Пример #1
0
 /// <summary>
 ///     Init a new game connect session.
 /// </summary>
 /// <param name="deets"></param>
 /// <param name="toArray"></param>
 /// <param name="poolBuilder">Pool builder</param>
 internal DotaGameSession(DOTAConnectDetails deets, IDotaGameController[] controllers, DotaEntityPool.Builder poolBuilder)
 {
     _details = deets;
     Running = false;
     _gameState = new DotaGameState(deets);
     _gameState.EntityPool = poolBuilder.Build(_gameState);
     _connection = null;
     Controllers = controllers;
 }
Пример #2
0
 public DotaHandshake(
     DOTAConnectDetails details,
     DotaGameState state,
     DotaGameConnection connection)
 {
     this.details = details;
     this.connection = connection;
     this.state = state;
     client_challenge = (uint) new Random().Next();
 }
Пример #3
0
        public UserCmdGenerator(DotaGameState state, DotaGameConnection connection)
        {
            this.state = state;
            this.connection = connection;

            backup = new List<UserCmd>();
            next = new List<UserCmd>();

            commandNumber = 0;
            orderNumber = 0;
        }
Пример #4
0
 public EntityUpdater(DotaGameState state)
 {
     this.state = state;
     unpacker = new PropertyValueUnpacker();
 }