Пример #1
0
        void IPluginManager.RaiseLevelInit(string mapName, string mapEntities, string oldLevel, string landmarkName, bool loadGame, bool background)
        {
            LevelInitEventArgs e = new LevelInitEventArgs()
            {
                MapName      = mapName,
                MapEntities  = mapEntities,
                OldLevel     = oldLevel,
                LandmarkName = landmarkName,
                LoadGame     = loadGame,
                Background   = background,
            };

            this.Raise(this.m_engine.RaiseLevelInit, e);
        }
Пример #2
0
 private async void Engine_LevelInit(object sender, LevelInitEventArgs e)
 {
     await this.Log(System.Reflection.MethodInfo.GetCurrentMethod().Name);
 }
Пример #3
0
 internal void RaiseLevelInit(LevelInitEventArgs e)
 {
     this.RaiseEvent(EventLevelInit, e);
 }