Пример #1
0
        /// <summary>
        /// Returns a vertex representing the closest point on this line segment from a given vertex
        /// </summary>
        /// <param name="point">The point we want to be close to</param>
        /// <param name="isInfiniteLine">If true treat the line as infinitly long</param>
        /// <param name="endPointFlag">Outputs 0 if the vertex is on the line segment, 1 if beyond P0, 2 if beyong P1 and -1 if P1=P2</param>
        /// <returns>The point on this segment or infinite line that is closest to the given point</returns>
        public Vertex ClosestPointTo(Vertex point, bool isInfiniteLine, out EndPointInteraction endPointFlag)
        {
            // If the points defining this segment are the same, we treat the segment as a point
            // special handling to avoid 0 in denominator later
            if (P2.X == P1.X && P2.Y == P1.Y)
            {
                endPointFlag = EndPointInteraction.P1equalsP2;
                return P1;
            }

            //http://softsurfer.com/Archive/algorithm_0102/algorithm_0102.htm

            Vector v = ToVector(); // vector from p1 to p2 in the segment
            v.Z = 0;
            Vector w = new Vector(P1.ToCoordinate(), point.ToCoordinate()); // vector from p1 to Point
            w.Z = 0;
            double c1 = w.Dot(v); // the dot product represents the projection onto the line

            if (c1 < 0)
            {
                endPointFlag = EndPointInteraction.PastP1;
                if (!isInfiniteLine) // The closest point on the segment to Point is p1
                    return P1;
            }

            double c2 = v.Dot(v);

            if (c2 <= c1)
            {
                endPointFlag = EndPointInteraction.PastP2;
                if (!isInfiniteLine) // The closest point on the segment to Point is p2
                    return P2;
            }

            // The closest point on the segment is perpendicular to the point,
            // but somewhere on the segment between P1 and P2
            endPointFlag = EndPointInteraction.OnLine;
            double b = c1 / c2;
            v = v.Multiply(b);
            Vertex pb = new Vertex(P1.X + v.X, P1.Y + v.Y);
            return pb;
        }
Пример #2
0
        /// <summary>
        /// Returns the intersection of the specified segment with this bounding box.  If there is no intersection,
        /// then this returns null.  If the intersection is a corner, then the LineSegment will be degenerate,
        /// that is both the coordinates will be the same.  Otherwise, the segment will be returned so that the
        /// direction is the same as the original segment.
        /// </summary>
        /// <param name="self">The IEnvelope to use with this method</param>
        /// <param name="segment">The LineSegment to intersect.</param>
        /// <returns>An ILineSegment that is cropped to fit within the bounding box.</returns>
        public static ILineSegment Intersection(this IEnvelope self, ILineSegment segment)
        {
            if (self == null) return null;
            if (self.IsNull) return null;
            if (segment == null) return null;
            // If the line segment is completely contained by this envelope, simply return the original.
            if (self.Contains(segment.P0) && self.Contains(segment.P1)) return segment;
            int count = 0;
            Coordinate[] borderPoints = new Coordinate[2];
            ILineSegment[] border = self.BorderSegments();
            for (int i = 0; i < 4; i++)
            {
                borderPoints[count] = border[i].Intersection(segment);
                if (borderPoints[count] != null)
                {
                    count++;
                    if (count > 1)
                        break;
                }
            }

            // If there are two intersections, the line crosses this envelope
            if (count == 2)
            {
                Vector v = new Vector(segment.P0, segment.P1);
                Vector t = new Vector(borderPoints[0], borderPoints[1]);
                return t.Dot(v) < 0 ? new LineSegment(borderPoints[1], borderPoints[0]) : new LineSegment(borderPoints[0], borderPoints[1]);
            }

            // if there is only one intersection, we probably have one point contained and one point not-contained
            if (count == 1)
            {
                if (self.Contains(segment.P0))
                {
                    // P1 got cropped, so make a line from p0 to the cropped point
                    return new LineSegment(segment.P0, borderPoints[0]);
                }
                return self.Contains(segment.P1) ? new LineSegment(borderPoints[0], segment.P1) : new LineSegment(borderPoints[0], borderPoints[0]);
            }

            return null;
        }