Пример #1
0
 public void Initialize(PositionComputer positionComputer, FiringSolution firingSolution, Led deadLed, GPSIMU forDebugPrintOut)
 {
     this.deadLed                    = deadLed;
     this.forDebugPrintOut           = forDebugPrintOut;
     positionComputer.AttNavCreated += new PositionComputer.AttNavDataReadyDelegate(positionComputer_AttNavCreated);
     firingSolution.DLCCreated      += new FiringSolution.DLCCreatedDelegate(firingSolution_DLCCreated);
 }
        //Initializer (in place of Constructor, becaue the constructor just did what this does)
        public void Initialize(GPSIMU dataSource, Led imuLed, Led gpsLed) // dataSource is just the razorVenus, as sent when this constructor is called in Main.
        {
            // Subcribing to ReceivedLineGPS event & IMU
            dataSource.ReceivedLineGPS += new GPSIMU.LineGPSDelegate(dataSource_ReceivedLineGPS);
            dataSource.ReceivedLineIMU += new GPSIMU.LineIMUDelegate(dataSource_ReceivedLineIMU);

            this.imuLed = imuLed;
            this.gpsLed = gpsLed;

            forDebugPrintout = dataSource;
            imuLocker        = new Object();
            gpsLocker        = new Object();
        }
        // Initializer, used to give the Radio, PositionComputer, and FiringSolution classes each other's events.
        public void Initialize(PositionComputer positionComputer, Radio xbee, Trigger trigger, Led firingLed, Led statusLed, GPSIMU forDebugPrint, Led gpsLed)
        {
            positionComputer.AttNavCreated += new PositionComputer.AttNavDataReadyDelegate(positionComputer_AttNavCreated);
            xbee.ReceivedAttNavEnemy       += new Radio.AttNavDelegate(xbee_ReceivedAttNavEnemy);
            trigger.sevenTimesKeyed        += new Trigger.sevenTimesKeyedDelegate(trigger_sevenTimesKeyed);
            this.forDebugPrint              = forDebugPrint;
            this.killLed   = firingLed;
            this.statusLed = statusLed;
            this.gpsLed    = gpsLed;
            this.trigger   = trigger;


            enemyLocker = new Object();
            meLocker    = new Object();
        }