Пример #1
0
 public override void Attack(Player victim, TurnContext context, ICard source)
 {
     if (victim.Hand.CardCount > 4)
     {
         context.DiscardCards(victim, victim.Hand);
         victim.DrawCards(4);
     }
 }
Пример #2
0
        public void Play(TurnContext context)
        {
            if(context.ActivePlayer.Hand.CardCount > 0)
            {
                context.DiscardCards(context.ActivePlayer, context.ActivePlayer.Hand);
                context.AddLongLivedEffect(new TacticianEffect(this));
            }
            else
            {
                context.Game.Log.LogMessage("{0} did not have any cards to discard to the Tactician.", context.ActivePlayer.Name);
            }

        }
Пример #3
0
 public override void Resolve(TurnContext context, ICard source)
 {
     if(context.ActivePlayer.Hand.CardCount < 4)
     {
         context.DiscardCards(context.ActivePlayer, context.ActivePlayer.Hand);
     }
     else
     {
         var discardActivity = Activities.DiscardCards(context, context.ActivePlayer, 3, source);
         _activities.Add(discardActivity);    
     }
     
 }
Пример #4
0
            public override void Resolve(TurnContext context, ICard source)
            {
                Action discardAction = () =>
                {
                    context.DiscardCards(context.ActivePlayer, context.ActivePlayer.Hand);
                    context.DrawCards(4);
                    DistributeAttacks(context, source);
                };

                Action moneyAction = () => context.AvailableSpend += 2;

                var activity = Activities.ChooseYesOrNo(context.Game.Log, context.ActivePlayer, "Discard your hand?",
                                                        source, discardAction, moneyAction);
                _activities.Add(activity);
            }
Пример #5
0
            public override void Resolve(TurnContext context, ICard source)
            {
                var activity = new SelectCardsActivity(
                    context,
                    "Select any number of cards to discard, you will draw 1 new card for each discard",
                    SelectionSpecifications.SelectUpToXCards(context.ActivePlayer.Hand.CardCount), source);

                activity.AfterCardsSelected = cards =>
                {
                    context.DiscardCards(activity.Player, cards);
                    context.DrawCards(cards.Count());
                };

                _activities.Add(activity);
            }
Пример #6
0
            public override void Resolve(TurnContext context)
            {
                var activity = new SelectCardsActivity(
                    context,
                    "Select any number of cards to discard, you will gain $1 per card",
                    SelectionSpecifications.SelectUpToXCards(context.ActivePlayer.Hand.CardCount));

                activity.AfterCardsSelected = cards =>
                {
                    context.DiscardCards(activity.Player, cards);
                    context.AvailableSpend += cards.Count();                    
                };
                
                _activities.Add(activity);
            }
Пример #7
0
            public override void Attack(Player victim, TurnContext context, ICard source)
            {
                Action discardCards;

                if (victim.Hand.CardCount > 2)
                    discardCards = () => _activities.Add(Activities.DiscardCards(context, victim, 2, source));
                else if(victim.Hand.CardCount > 0)
                    discardCards = () => context.DiscardCards(victim, victim.Hand);
                else
                    discardCards = () => context.Game.Log.LogMessage("{0} had no cards to discard.", victim.Name);
   
                Action gainCurse = () => new GainUtility(context, victim).Gain<Curse>(victim.Hand);

                var decideActivity = Activities.ChooseYesOrNo(context.Game.Log, victim, "Discard two cards to Torturer?",
                                                              source, discardCards, gainCurse);

                _activities.Add(decideActivity);
            }