/// <summary>
        /// 处理数据接受
        /// </summary>
        /// <param name="e"></param>
        /// <returns></returns>
        private bool OnReceive(SocketAsyncEventArgs e)
        {
            if (!IsConnected)
            {
                return(false);
            }

            int size = e.BytesTransferred;

            if (size > 0)
            {
                // Notify Receive Data
            }

            isReceiving = false;

            if (e.SocketError == SocketError.Success)
            {
                if (size > 0)
                {
                    ByteBuf buff = (e.UserToken as ByteBuf);
                    buff.WriterIndex += size;
                    buff.Retain();
                    ChannelPipeline.FireChannelRead(e.UserToken);
                    return(true);
                }
                else
                {
                    Disconnect();
                }
            }
            else
            {
                ChannelPipeline.FireExceptionCaught(new Exception(e.SocketError.ToString()));
            }

            return(false);
        }
Пример #2
0
        public override void FireChannelRead(ChannelHandlerContext context, object msg)
        {
            //Task.Run(() =>
            //{
            RequestMessage message  = msg as RequestMessage;
            string         response = $"hello world 111";

            byte[] bodyBytes    = Encoding.UTF8.GetBytes(response);
            byte[] commandBytes = Encoding.UTF8.GetBytes(message.Command);
            byte[] array        = new byte[32];
            Array.Copy(commandBytes, array, commandBytes.Length);

            ByteBuf buff = ByteBufHelper.DefaultByteBufPool.Allocate();

            buff.Retain();
            buff.WriteInt(36 + bodyBytes.Length);
            buff.WriteBytes(array);
            buff.WriteInt(0);
            buff.WriteBytes(bodyBytes);

            context.Write(buff);
            return;
            //});
        }