void IPluginManager.RaiseLevelInit(string mapName, string mapEntities, string oldLevel, string landmarkName, bool loadGame, bool background) { LevelInitEventArgs e = new LevelInitEventArgs() { MapName = mapName, MapEntities = mapEntities, OldLevel = oldLevel, LandmarkName = landmarkName, LoadGame = loadGame, Background = background, }; this.Raise(this.m_engine.RaiseLevelInit, e); }
private async void Engine_LevelInit(object sender, LevelInitEventArgs e) { await this.Log(System.Reflection.MethodInfo.GetCurrentMethod().Name); }
internal void RaiseLevelInit(LevelInitEventArgs e) { this.RaiseEvent(EventLevelInit, e); }