public static SplineGroup GetNewGroup(ShipLeader ship) { for (int i = 0; i < SplineGroup.groups.Count; i++) { return(SplineGroup.groups[i]); } return(null); }
public void HighlightPath(List <Vector3> path) { if (this.PathHighlight != null) { GameObject highlight = GameObject.Instantiate(this.PathHighlight, path[0], Quaternion.identity) as GameObject; ShipLeader leader = highlight.GetComponent <ShipLeader>(); if (leader == null) { leader = highlight.AddComponent <ShipLeader>(); } leader.SetSpeed(500); leader.MovePath(path, false); } }