        = 0;
            int            stacksTotal           = 0;
            int            stacksAverage         = 0;
            int            carryCount            = 0;

            for (int i = 0; i < listy2.Count; i++)
            {
                if (listy2[i].rolePlayed == "Hard Carry" || listy2[i].rolePlayed == "Middle" || listy2[i].rolePlayed == "Offlane")
                {
                    killTotal           += listy2[i].kills;
                    assistsTotal        += listy2[i].assists;
                    deathTotal          += listy2[i].deaths;
                    lastHitsTotal       += listy2[i].lastHits;
                    deniesTotal         += listy2[i].denies;
                    heroDamageTotal     += listy2[i].heroDamage;
                    buildingDamageTotal += listy2[i].buildingDamage;
                    gpmTotal            += listy2[i].gpm;
                    xpmTotal            += listy2[i].xpm;
                    healingDoneTotal    += listy2[i].healingDone;
                    supportTotal        += listy2[i].supportCont;
                    stacksTotal         += listy2[i].stacks;
                    carryCount          += 1;
                }
            }
            killAverage           = killTotal / carryCount;
            assistsAverage        = assistsTotal / carryCount;
            deathAverage          = deathTotal / carryCount;
            lastHitsAverage       = lastHitsTotal / carryCount;
            deniesAverage         = deniesTotal / carryCount;
            heroDamageAverage     = heroDamageTotal / carryCount;
            buildingDamageAverage = buildingDamageTotal / carryCount;
            gpmAverage            = gpmTotal / carryCount;
            xpmAverage            = xpmTotal / carryCount;
            healingDoneAverage    = healingDoneTotal / carryCount;
            supportAverage        = supportTotal / carryCount;
            stacksAverage         = stacksTotal / carryCount;

            statAverages avg = new statAverages(killAverage, assistsAverage, deathAverage, lastHitsAverage, deniesAverage, heroDamageAverage, buildingDamageAverage, gpmAverage, xpmAverage, healingDoneAverage, supportAverage, stacksAverage);
            await Navigation.PushAsync(avg, true);
        }