Пример #1
0
        public override DiceRollResult DelegateDiceRoll()
        {
            var x = new DelegateEventArgs(new eActionType[] { eActionType.DiceOnly }, null, null, 0);

            DelegateControl?.Invoke(this, ref x);
            WaitChoosenAction.WaitOne();

            WaitChoosenAction.Reset();

            return(onRollDice());
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="e"></param>
        internal override void onDelegateControl(DelegateEventArgs e)
        {
            System.Collections.Generic.List <eActionType> allPossibilities = new System.Collections.Generic.List <eActionType>(3);

            // Keep e for recall
            var modifiedEventArgs = e.Copy();

            allPossibilities.AddRange(modifiedEventArgs.Actions);


            if (allPossibilities.Contains(eActionType.PayRent))
            {
                if (CheatAlwaysRentFree || GameBoard.FreeParkingOwner.Equals(this))
                {
                    allPossibilities.Add(eActionType.Card_UseFreeParking);
                }
            }

            if (allPossibilities.Contains(eActionType.JumpToJail))
            {
                if (CheatAlwaysJailFree || GameBoard.FreeJailOwner.Equals(this))
                {
                    allPossibilities.Add(eActionType.Card_UseFreeJail);
                }
            }

            if (GameBoard.Settings.FixedDepositePercentage > 0)
            {
                if (e.Cash > 0 && !allPossibilities.Contains(eActionType.LoseTurn))
                {
                    allPossibilities.Add(eActionType.IncreaseFixedDeposite);
                }

                if (Festgeld > 0 && !allPossibilities.Contains(eActionType.LoseTurn))
                {
                    allPossibilities.Add(eActionType.TerminateFixedDeposite);
                }
            }

            if (GameBoard.Settings.UseCredits)
            {
                if (GameBoard.Statistics.SoldHouseFields > 0 && this._ownfields.Count > 0 && !allPossibilities.Contains(eActionType.LoseTurn))
                {
                    if ((from h in OwnFields where !h.Value.HasCredit select h).Any())
                    {
                        allPossibilities.Add(eActionType.CreditForHouse);
                    }
                }

                if (GameBoard.Statistics.CreditHouses > 0)
                {
                    var hasCredit = (from h in OwnFields where h.Value.HasCredit select h).Any();

                    if (hasCredit)
                    {
                        allPossibilities.Add(eActionType.CreditReleaseHouse);
                    }
                }
            }


            allPossibilities.Add(eActionType.GiveUp);

            modifiedEventArgs.Actions = allPossibilities.ToArray();
            DelegateControl?.Invoke(this, ref modifiedEventArgs);

            WaitChoosenAction.WaitOne();

            WaitChoosenAction.Reset();

            // TODO: Next: Check if choosen vars are fileld

            if (invokeAction(choosenEventArgs))
            {
                onDelegateControl(e);
            }
        }
Пример #3
0
        public void SubmitChoosenAction(DelegateEventArgs pEventArgs)
        {
            choosenEventArgs = pEventArgs;

            WaitChoosenAction.Set();
        }
Пример #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="e"></param>
        /// <returns>BUGGY: true if redo last action</returns>
        protected bool invokeAction(DelegateEventArgs e)
        {
            GameBoard.Statistics.ActionChoosen[e.ChoosenAction] = System.Convert.ToInt32(GameBoard.Statistics.ActionChoosen[e.ChoosenAction]) + 1;

            switch (e.ChoosenAction)
            {
            case eActionType.Move:
            {
                OnMove();
                break;
            }

            case eActionType.BuyHouse:
            {
                ((HouseField)e.Fields[0]).Buy(this);
                break;
            }

            case eActionType.PayRent:
            {
                ((HouseField)e.Fields[0]).PayRent(this);
                break;
            }

            case eActionType.GiveUp:
            {
                OnBankrupt();
                break;
            }

            case eActionType.UpgradeHouse:
            {
                ((HouseField)e.Fields[0]).Upgrade();
                break;
            }

            case eActionType.LoseTurn:
            {
                RaiseJail(eActionType.LoseTurn);
                break;
            }

            case eActionType.GoToField:
            {
                MoveTo(e.Fields[0], false);
                break;
            }

            case eActionType.JumpToField:
            case eActionType.JumpToRelativField:
            {
                MoveTo(e.Fields[0], true);
                break;
            }

            case eActionType.JumpToJail:
            {
                GameBoard.JailField.GoToJail(this);
                RaiseJail(eActionType.JumpToJail);
                break;
            }

            case eActionType.PayToStack:
            {
                TransferMoney(GameBoard.Wundertuete, e.Cash);
                break;
            }

            case eActionType.CollectStack:
            {
                GameBoard.Wundertuete.TransferMoney(this, e.Cash);
                break;
            }

            case eActionType.CashToBank:
            {
                TransferMoney(GameBoard.BANK, e.Cash);
                break;
            }

            case eActionType.CashFromBank:
            {
                GameBoard.BANK.TransferMoney(this, e.Cash);
                break;
            }

            case eActionType.CashToPlayer:
            {
                TransferMoney(e.Players[0], e.Cash);
                break;
            }

            case eActionType.CashFromPlayer:
            {
                e.Players[0].TransferMoney(this, e.Cash);
                break;
            }

            case eActionType.CashFromAll:
            {
                foreach (var p in GameBoard.PlayerRank)
                {
                    if (p.IsPlayering)
                    {
                        p.TransferMoney(this, e.Cash);
                    }
                }

                break;
            }

            case eActionType.PayPerHouse:
            {
                foreach (var house in OwnFields)
                {
                    TransferMoney(GameBoard.BANK, e.Cash);
                }
                break;
            }

            case eActionType.AddMove:
            {
                //BUGGY!
                NextAction.Clear();
                NextAction.Enqueue(eActionType.Move);
                break;
            }

            case eActionType.Card_UseFreeParking:
            {
                RaiseChance(eActionType.Card_UseFreeParking, new object[] { e.Fields[0] });
                if (!CheatAlwaysRentFree)
                {
                    GameBoard.FreeParkingOwner = GameBoard.BANK;
                }
                break;
            }

            case eActionType.Card_GetFreeParking:
            {
                GameBoard.FreeParkingOwner = this;
                break;
            }

            case eActionType.Card_UseFreeJail:
            {
                RaiseChance(eActionType.Card_UseFreeJail, new object[] { GameBoard.JailField });
                if (!CheatAlwaysJailFree)
                {
                    GameBoard.FreeParkingOwner = GameBoard.BANK;
                }
                break;
            }

            case eActionType.Card_GetFreeJail:
            {
                GameBoard.FreeJailOwner = this;
                break;
            }

            case eActionType.Pass:
            case eActionType.None:
            {
                break;
            }

            case eActionType.CreditForHouse:
            {
                var h = (HouseField)e.Fields[0];
                if (h.Owner.Equals(this))
                {
                    h.TakeForCredit();
                }

                // Redo Last Action!
                return(true);
            }

            case eActionType.CreditReleaseHouse:
            {
                var h = (HouseField)e.Fields[0];
                if (h.Owner.Equals(this))
                {
                    h.RemoveCredit();
                }

                // Redo Last Action!
                return(true);
            }

            case eActionType.IncreaseFixedDeposite:
            {
                RaiseIncreaseFixedDeposite(e.Cash);
                return(true);
            }

            case eActionType.TerminateFixedDeposite:
            {
                RaiseTerminateFixedDeposite();
                return(true);
            }

            default:
            {
                throw new System.NotImplementedException(e.ChoosenAction.ToString());
            }
            }
            return(false);
        }
Пример #5
0
 internal abstract void onDelegateControl(DelegateEventArgs e);