public AreaOfEffect(World world) { affectedBaseIndices = new Dictionary<Vector2, double>(); _affectedTileImage = ContentHelper.Content.Load<Texture2D>("SelectedTile"); _world = world; DirectionFacing = Direction.West; }
public Door(Vector2 worldIndex, bool isOpen, World world) { WorldIndex = worldIndex; _openImage = ContentHelper.Content.Load<Texture2D>("OpenDoor"); _closedImage = ContentHelper.Content.Load<Texture2D>("ClosedDoor"); IsOpen = isOpen; _world = world; }