Пример #1
0
        public void LevelChange()
        {
            //Changes XML being read
            levelLabelVisible = true;
            switch (levelNumber)
            {
            case 2:
                levelLabel.Text = "Level 2";
                break;

            case 3:
                levelLabel.Text = "Level 3";
                break;
            }

            specialWall = new SpecialWall(72, 59, 77, 10, "None", "Horizontal");

            dKeyDown             = false;
            turnCounter          = true;
            redpowerupEnabled    = true;
            bluepowerupEnabled   = true;
            bluepowerupCompleted = false;
            rollMoveCounter      = 0;
            moveCounter          = 0;
        }
Пример #2
0
        public void OnStart()
        {
            levelLabel.Text = "Level 1";

            roll        = new Roll(rollStartX, rollStartY, rollSize, "None");
            doodoo      = new DooDoo(doodooStartX, doodooStartY, doodooSize, "None");
            specialWall = new SpecialWall(72, 59, 77, 10, "None", "Horizontal");

            turnCounter = true;

            //GrateHitBox();
            LevelReading();
        }
Пример #3
0
        public void OnStart()
        {
            //Display level on program start
            levelLabel.Text = "Level 1";

            //Creates new power-up wall object
            specialWall = new SpecialWall(72, 59, 77, 10, "None", "Horizontal");

            //Begins turn count
            turnCounter = true;

            //Reads given XML file
            LevelReading();
        }